I have heard people giving opinions about this patch already and it was only released yesterday.
Any opinion good or bad this soon after release lacks enough information to be of any value, unless you have no life of your own and played the game all night on a week night, while others do not and can not.
On other boards, you complain about the physics, targeting, AI pathing and even some complaints about networking.
However, nobody but beta testers has even bothered to mention whether or not these complaints are adjustable.
Yes you are entitled to your opinion but this patch has been in developement long enough for the the group to consider most of your concerns as well as many of their own.
I would encourage you to do what I am going to do,,,,, Just play with the stuff for a few days and get a real good look around.
Don't like what you find? Look for adjustments or modifiers before being quick to complain. They said they put a lot of adjustments and modibility into the patch so look for them.
Remember first impressions are illusive.
yes, there are more settings and stuff....
and on these boards i havnt heard so many bad impressions, yet...
Things are being said on other forums because they are afraid to say anything here.
Their loss then. Morons post things they want changed in other places then the only place that someone that can change them visits.
Physics are mostly adjustable now (they weren't at all in 1.3pb1 and less). Targetting should be identical so I don't see how there could be gripes with that. AI Pathing is smarter then before. Networking is faster and more stable, how could someone possibly gripe with that? People need to post what is wrong in detail...
The biggest issue is how a ship's visual immage lags behind where it actually is, while it may seem minor (AKA just lead more) why should they come to this patch if such a small thing wasnt fixed. People don't post here because they dont care, there was already an outcry about hovering along with other problems when pb1 was released, and now there isn't one, even though many expected it. Nobody cares anymore, it has been too long for people to care anymore.
The visual image position was affected by the fixed maximum predicted speed for vehicles in 1.2. To fix craft going faster than that max speed required changing the code. The old code was buggy, and a proper fix went in. This is not "some small issue" that will conform to 1.2's bugs.
-- GSH
What is the maximum speed now? 40?
And the smoothing settings in Gameprefs can make the position lag more accurate.
The max speed is the craft's max speed. Not a fixed number.
-- GSH
On the contrary, I played on a 2000+ ping server and it was almost like I was playing on a broadband server. The netcode seems to have improved drastically at least in that area. Of course, this was a 1v1 strat.
QuoteThe biggest issue is how a ship's visual immage lags behind where it actually is, while it may seem minor (AKA just lead more) why should they come to this patch if such a small thing wasnt fixed. People don't post here because they dont care, there was already an outcry about hovering along with other problems when pb1 was released, and now there isn't one, even though many expected it. Nobody cares anymore, it has been too long for people to care anymore.
I noticed a major issue in the public beta that I didn't in the private regarding this. Has something changed recently that would affect ship movement in multiworld and their positioning?
The problem is it hangs so far behind you can shoot out your ass at other people. (hence you turn as fast as you can and the model can be 180 degrees behind where you're really looking) 1.2 suited the competitive players much better because that never happened, only time a model detached from a hitbox was nosing into the ground for extreme speed or blinking.. Since that was the only 2 places you would see this problem, it wasn’t much to worry about.. But now its permanently available in 1.3..
and strafing left right to evade bullets is going to look smooth but that’s just giving a false impression when the players hitbox is going way out in front of the direct of the model but at least the target lead indicator isn’t based off the smoothed visual model and still presents an accurate location to shoot at.
The issue I'm seeing is that models are lagged behind the hitbox even for scavs traveling in a straight line. It seems to have gotten bad all of a sudden since I didn't see this before.
played with the netsmooth, guess i cant tell head from tails cause it only gets worse, isnt there another related command other then minsmooth maxsmooth?
There are a few console commands, but they just let you adjust the same thigns from ingame. THink it was game.minsmooth or somehting, just use autocomplete after game.
Quote from: Scout on March 01, 2006, 09:07:04 PM
The problem is it hangs so far behind you can shoot out your ass at other people. (hence you turn as fast as you can and the model can be 180 degrees behind where you're really looking) 1.2 suited the competitive players much better because that never happened, only time a model detached from a hitbox was nosing into the ground for extreme speed or blinking.. Since that was the only 2 places you would see this problem, it wasn’t much to worry about.. But now its permanently available in 1.3..
and strafing left right to evade bullets is going to look smooth but that’s just giving a false impression when the players hitbox is going way out in front of the direct of the model but at least the target lead indicator isn’t based off the smoothed visual model and still presents an accurate location to shoot at.
Yes.
Visual position of man piloted ships is very delayed.
Target lead indicator is even more delayed.
In 1.2 it was possible to see units true position when mwf updated, now theres not even that left. Ships just slide around, very hard to quess where enemies really are. This also seems to appear in lan games, so this could be easily considered as most critical bug imo.
Hmm mustve missed some builds because it certainly wasnt like that.
nah it was like that since it was introduced, Refrence your change log to
"netsmooth"
I have not been able to run the PB2 yet (Can't find the install CD to get a fresh copy of BZ2 on my machine), but is this a problem that's going to need to be fixed or something we're going to have to get used too?
Right now I'd say it's teetering back and forth. (Can't say for sure since I don't know GSH. Ask him.)
Best idea would be to copy the install first if anything goes wrong, then deal with problems as they arise.
thx for this work....
one question of French BZ2 gamers :
it is writting that this patch is avaible in english only . it will mean that if i install it on a Fr game it don't work or i would have my game in english after ?
It should run. However, most to all of the text written onscreen will be in English. All spoken voiceovers will remain in French.
-- GSH
ok , like the others patch ... i would be sure before answers to my members :wink: for me , np , i prefer the us version ... thx
1st impressions generally aren't "elusive" as -in hard to find- But they can be misleading..or in fact wrong..it's a good idea therefore to try to get past 1st impressions and delve into (whatever you seem to investigate) abit more in depth before forming an opinion or a plan..good example?...Iraq...enough said? Bonehead Bush decided to attack Iraq in Feb of 2k1 after 11 days on the job...sounded like a good idea at the time..right? Welll at least thats what Chaney told him.......Idiot..anyway...I digress....
In any event...like anything...investigate, review, theorize, hypothocize then perhaps constructively criticize...or seek compromise.
Well it sais illusive not elusive right? :P
All I am saying is know what you are talking about before you give any opinion.
Posting within hours of the release with ----AWESOME--- does not say nearly as much as the guy who says so with plenty of details to back it up.
Rather hollow don't you think?
Anyway the patch has a lot of stuff good and bad, happens with any kind of work. The reason BZ2 is so addictive is the --game-- regardless of the good and bad. The 1.3 patch is just another way to play the game.