Battlezone Universe

Battlezone Universe => Archive Vault => Public 1.3 Beta 2 Archive => Topic started by: Commando on March 08, 2006, 11:39:21 AM

Title: 1.3 Public Beta 2 AVs
Post by: Commando on March 08, 2006, 11:39:21 AM
This post is for AVs and information as to what was going on at the time of the AV only.  This way GSH doesn't have to go digging through multiple posts just to locate AVs.  Please only post AVs along with the information as to what was going on at the time of the AV.

While playing DM: Shingrala, bz2 shutdown on me without displaying a dialog box.  When I opened my battlezone.log, I found the following AV.  Nothing special had been going on at the time of the AV that I am aware of.  The game had 5 bots in it and two additional players.  Mase had just been killed by the ai before the AV occured.  I had adjusted my game.maxsmooth variable to 5.0 to make the unit models stay relatively close to the actual hitboxes. 

Quote
ERR |GLOBAL          |              bitmap:3571 |12:27:14|1353957|Can't load texture toxic_9.tga.
ERR |GLOBAL          |             vidrend:587  |12:29:16|1475902|Vid::EndScene: device->EndScene
ERR |GLOBAL          |             vidrend:587  |12:29:16|1475902|...Access to the surface is refused because the surface memory is gone. The DirectDrawSurface object representing this surface should have the IDirectDrawSurface3::Restore method called on it.
DIAG|GLOBAL          |              Thread:153  |12:29:18|1478275|Connect from 24.62.53.40:1898

ERR |GLOBAL          |              bitmap:3571 |12:29:43|1503298|Can't load texture toxic_9.tga.
ERR |Debug           |               debug:765  |12:38:09|2009423|[ E X C E P T I O N ]
ERR |GLOBAL          |              i76win:80   |12:38:09|2009423|Patch 1.3PublicBeta2 Feb 28 2006 09:00:21
ERR |Debug           |               debug:885  |12:38:09|2009423|Type: ACCESS VIOLATION
ERR |Debug           |               debug:886  |12:38:09|2009423|Info: WRITING to 00000D10h
ERR |Debug           |               debug:410  |12:38:09|2009423|CallStack:
ERR |Debug           |               debug:552  |12:38:09|2009423|00528F83 +0003 bzone.exe graphics meshent.obj public: struct Matrix & __thiscall AnimKey::RefObjectMatrix(void)
ERR |Debug           |               debug:552  |12:38:09|2009423|005B5D30 +0070 bzone.exe graphics anim.obj public: void __thiscall Animation::SetFrame(float,class Array<class AnimKey,0> &)
ERR |Debug           |               debug:552  |12:38:09|2009424|005CFA75 +01D5 bzone.exe graphics meshent.obj public: virtual void __thiscall MeshEnt::Simulate(float)
ERR |Debug           |               debug:552  |12:38:09|2009424|004DADD1 +03DF bzone.exe EXE Cannon.obj public: virtual void __thiscall Cannon::Simulate(float)
ERR |Debug           |               debug:552  |12:38:09|2009424|17B41D44 +17B41D44 [Unknown] [Unknown] [Unknown] [Unknown]
ERR |Debug           |               debug:552  |12:38:09|2009424|656A6766 +656A6766 [Unknown] [Unknown] [Unknown] [Unknown]
ERR |Debug           |               debug:552  |12:38:09|2009424|0045E582 +0000 bzone.exe EXE AirCraft.obj public: virtual void __thiscall MeshEnt::UpdateIntSpherePosition(void)
ERR |Debug           |               debug:552  |12:38:09|2009424|000000D3 +00D3 [Unknown] [Unknown] [Unknown] [Unknown]
ERR |Debug           |               debug:433  |12:38:09|2009424|Registers:
ERR |Debug           |               debug:434  |12:38:09|2009424|EAX: 00000C4Ch   CS: 0000001Bh  DS: 00000023h
ERR |Debug           |               debug:435  |12:38:09|2009424|EBX: 17E92E4Ch  EIP: 00528F83h  ES: 00000023h
ERR |Debug           |               debug:436  |12:38:09|2009424|ECX: BEBC219Fh   SS: 00000023h  FS: 0000003Bh
ERR |Debug           |               debug:437  |12:38:09|2009424|EDX: 3C814B5Ah  EBP: 021CF8B0h  GS: 00000000h
ERR |Debug           |               debug:438  |12:38:09|2009424|ESI: 0000000Ch  ESP: 021CF880h           
ERR |Debug           |               debug:439  |12:38:09|2009424|EDI: 160BB690h                       
ERR |Debug           |               debug:449  |12:38:09|2009424| CF: 00210202h PF:0 AF:0 ZF:0 SF:0 OF:0
DIAG|Main            |            mainproc:158  |12:38:09|2009452|Entering critical shutdown
Title: Re: 1.3 Public Beta 2 AVs
Post by: Ungodly on March 08, 2006, 08:42:15 PM
Okay, I decided to just edit my own post here so I wouldn't become a hipocrit for what I'm about to say:
DAMNIT you retarded versions of homosapiens ... POST ONLY AV'S HERE!

Map was Dunes, was playing MPI as ISDF w/ noone in the game at the time.  I was gathering rocket tanks near the southwest pool (near Scion base).  The rocket tanks were attacking an enemy scav that was coming towards them (brave lil suckers).  I also had windows media player in the background, playing 311(I'll be here awhile) ... think it was the song? j/k

Also, a maybe 5 seconds before AV occurred, I switched from cockpit view to outside view, then back, here's log and a few lines before the exception:

Quote
DIAG|IControl        |              icroot:191  |21:10:07|142319 |Root window now 1024x768
DIAG|GLOBAL          |                 vid:314  |21:10:07|142327 |ddx: does not support gamma settings
DIAG|GLOBAL          |                 vid:738  |21:10:07|142342 |
DIAG|GLOBAL          |                 vid:739  |21:10:07|142342 |1024x768 32 : Direct3D HAL : Primary Display Driver
DIAG|GLOBAL          |                 vid:742  |21:10:07|142342 |using a flipable surface triplet
DIAG|GLOBAL          |                 vid:759  |21:10:07|142342 |using 32 bit Z buffer with 8 bit stencil buffer
DIAG|GLOBAL          |                 vid:770  |21:10:07|142342 |opaque pix      8 8 8
DIAG|GLOBAL          |                 vid:773  |21:10:07|142342 |translucent pix 8 8 8 8
DIAG|GLOBAL          |                 vid:775  |21:10:07|142342 |
DIAG|GLOBAL          |                 vid:3285 |21:10:07|142342 |tex mem:   total 522190847, free 511868927
DIAG|GLOBAL          |                 vid:3300 |21:10:07|142342 |frame mem: total 264241152, free 253919232
DIAG|GLOBAL          |                 vid:779  |21:10:07|142342 |
DIAG|GLOBAL          |        debug_memory:547  |21:10:07|142342 |Flushing Memory Cache
DIAG|GLOBAL          |            runcodes:153  |21:10:07|142343 |[Main] Entering run code [MISSION]
DIAG|GLOBAL          |            runcodes:153  |21:10:07|142343 |[Mission] Entering run code [RUN]
DIAG|GLOBAL          |            Planners:8345 |21:10:07|142376 |SetAIP - cfg(stock13_fi0.aip) team(6)

DIAG|GLOBAL          |            Planners:8345 |21:10:46|180875 |SetAIP - cfg(stock13_fi3.aip) team(6)

DIAG|GLOBAL          |            runcodes:153  |21:32:36|1491039|[View] Entering run code [FACTORY]
DIAG|GLOBAL          |            runcodes:153  |21:32:45|1500728|[View] Entering run code [COCKPIT]
DIAG|GLOBAL          |            runcodes:153  |21:39:01|1876053|[View] Entering run code [FORWARD]
DIAG|GLOBAL          |            runcodes:153  |21:39:02|1877151|[View] Entering run code [COCKPIT]
ERR |Debug           |               debug:765  |21:40:14|1949450|[ E X C E P T I O N ]
ERR |GLOBAL          |              i76win:80   |21:40:14|1949450|Patch 1.3PublicBeta2 Feb 28 2006 09:00:21
ERR |Debug           |               debug:885  |21:40:14|1949450|Type: ACCESS VIOLATION
ERR |Debug           |               debug:886  |21:40:14|1949450|Info: READING from 10820004h
ERR |Debug           |               debug:410  |21:40:14|1949450|CallStack:
ERR |Debug           |               debug:552  |21:40:14|1949471|0040BBCD +0099 bzone.exe EXE AttackTask.obj protected: void __thiscall AttackTaskP::WaitState(enum AttackTaskP::StateMode)
ERR |Debug           |               debug:552  |21:40:14|1949472|0040B941 +0537 bzone.exe EXE AttackTask.obj public: virtual void __thiscall AttackTaskP::DoState(void)
ERR |Debug           |               debug:552  |21:40:14|1949478|00D47300 +9D38 bzone.exe EXE AvoidNode.obj public: static class std::vector<struct AvoidNode *,class std::allocator<struct AvoidNode *> > AvoidNode::nodes
ERR |Debug           |               debug:552  |21:40:14|1949478|6B636F52 +6B636F52 [Unknown] [Unknown] [Unknown] [Unknown]
ERR |Debug           |               debug:552  |21:40:14|1949478|0045E582 +0000 bzone.exe EXE AirCraft.obj public: virtual void __thiscall MeshEnt::UpdateIntSpherePosition(void)
ERR |Debug           |               debug:552  |21:40:14|1949478|00000014 +0014 [Unknown] [Unknown] [Unknown] [Unknown]
ERR |Debug           |               debug:433  |21:40:14|1949478|Registers:
ERR |Debug           |               debug:434  |21:40:14|1949478|EAX: 102016DCh   CS: 0000001Bh  DS: 00000023h
ERR |Debug           |               debug:435  |21:40:14|1949478|EBX: 103CD7FCh  EIP: 0040BBCDh  ES: 00000023h
ERR |Debug           |               debug:436  |21:40:14|1949478|ECX: 102933C8h   SS: 00000023h  FS: 0000003Bh
ERR |Debug           |               debug:437  |21:40:14|1949478|EDX: 1081FEA4h  EBP: 021CFA9Ch  GS: 00000000h
ERR |Debug           |               debug:438  |21:40:14|1949478|ESI: 00000000h  ESP: 021CFA7Ch           
ERR |Debug           |               debug:439  |21:40:14|1949478|EDI: 103CD7FCh                       
ERR |Debug           |               debug:449  |21:40:14|1949478| CF: 00210202h PF:0 AF:0 ZF:0 SF:0 OF:0
DIAG|Main            |            mainproc:158  |21:40:14|1949537|Entering critical shutdown
Title: Re: 1.3 Public Beta 2 AVs
Post by: Spawn on March 08, 2006, 09:29:24 PM
*edited*  I did what I could to remove SPAM from this topic...  below are the only real instructions you need...  -Av- *edited*

When you crash click on view log then save that somewhere.  Only post what comes after EXCEPTION.
Title: Re: 1.3 Public Beta 2 AVs
Post by: ScarleTomato on March 09, 2006, 03:33:17 PM
MAP: STFlyway
Playing over LAN
I was attacking one of the middle pools with about 10 APCs. Killed a Spire, builder, and a guardian and then told them to pack up and follow my recy. Soon after this we crashed.
My comp (Client) (AVed):                His comp (Server) (Froze):
P3 1.21 GHz                             P3 651 MHz
256 MB RAM                              128 MHz RAM
NVidia GeForce4 MX440                   GeForce2 MX/MX400

ERR |Debug           |               debug:765  |16:18:07|5520028|[ E X C E P T I O N ]
ERR |GLOBAL          |              i76win:80   |16:18:07|5520028|Patch 1.3PublicBeta2 Feb 28 2006 09:00:21
ERR |Debug           |               debug:885  |16:18:07|5520028|Type: ACCESS VIOLATION
ERR |Debug           |               debug:886  |16:18:07|5520028|Info: READING from 1082000Ch
ERR |Debug           |               debug:410  |16:18:07|5520028|CallStack:
ERR |Debug           |               debug:552  |16:18:07|5520048|0040BBCD +0099 bzone.exe EXE AttackTask.obj protected: void __thiscall AttackTaskP::WaitState(enum AttackTaskP::StateMode)
ERR |Debug           |               debug:552  |16:18:07|5520048|0040B941 +0537 bzone.exe EXE AttackTask.obj public: virtual void __thiscall AttackTaskP::DoState(void)
ERR |Debug           |               debug:552  |16:18:07|5520048|0E909300 +E909300 [Unknown] [Unknown] [Unknown] [Unknown]
ERR |Debug           |               debug:552  |16:18:07|5520048|72747845 +72747845 [Unknown] [Unknown] [Unknown] [Unknown]
ERR |Debug           |               debug:552  |16:18:07|5520058|0045E582 +0000 bzone.exe EXE AirCraft.obj public: virtual void __thiscall MeshEnt::UpdateIntSpherePosition(void)
ERR |Debug           |               debug:552  |16:18:07|5520058|00000014 +0014 [Unknown] [Unknown] [Unknown] [Unknown]
ERR |Debug           |               debug:433  |16:18:07|5520058|Registers:
ERR |Debug           |               debug:434  |16:18:07|5520058|EAX: 101D0CD4h   CS: 0000001Bh  DS: 00000023h
ERR |Debug           |               debug:435  |16:18:07|5520058|EBX: 101D26FCh  EIP: 0040BBCDh  ES: 00000023h
ERR |Debug           |               debug:436  |16:18:07|5520058|ECX: 0E9F22C4h   SS: 00000023h  FS: 0000003Bh
ERR |Debug           |               debug:437  |16:18:07|5520058|EDX: 1081FEACh  EBP: 021CF26Ch  GS: 00000000h
ERR |Debug           |               debug:438  |16:18:07|5520058|ESI: 00000000h  ESP: 021CF24Ch           
ERR |Debug           |               debug:439  |16:18:07|5520058|EDI: 101D26FCh                       
ERR |Debug           |               debug:449  |16:18:07|5520058| CF: 00210206h PF:0 AF:1 ZF:0 SF:0 OF:0
DIAG|Main            |            mainproc:158  |16:18:07|5520078|Entering critical shutdown
ERR |GLOBAL          |              bitmap:357  |16:22:16|5768725|Bitmap::Create: ddx->CreateSurface
ERR |GLOBAL          |              bitmap:357  |16:22:16|5768725|...ERROR_INVALID_FUNCTION.

While mine actually crashed to an AV his last message was "attempting to unlag [me]" before he had to manually restart.
Probably the biggest cause was that he was the server :P. His framerate was below 10 since he had about 20 maulers ready to strike :P
Title: Re: 1.3 Public Beta 2 AVs
Post by: Angstromicus on March 10, 2006, 03:36:50 PM
[ E X C E P T I O N ]
Patch 1.3PublicBeta2 EDITOR Feb 28 2006 08:53:29
Type: ACCESS VIOLATION
Info: READING from 42080000h
CallStack:
00534E12 +0028 bz2edit.exe EXE displayList.obj public: void __thiscall Resolution_Layer_Class::Remove_Object(class ENTITY *)
004BCC19 +000C bz2edit.exe EXE Artifact.obj public: virtual void __thiscall Artifact::UpdateScenePosition(void)
004B7BCD +00CF bz2edit.exe EXE MissionHandler.obj void __fastcall MoveOneTurn(void)
0041216B +0132 bz2edit.exe main runcodes.obj public: void __thiscall RunCodes::Process(void)
004B717E +0005 bz2edit.exe EXE MissionHandler.obj public: static void __fastcall MissionHandler::Process(void)
00411C6D +004A bz2edit.exe main mainproc.obj public: static void __fastcall Main::MessagePump(void)
004A4327 +001E bz2edit.exe EXE i76win.obj void __cdecl AppStart(struct HINSTANCE__ *)
7C816D4F +7C816D4F kernel32.dll [Unknown] [Unknown] [Unknown]
Registers:
EAX: 08BE8CE8h   CS: 0000001Bh  DS: 00000023h
EBX: 0BFDD568h  EIP: 00534E12h  ES: 00000023h
ECX: 007F6710h   SS: 00000023h  FS: 0000003Bh
EDX: 0BFDD568h  EBP: 0218FAA0h  GS: 00000000h
ESI: 42080000h  ESP: 0218FA6Ch           
EDI: 00758278h                       
CF: 00210206h PF:0 AF:1 ZF:0 SF:0 OF:0
Entering critical shutdown

(it dosen't look like anyone elses, though ,but, it's an av).

Map: usmc_uw.bzn
Exe: bz2edit.exe

At the time, I had just undone around 75 warriors after placing them via Ctrl + Z. I then opened the editor (yes, I wasn't in the editor when I undone the warriors), and went to editing height. Also, I was in the area of the tunnel where you spawned. I wanted a straight tunnel, so I painted 4 x 8 areas of terrain to a foreground of 800 (I think, it was 3 digits). I did this at every branch of the tunnel that was in front of me (all the way down). Upon exiting the editor, I got the av (mentioned above).
Title: Re: 1.3 Public Beta 2 AVs
Post by: squirrelof09 on March 11, 2006, 02:09:14 PM
While playing david and Goath I got this AV.

I was not doing anything but walking around. Oh yeah, there was a tree infront of me.

[ E X C E P T I O N ]
Patch 1.3PublicBeta2 Feb 28 2006 09:00:21
Type: ACCESS VIOLATION
Info: WRITING to C3440B85h
CallStack:
00528F83 +0003 bzone.exe graphics meshent.obj public: struct Matrix & __thiscall AnimKey::RefObjectMatrix(void)
005B5D30 +0070 bzone.exe graphics anim.obj public: void __thiscall Animation::SetFrame(float,class Array<class AnimKey,0> &)
005CFA75 +01D5 bzone.exe graphics meshent.obj public: virtual void __thiscall MeshEnt::Simulate(float)
004DADD1 +03DF bzone.exe EXE Cannon.obj public: virtual void __thiscall Cannon::Simulate(float)
054177E0 +54177E0 [Unknown] [Unknown] [Unknown] [Unknown]
656A6769 +656A6769 [Unknown] [Unknown] [Unknown] [Unknown]
0045E582 +0000 bzone.exe EXE AirCraft.obj public: virtual void __thiscall MeshEnt::UpdateIntSpherePosition(void)
000000D3 +00D3 [Unknown] [Unknown] [Unknown] [Unknown]
Registers:
EAX: C3440AC1h   CS: 0000001Bh  DS: 00000023h
EBX: 05406C58h  EIP: 00528F83h  ES: 00000023h
ECX: BD1022C2h   SS: 00000023h  FS: 0000003Bh
EDX: 3DD2E682h  EBP: 021CF8B0h  GS: 00000000h
ESI: 00000002h  ESP: 021CF880h           
EDI: 0C62C984h                       
CF: 00210206h PF:0 AF:1 ZF:0 SF:0 OF:0
Entering critical shutdown



