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Topics - Blackdog

#1
Battlezone 2 Mods / A Work In Progress
November 07, 2009, 06:58:32 PM
Now before you go on to read my notes here, keep in mind I am definately not a veteran modder. In fact, who knows if anyone has made what im working on right now, but I like the concept so I am working on it.

My thought was that Battlezone seemed to lack a dimension. There are tanks, there are hovercraft.. but no air battles. My idea is to create a map/mod where Scion and ISDF both own a Mothership (Instead of recycler, but it works the same way.) That has many independent turrets and perhaps a large cannon players can have fun with. The ship would not be able to move (Due to restrictions) but the concept struck me as pretty interesting.

New Unit classifications:

1. Fighter - Set as a normal hovership, simply at a higher altitude and also very fast. Given light weapons that require constant aiming (Such as Minigun, Laser (Assault), Gauss (Assault))

2. Gunship - Heavy bomber sized aircraft designed to carry a massive array of weaponry at a high altitude, then deploy (At the same altitude) and become a stationary turret. Would also be a candidate for attacks on the enemy mothership.

3. Carrier - A large, but slow vessel containing agile drone fighters (See 1.) Uses the APC ODF, and thus would return to the mothership to refill once all drones are depleted. It would carry no weaponry itself.

4. Forward Production Facilities - Think of these as mini-recyclers for your thugs/pilots. Transferable. Would be able to build scavengers, some normal units, and fighters.

5. Mothership - The biggest unit on the map by far, a stationary behemoth that produces all ships/vehicles and provides a large storage capacity for scrap. Also the home of many independantly operating turrets, perhaps including a super weapon.



Im also a proficient mapmaker, so for something like this I would build a rather large map with many pools for commander to share with pilots. The carriers would add a frenzied element to battle (Based on what ive seen so far with my working models) and I think a large scale cooperative effort against an enemy mothership would be satisfying. In any case, time is short and I will try to keep up with this post.

~Blackdog

#2
It seems both stock Bz2 1.3 and Forgotten enemies 1.3 voice overs don't work for me.. Im sure the solution is staring me in the face, but I was wondering if anyone else has encountered this problem? It does make the campaign rather dry without anyone talking. :P
#3
Battlezone 2 / Blackdog
October 05, 2009, 04:54:39 PM
Heya, old player just checking in. Many people play these days(Bz2)? Any new news about Bz2 since 2006? Anyone even know who I am?  :-o  :mrgreen: