oh you mean like the jetpack or the satchel? hmm, I can't check it out right now 'cause I'm at work, but is there a way to make this visual HP shoot on its own terms? I've edited a map where you fight the ISDF and there is a carrier hovering about 200 meters over their base, and would love to see it have some heavy kinetic turrets on it. I was gonna make it a building but if I can I'm gonna make it attack in the later AIP, and Dlls are still foreign to me :s
Ooh yeah target priority that'd be nice, (especially for scavengers distracting GTs) and have it so if the target priority is 0 then they dont attack unless you tell them to (so you have the choice to demolish it later.)
Hey on that note (now this i really don't think will happen) you could set tactics on your units ingame like homeworld. Aggressive=They attack anything in radar range, Neutral=pretty much what they are now, and Passive=they like to dodge and come back to the repair bay alot
Ooh yeah target priority that'd be nice, (especially for scavengers distracting GTs) and have it so if the target priority is 0 then they dont attack unless you tell them to (so you have the choice to demolish it later.)
Hey on that note (now this i really don't think will happen) you could set tactics on your units ingame like homeworld. Aggressive=They attack anything in radar range, Neutral=pretty much what they are now, and Passive=they like to dodge and come back to the repair bay alot