Edit: wrong bbc code..
Title: Re: 1.3 Public Beta 2 AVs
Post by: Angstromicus on March 13, 2006, 08:26:19 PM
[ E X C E P T I O N ]
Patch 1.3PublicBeta2 EDITOR Feb 28 2006 08:53:29
Type: ACCESS VIOLATION
Info: READING from 056E1000h
CallStack:
004AC8E0 +016F bz2edit.exe EXE EditHeight.obj protected: static void __fastcall EditHeight::DrawSolid(void)
004ACCFE +0005 bz2edit.exe EXE EditHeight.obj protected: static void __fastcall EditHeight::DrawNormal(void)
004B4A0F +04BB bz2edit.exe EXE ViewEditor.obj void __fastcall ViewEditor::Process(void)
0041216B +0132 bz2edit.exe main runcodes.obj public: void __thiscall RunCodes::Process(void)
004B80D8 +0061 bz2edit.exe EXE MissionHandler.obj public: static void __fastcall MissionHandler::State::EditState::Process(void)
0041216B +0132 bz2edit.exe main runcodes.obj public: void __thiscall RunCodes::Process(void)
004B717E +0005 bz2edit.exe EXE MissionHandler.obj public: static void __fastcall MissionHandler::Process(void)
00411C6D +004A bz2edit.exe main mainproc.obj public: static void __fastcall Main::MessagePump(void)
004A4327 +001E bz2edit.exe EXE i76win.obj void __cdecl AppStart(struct HINSTANCE__ *)
7C816D4F +7C816D4F kernel32.dll [Unknown] [Unknown] [Unknown]
Registers:
EAX: 056E1000h   CS: 0000001Bh  DS: 00000023h
EBX: 0000FF00h  EIP: 004AC8E0h  ES: 00000023h

I got this on a map with a gridscale of 32. I had out my circular brush (30 x 30). I changed it to square, and set the pressure to 100. Then, I changed the brush size to 30 x 15, then , tried to change it to 15 x 15. When I pressed enter, I got the av (mentioned above).
Title: Re: 1.3 Public Beta 2 AVs
Post by: seanthegreat on March 15, 2006, 11:10:50 AM
I cant post the whole av so here is the file  This happened while i was using the fleshstorm editor

[attachment deleted by admin]
Title: Re: 1.3 Public Beta 2 AVs
Post by: Raven on March 15, 2006, 11:14:40 AM
What do you mean you couldnt post it?
Its:
Quote[ E X C E P T I O N ]
Patch 1.3PublicBeta2 EDITOR Feb 28 2006 08:53:29
Type: ACCESS VIOLATION
Info: WRITING to 8C0798B8h
CallStack:
040C0151 +40C0151 [Unknown] [Unknown] [Unknown] [Unknown]
004A3C5E +00F9 bz2edit.exe EXE i76loop.obj void __fastcall Render_Editor_View(class Camera *)
004B4A0F +04BB bz2edit.exe EXE ViewEditor.obj void __fastcall ViewEditor::Process(void)
0041216B +0132 bz2edit.exe main runcodes.obj public: void __thiscall RunCodes::Process(void)
004B80D8 +0061 bz2edit.exe EXE MissionHandler.obj public: static void __fastcall MissionHandler::State::EditState::Process(void)
0041216B +0132 bz2edit.exe main runcodes.obj public: void __thiscall RunCodes::Process(void)
004B717E +0005 bz2edit.exe EXE MissionHandler.obj public: static void __fastcall MissionHandler::Process(void)
00411C6D +004A bz2edit.exe main mainproc.obj public: static void __fastcall Main::MessagePump(void)
004A4327 +001E bz2edit.exe EXE i76win.obj void __cdecl AppStart(struct HINSTANCE__ *)
7C816D4F +7C816D4F kernel32.dll [Unknown] [Unknown] [Unknown]
11:13:29|19607  |Registers:
11:13:29|19607  |EAX: 0C0798B8h   CS: 0000001Bh  DS: 00000023h
11:13:29|19607  |EBX: 02B2A990h  EIP: 040C0151h  ES: 00000023h
11:13:29|19607  |ECX: 00040178h   SS: 00000023h  FS: 0000003Bh
11:13:29|19607  |EDX: 000403ACh  EBP: 0218FA90h  GS: 00000000h
11:13:29|19607  |ESI: 00040178h  ESP: 0218FA50h           
11:13:29|19611  |EDI: 00758258h                       
11:13:29|19611  | CF: 00210296h PF:0 AF:1 ZF:1 SF:0 OF:1
11:13:29|19670  |Entering critical shutdown
Title: Re: 1.3 Public Beta 2 AVs
Post by: seanthegreat on March 15, 2006, 11:17:36 AM
Too many characters or letters
Title: Re: 1.3 Public Beta 2 AVs
Post by: BZZERKER on March 15, 2006, 11:25:29 AM
You only need the log from where it states "[EXCEPTION]". Anything before that is mostly useless.
Title: Re: 1.3 Public Beta 2 AVs
Post by: seanthegreat on March 15, 2006, 11:27:43 AM
k
Title: Re: 1.3 Public Beta 2 AVs
Post by: Angstromicus on April 27, 2006, 08:05:50 PM
AV when entering editor.

[ E X C E P T I O N ]
Patch 1.3PublicBeta2 EDITOR Feb 28 2006 08:53:29
Type: ACCESS VIOLATION
Info: READING from 453741A2h
CallStack:
004FEE76 +0018 bz2edit.exe EXE WorldPart.obj public: static void __fastcall WorldPart::SetAll(int)
00408C76 +0018 bz2edit.exe utilsys varitem.obj public: void __thiscall VarSys::VarItem::TriggerCallBack(void)
0040BEFE +002A bz2edit.exe utilsys console.obj public: static void __fastcall Console::ProcessCmd(char const *)
0044395E +0065 bz2edit.exe interface keybind.obj public: static int __fastcall KeyBind::HandleEvent(struct Event &)
0043C9AE +0181 bz2edit.exe interface iface.obj int __fastcall IFace::InputEventHandler(struct Event &)
0043BB6C +0245 bz2edit.exe interface iface.obj void __fastcall IFace::Process(void)
004B802A +004F bz2edit.exe EXE MissionHandler.obj void __fastcall RenderOneFrame(void)
004B926C +038D bz2edit.exe EXE MissionHandler.obj public: static void __fastcall MissionHandler::State::RunState::Process(void)
0041216B +0132 bz2edit.exe main runcodes.obj public: void __thiscall RunCodes::Process(void)
004B717E +0005 bz2edit.exe EXE MissionHandler.obj public: static void __fastcall MissionHandler::Process(void)
00411C6D +004A bz2edit.exe main mainproc.obj public: static void __fastcall Main::MessagePump(void)
004A4327 +001E bz2edit.exe EXE i76win.obj void __cdecl AppStart(struct HINSTANCE__ *)
7C816D4F +7C816D4F kernel32.dll [Unknown] [Unknown] [Unknown]
Registers:
EAX: 4537419Eh   CS: 0000001Bh  DS: 00000023h
EBX: 0000000Fh  EIP: 004FEE76h  ES: 00000023h
ECX: 006D3B78h   SS: 00000023h  FS: 0000003Bh
EDX: 00000000h  EBP: 0218F2ECh  GS: 00000000h
ESI: 0000001Ah  ESP: 0218F1A4h           
EDI: 00000001h                       
CF: 00210287h PF:1 AF:1 ZF:0 SF:0 OF:1
Entering critical shutdown

I just got the same error exiting the editor on the same map. This has never happened before, but I'm thinking it might be the objects with high polygons.

