agreed, if you want more people to test the map, do make it so that the zip extracts to the root. Its not that hard to make two or three more folders in the zip.
On to the maps. I only tried two cause it was late. They're... BIG. very big, and seemed fairly flat. Not really a bad thing but I was kind of expecting a few more pools on a map that size. The headache one (as far as i can tell) has the second pool a really long way away. I guess thats why it's a headache. On the yellow one the only real glitch I encountered was that some of the starting loose scrap all the way across the map was on my team so it showed up on radar. That meant that my scavvies kept heading for them and getting themselves killed instead of staying at base.
All in all though, they were decent looking maps, I like the colors you used.
On to the maps. I only tried two cause it was late. They're... BIG. very big, and seemed fairly flat. Not really a bad thing but I was kind of expecting a few more pools on a map that size. The headache one (as far as i can tell) has the second pool a really long way away. I guess thats why it's a headache. On the yellow one the only real glitch I encountered was that some of the starting loose scrap all the way across the map was on my team so it showed up on radar. That meant that my scavvies kept heading for them and getting themselves killed instead of staying at base.
All in all though, they were decent looking maps, I like the colors you used.