[ E X C E P T I O N ]
Patch 1.3PublicBeta2 EDITOR Feb 28 2006 08:53:29
Type: ACCESS VIOLATION
Info: READING from 45373B17h
CallStack:
004FEE76 +0018 bz2edit.exe EXE WorldPart.obj public: static void __fastcall WorldPart::SetAll(int)
00408C76 +0018 bz2edit.exe utilsys varitem.obj public: void __thiscall VarSys::VarItem::TriggerCallBack(void)
0040BEFE +002A bz2edit.exe utilsys console.obj public: static void __fastcall Console::ProcessCmd(char const *)
0044395E +0065 bz2edit.exe interface keybind.obj public: static int __fastcall KeyBind::HandleEvent(struct Event &)
0043C9AE +0181 bz2edit.exe interface iface.obj int __fastcall IFace::InputEventHandler(struct Event &)
0043BB6C +0245 bz2edit.exe interface iface.obj void __fastcall IFace::Process(void)
004B80A1 +002A bz2edit.exe EXE MissionHandler.obj public: static void __fastcall MissionHandler::State::EditState::Process(void)
0041216B +0132 bz2edit.exe main runcodes.obj public: void __thiscall RunCodes::Process(void)
004B717E +0005 bz2edit.exe EXE MissionHandler.obj public: static void __fastcall MissionHandler::Process(void)
00411C6D +004A bz2edit.exe main mainproc.obj public: static void __fastcall Main::MessagePump(void)
004A4327 +001E bz2edit.exe EXE i76win.obj void __cdecl AppStart(struct HINSTANCE__ *)
7C816D4F +7C816D4F kernel32.dll [Unknown] [Unknown] [Unknown]
Registers:
EAX: 45373B13h   CS: 0000001Bh  DS: 00000023h
EBX: 0000000Ah  EIP: 004FEE76h  ES: 00000023h
ECX: 006D3B78h   SS: 00000023h  FS: 0000003Bh
EDX: 00000000h  EBP: 0218F414h  GS: 00000000h
ESI: 0000001Ah  ESP: 0218F2CCh           
EDI: 00000001h                       
CF: 00210287h PF:1 AF:1 ZF:0 SF:0 OF:1
Entering critical shutdown
Title: Re: 1.3 Public Beta 2 AVs
Post by: {OM}DevLeader on April 28, 2006, 01:46:29 PM
Happened in SP,Mission 1,while selecting part of the map(radar):
[ E X C E P T I O N ]
Patch 1.3PublicBeta2 EDITOR Feb 28 2006 08:53:29
Type: ACCESS VIOLATION
Info: WRITING to 8EE25BD1h
CallStack:
00456998 +0071 bz2edit.exe EXE AIPOverwatch.obj public: void __thiscall TeamOverwatch::AddObject(int,class GameObject *)
00425DE8 +0514 bz2edit.exe graphics camverts_intel.obj public: void __thiscall Camera::TransformLight(struct Vertex *,unsigned long,unsigned short *,unsigned long,struct Plane *,struct Color *,unsigned long,unsigned long *,unsigned long,class Bitmap * *)
00429584 +0250 bz2edit.exe graphics meshrend.obj public: virtual void __thiscall Mesh::Render(struct Matrix const &,unsigned long)
00429330 +0037 bz2edit.exe graphics meshrend.obj public: virtual void __thiscall Mesh::Render(class Array<class AnimKey,0> &,unsigned long)
00413057 +0012 bz2edit.exe graphics meshent.obj public: void __thiscall MeshEnt::Render(void)
004A3C5E +00F9 bz2edit.exe EXE i76loop.obj void __fastcall Render_Editor_View(class Camera *)
004B4A0F +04BB bz2edit.exe EXE ViewEditor.obj void __fastcall ViewEditor::Process(void)
0041216B +0132 bz2edit.exe main runcodes.obj public: void __thiscall RunCodes::Process(void)
004B80D8 +0061 bz2edit.exe EXE MissionHandler.obj public: static void __fastcall MissionHandler::State::EditState::Process(void)
0041216B +0132 bz2edit.exe main runcodes.obj public: void __thiscall RunCodes::Process(void)
004B717E +0005 bz2edit.exe EXE MissionHandler.obj public: static void __fastcall MissionHandler::Process(void)
00411C6D +004A bz2edit.exe main mainproc.obj public: static void __fastcall Main::MessagePump(void)
004A4327 +001E bz2edit.exe EXE i76win.obj void __cdecl AppStart(struct HINSTANCE__ *)
77E7EB69 +77E7EB69 kernel32.dll [Unknown] [Unknown] [Unknown]
Registers:
EAX: 01CF1C18h   CS: 0000001Bh  DS: 00000023h
EBX: 01D35378h  EIP: 00456998h  ES: 00000023h
ECX: 0C8B4030h   SS: 00000023h  FS: 0000003Bh
EDX: 1381005Ch  EBP: 0218F900h  GS: 00000000h
ESI: 0218F95Ch  ESP: 0218F8ECh           
EDI: 00000000h                       
CF: 00010246h PF:0 AF:1 ZF:0 SF:1 OF:0
Entering critical shutdown


Oh yeah,I replayed that one later to try and do it again,but when I went back to the game it worked,so I thought ok,random thing,then I got to the movie,I went to change the brightness,and when I returned I could move my guy around(aim,walk,etc)
Title: Re: 1.3 Public Beta 2 AVs
Post by: squirrelof09 on May 05, 2006, 07:21:19 PM
Got this after I blinked from my base to my enemies base in multi

[ E X C E P T I O N ]
Patch 1.3PublicBeta2 Feb 28 2006 09:00:21
Type: UNKNOWN EXCEPTION
Info: c000001eh
CallStack:
00ED7B48 +19A580 bzone.exe EXE AvoidNode.obj public: static class std::vector<struct AvoidNode *,class std::allocator<struct AvoidNode *> > AvoidNode::nodes
63565949 +63565949 [Unknown] [Unknown] [Unknown] [Unknown]
Registers:
EAX: 737A32EBh   CS: 0000001Bh  DS: 00000023h
EBX: 00000007h  EIP: 00ED7B48h  ES: 00000023h
ECX: 021CF504h   SS: 00000023h  FS: 0000003Bh
EDX: 7C90EB94h  EBP: 021CF768h  GS: 00000000h
ESI: 0BB9B380h  ESP: 021CF674h           
EDI: 639605B8h                       
CF: 00210217h PF:1 AF:1 ZF:1 SF:0 OF:0
Entering critical shutdown



Edit:remove all the spam in this topic..
Title: Re: 1.3 Public Beta 2 AVs
Post by: sabrebattletank on May 12, 2006, 08:11:26 PM
Situation: I had just finished playing a FleshStorm game on MPI Iceberg, (Probably something I shouldn't do) which i won easily.  (Possibly because the game coulnt find AIP file stock13_ob1.aip). But, after winning and exiting out of the multiplayer shell and back to the main  menu, the game AVd and said this:


[ E X C E P T I O N ]
Patch 1.3PublicBeta2 Feb 28 2006 09:00:21
Type: ACCESS VIOLATION
Info: READING from 00000004h
CallStack:
7378F849 +7378F849 DDRAW.dll [Unknown] [Unknown] [Unknown]
7377FD63 +7377FD63 DDRAW.dll [Unknown] [Unknown] [Unknown]
7378EC52 +7378EC52 DDRAW.dll [Unknown] [Unknown] [Unknown]
73790652 +73790652 DDRAW.dll [Unknown] [Unknown] [Unknown]
7378F6AB +7378F6AB DDRAW.dll [Unknown] [Unknown] [Unknown]
7378EC3F +7378EC3F DDRAW.dll [Unknown] [Unknown] [Unknown]
005C05D2 +0032 bzone.exe graphics bitmap.obj public: void __thiscall Bitmap::ReleaseDD(void)
Registers:
EAX: 00000000h   CS: 0000001Bh  DS: 00000023h
EBX: 00000000h  EIP: 7378F849h  ES: 00000023h
ECX: 03B52BA0h   SS: 00000023h  FS: 0000003Bh
EDX: 0CAFE1DCh  EBP: 021CFC78h  GS: 00000000h
ESI: 03B52B70h  ESP: 021CFC78h           
EDI: 03B52B70h                       
CF: 00290206h PF:0 AF:1 ZF:0 SF:0 OF:0
Entering critical shutdown



Any more info I should give?
Title: Re: 1.3 Public Beta 2 AVs
Post by: squirrelof09 on May 26, 2006, 11:37:13 AM
[ E X C E P T I O N ]
Patch 1.3PublicBeta2 Feb 28 2006 09:00:21
Type: ACCESS VIOLATION
Info: WRITING to BFB2B986h
CallStack:
00528F83 +0003 bzone.exe graphics meshent.obj public: struct Matrix & __thiscall AnimKey::RefObjectMatrix(void)
005B5D30 +0070 bzone.exe graphics anim.obj public: void __thiscall Animation::SetFrame(float,class Array<class AnimKey,0> &)
005CFA75 +01D5 bzone.exe graphics meshent.obj public: virtual void __thiscall MeshEnt::Simulate(float)
004DADD1 +03DF bzone.exe EXE Cannon.obj public: virtual void __thiscall Cannon::Simulate(float)
0E9C4BB0 +E9C4BB0 [Unknown] [Unknown] [Unknown] [Unknown]
656A6769 +656A6769 [Unknown] [Unknown] [Unknown] [Unknown]
0045E582 +0000 bzone.exe EXE AirCraft.obj public: virtual void __thiscall MeshEnt::UpdateIntSpherePosition(void)
000000D3 +00D3 [Unknown] [Unknown] [Unknown] [Unknown]
Registers:
EAX: BFB2B8C2h   CS: 0000001Bh  DS: 00000023h
EBX: 0E8CB6BCh  EIP: 00528F83h  ES: 00000023h
ECX: 00000000h   SS: 00000023h  FS: 0000003Bh
EDX: 00000000h  EBP: 021CF8B0h  GS: 00000000h
ESI: 00000002h  ESP: 021CF880h           
EDI: 0A9ED97Ch                       
CF: 00210206h PF:0 AF:1 ZF:0 SF:0 OF:0
Entering critical shutdown


I was standing on a bridge and was going to refrigerator for a drink. Heard my monitor click and that appeared.

Edit: I was in a multiplayer game with Raven standing on a bridge in a walker. I don't think raven caused me to av becuase he didnt av with me.
Title: Re: 1.3 Public Beta 2 AVs
Post by: lucky_foot on May 26, 2006, 12:07:14 PM
Saw you probably getting a drink and wanted one too. :D
Title: Re: 1.3 Public Beta 2 AVs
Post by: GENERAL MANSON* on May 26, 2006, 04:39:31 PM
I forgot all about reporting av's here. Silly me ive been posting them at bz2md.
Title: Re: 1.3 Public Beta 2 AVs
Post by: Commando on May 26, 2006, 09:22:37 PM
Squirrel, did anyone grab the ISDF bazooka in that game?  That looks like the AV that occurs when someone grabs the bazooka.
Title: Re: 1.3 Public Beta 2 AVs
Post by: Raven on May 27, 2006, 03:46:43 AM
Bazooka...No sq didn't have one but I think I had one at some point in the game.
Well basically, I as right next to him, he began to movse so I thought he was back (he was AFK) and then he jumped a bit and just lagged out, he came back to me saying he had recieved an AV, the game told me it was lag.
Title: Re: 1.3 Public Beta 2 AVs
Post by: {OM}DevLeader on May 27, 2006, 10:20:53 PM
Clean HD and I got this from Fortress (:p)
[ E X C E P T I O N ]
Patch 1.3PublicBeta2 Feb 28 2006 09:00:21
Type: ACCESS VIOLATION
Info: READING from A00023C8h
CallStack:
0050AA9D +0117 bzone.exe EXE Path.obj struct Strip * __fastcall FindStrip(struct Vector const &)
0050BF46 +025D bzone.exe EXE Path.obj class PathPlan * __fastcall FindPath(struct Vector const &,struct Vector const &)
0043E994 +0073 bzone.exe EXE UnitTask.obj public: void __thiscall UnitTask::InitGoto(void)
0041820D +0051 bzone.exe EXE GotoTask.obj protected: virtual void __thiscall GotoTask::InitState(void)
0043C78A +00A9 bzone.exe EXE UnitProcess.obj protected: void __thiscall UnitProcess::DoState(void)
022CF238 +22CF238 [Unknown] [Unknown] [Unknown] [Unknown]
Registers:
EAX: 00000000h   CS: 0000001Bh  DS: 00000023h
EBX: A00023C4h  EIP: 0050AA9Dh  ES: 00000023h
ECX: 0463101Ch   SS: 00000023h  FS: 00000038h
EDX: 0000007Fh  EBP: 021CFA60h  GS: 00000000h
ESI: A0000010h  ESP: 021CFA50h           
EDI: 021CFA84h                       
CF: 00010207h PF:1 AF:1 ZF:0 SF:0 OF:0
Entering critical shutdown

and this:

bzone.exe caused an Access Violation at location 0050aa9d in module bzone.exe Reading from location a00023c8.

Registers:
eax=00000000 ebx=a00023c4 ecx=0463101c edx=0000007f esi=a0000010 edi=021cfa84
eip=0050aa9d esp=021cfa50 ebp=021cfa60 iopl=0         nv up ei pl nz na po cy
cs=001b  ss=0023  ds=0023  es=0023  fs=0038  gs=0000             efl=00000207

Call stack:
0050AA9D  bzone.exe:0050AA9D  ?IgnoreSync@@YAX_N@Z
0050BF46  bzone.exe:0050BF46  ?IgnoreSync@@YAX_N@Z
0043E994  bzone.exe:0043E994  void __cdecl SetScavengerMaxScrap(int,int)
0041820D  bzone.exe:0041820D  bool __cdecl PlaybackVehicle(char * const)
0043C78A  bzone.exe:0043C78A  void __cdecl SetScavengerMaxScrap(int,int)
And this time I get in the mission for a second,except I'm falling through fog,I see the ground beneath me and all of a sudden...BAM! AV!
Title: Re: 1.3 Public Beta 2 AVs
Post by: squirrelof09 on June 02, 2006, 09:33:19 PM
QuoteClean HD and I got this from Fortress (:p)

Got the same av he did.(except I didn't clean my HD It occured 5 seconds after the start of the game..

Edit: typo.. remote desktop+wireless... waa!

Edit2: typo..
Title: Re: 1.3 Public Beta 2 AVs
Post by: squirrelof09 on June 13, 2006, 09:52:23 AM
[ E X C E P T I O N ]
Patch 1.3PublicBeta2 Feb 28 2006 09:00:21
Type: ACCESS VIOLATION
Info: READING from 78E5F09Ch
CallStack:
004BF911 +001E bzone.exe EXE MoveCmdHandlers.obj long __fastcall NetManager::MoveCmdHandlers::ShortToFullTimestep(unsigned short,int)
004BFB75 +01F6 bzone.exe EXE MoveCmdHandlers.obj void __fastcall NetManager::MoveCmdHandlers::HandleMovePacket(struct NetManager::BZ2PktHdr *,unsigned long,bool)
004BE30A +02F0 bzone.exe EXE InPacket.obj void __fastcall NetManager::InPacketManager::DispatchOnePacket(struct NetManager::BZ2PktHdr *,int,int)
004BE6BF +00EB bzone.exe EXE InPacket.obj void __fastcall NetManager::InPacketManager::MainThreadProcess(unsigned long)
004CC34E +007F bzone.exe EXE NetMgr.obj void __fastcall NetManager::Process(void)
Registers:
EAX: 78784C30h   CS: 0000001Bh  DS: 00000023h
EBX: 022277FCh  EIP: 004BF911h  ES: 00000023h
ECX: 0000071Ch   SS: 00000023h  FS: 0000003Bh
EDX: FFFFFFFFh  EBP: 021CFCB4h  GS: 00000000h
ESI: 78E5F09Ch  ESP: 021CFCA0h           
EDI: FFFFFFFFh                       
CF: 00210a47h PF:1 AF:1 ZF:0 SF:1 OF:0
Entering critical shutdown


Got it after being kicked out of a game right before it switched resolution.
Title: Re: 1.3 Public Beta 2 AVs
Post by: sabrebattletank on July 03, 2006, 07:54:35 PM
Situation: Had just checked for mp games with stock, 1.3, no luck but everything ran fine. Did a quick check with 1.2 FE, no joinable games but everything went fine. But when I started up a 1.3 PB2 FleshStorm mod through mm5, I got this AV


[ E X C E P T I O N ]
Patch 1.3PublicBeta2 Feb 28 2006 09:00:21
Type:    ERROR
SubType: FATAL - fatal error
Message: Color Group not found
Module:  .\iface.cpp
Line#:   1734
Stamp:   Tue Oct  4 17:25:17 2005
CallStack:
7C81EB33 +7C81EB33 kernel32.dll [Unknown] [Unknown] [Unknown]
005E0B3A +00BA bzone.exe system debug.obj void __cdecl Debug::Error::Err(char const *,...)
Registers:
EAX: 021CF978h   CS: 0000001Bh  DS: 00000023h
EBX: 094EAEB8h  EIP: 7C81EB33h  ES: 00000023h
ECX: 00000000h   SS: 00000023h  FS: 0000003Bh
EDX: 021CF9E0h  EBP: 021CF9C8h  GS: 00000000h
ESI: 021CF9F4h  ESP: 021CF974h           
EDI: 092AF380h                       
CF: 00200206h PF:0 AF:1 ZF:0 SF:0 OF:0
Entering critical shutdown


I had just recently got a new graphics card, a ATI 9550, could that be the problem? I think i have all the right drivers.
Title: Re: 1.3 Public Beta 2 AVs
Post by: Spawn on July 03, 2006, 08:12:57 PM
Do you have bznes2 installed?  This is generally a shell error, and bznes2 is not compatiable with fleshstorm.
Title: Re: 1.3 Public Beta 2 AVs
Post by: sabrebattletank on July 03, 2006, 09:16:24 PM
AH thanks, yup thats it. I just installed it and forgot to mention. Thanks Spawn.
Title: Re: 1.3 Public Beta 2 AVs
Post by: Angstromicus on July 04, 2006, 07:00:56 AM
[ E X C E P T I O N ]
Patch 1.3PublicBeta2 EDITOR Feb 28 2006 08:53:29
Type: PRIV INSTRUCTION
Info:
CallStack:
0939F693 +939F693 [Unknown] [Unknown] [Unknown] [Unknown]
004DC52E +0081 bz2edit.exe EXE GameObjectClass.obj public: class GameObject * __thiscall GameObjectClass::Build(struct Matrix const &,int,int,int,char *)
004B222A +0026 bz2edit.exe EXE UndoObject.obj public: virtual void __thiscall UndoObjectPlace::Redo(void)
0040BEFE +002A bz2edit.exe utilsys console.obj public: static void __fastcall Console::ProcessCmd(char const *)
0044395E +0065 bz2edit.exe interface keybind.obj public: static int __fastcall KeyBind::HandleEvent(struct Event &)
0043C9AE +0181 bz2edit.exe interface iface.obj int __fastcall IFace::InputEventHandler(struct Event &)
0043BB6C +0245 bz2edit.exe interface iface.obj void __fastcall IFace::Process(void)
004B80A1 +002A bz2edit.exe EXE MissionHandler.obj public: static void __fastcall MissionHandler::State::EditState::Process(void)
0041216B +0132 bz2edit.exe main runcodes.obj public: void __thiscall RunCodes::Process(void)
004B717E +0005 bz2edit.exe EXE MissionHandler.obj public: static void __fastcall MissionHandler::Process(void)
00411C6D +004A bz2edit.exe main mainproc.obj public: static void __fastcall Main::MessagePump(void)
004A4327 +001E bz2edit.exe EXE i76win.obj void __cdecl AppStart(struct HINSTANCE__ *)
7C816D4F +7C816D4F kernel32.dll [Unknown] [Unknown] [Unknown]
Registers:
EAX: 0939F688h   CS: 0000001Bh  DS: 00000023h
EBX: 00000061h  EIP: 0939F693h  ES: 00000023h
ECX: 0939F68Ch   SS: 00000023h  FS: 0000003Bh
EDX: 00000009h  EBP: 0218F3BCh  GS: 00000000h
ESI: 004C4B95h  ESP: 0218F290h           
EDI: 0ED1F2E8h                       
CF: 00210286h PF:0 AF:1 ZF:0 SF:0 OF:1
Entering critical shutdown


This happened when I had a huge object on a huge map, and placed it. I then moved my tank on the object, and then accidentally moved the object, I undid the object and tank movements, then redid the objectBAM, before it popped up on the screen!
Title: Re: 1.3 Public Beta 2 AVs
Post by: squirrelof09 on July 09, 2006, 11:25:53 AM
[ E X C E P T I O N ]
Patch 1.3PublicBeta2 Feb 28 2006 09:00:21
Type: ARRAY BOUND EXCEEDED
Info:
CallStack:
6CE2B6A2 +6CE2B6A2 DINPUT8.dll [Unknown] [Unknown] [Unknown]
6CE1D977 +6CE1D977 DINPUT8.dll [Unknown] [Unknown] [Unknown]
00526CFE +01AE bzone.exe input input.obj void __fastcall Input::Init(unsigned long,unsigned long)
Registers:
EAX: 6CE12D14h   CS: 0000001Bh  DS: 00000023h
EBX: 005F960Ch  EIP: 6CE2B6A2h  ES: 00000023h
ECX: 0000B259h   SS: 00000023h  FS: 0000003Bh
EDX: 00400000h  EBP: 021CFAA8h  GS: 00000000h
ESI: 00000000h  ESP: 021CFA78h           
EDI: 00000280h                       
CF: 00210202h PF:0 AF:0 ZF:0 SF:0 OF:0
Entering critical shutdown
Input not initialised

I keep recieving that error message each time I launch bz2. It has something to do with direct x?

Edit: so it does have something to do with directx...
I recieve this error message when I open dxdiag
(http://www.bzfiend.com/squirrel/Misc/DX.JPG)

I haven't tried restarting yet, but if restarting dosen't fix the problem do you think reinstalling dx might fix it?
Title: Re: 1.3 Public Beta 2 AVs
Post by: squirrelof09 on July 09, 2006, 05:26:48 PM
Ignore my previous post. Restarting seemed to fix the problem.
Title: Re: 1.3 Public Beta 2 AVs
Post by: {OM}DevLeader on August 04, 2006, 02:00:40 AM
I was playing ISDF,sniped a warrior,and had returned to base,replaced it weapons with MAG Cannon,Chain gun,Red Field,and had morphed planning on using the MAG for some explosive fun.

[ E X C E P T I O N ]
Patch 1.3PublicBeta2 Feb 28 2006 09:00:21
Type: ACCESS VIOLATION
Info: WRITING to 00000026h
CallStack:
005A247F +042F bzone.exe graphics xmm_lightverts.obj void __fastcall ArrangeVerticesXmm(struct VertexTL *,unsigned long *,float *,unsigned long &,unsigned short *,unsigned long &,struct Vertex *,unsigned long,unsigned short *,unsigned long,unsigned long *,unsigned long *,unsigned long *)
005BA1D2 +0502 bzone.exe graphics camverts_intel.obj public: void __thiscall Camera::TransformLight(struct Vertex *,unsigned long,unsigned short *,unsigned long,struct Plane *,struct Color *,unsigned long,unsigned long *,unsigned long,class Bitmap * *)
4381BE7E +4381BE7E [Unknown] [Unknown] [Unknown] [Unknown]
Registers:
EAX: 00000026h   CS: 0000001Bh  DS: 00000023h
EBX: 0D4D0010h  EIP: 005A247Fh  ES: 00000023h
ECX: 021CD66Ch   SS: 00000023h  FS: 0000003Bh
EDX: 00000026h  EBP: 021CD614h  GS: 00000000h
ESI: 13CBE6B0h  ESP: 021C55F0h           
EDI: 021CD65Ch                       
CF: 00010202h PF:0 AF:0 ZF:0 SF:0 OF:0
Entering critical shutdown
Title: Re: 1.3 Public Beta 2 AVs
Post by: MadDog on August 06, 2006, 11:39:21 AM
Tried to Make a Map using the Editor.

[ E X C E P T I O N ]
i76win:80   |13:35:39|8375   |Patch 1.3PublicBeta2 EDITOR Feb 28 2006 08:53:29
debug:772  |13:35:39|8375   |Type:    ERROR
debug:773  |13:35:39|8377   |SubType: FATAL - fatal error
debug:774  |13:35:39|8377   |Message: Color Group not found
debug:775  |13:35:39|8377   |Module:  .\iface.cpp
debug:776  |13:35:39|8377   |Line#:   1734
debug:777  |13:35:39|8377   |Stamp:   Tue Oct  4 17:25:17 2005
debug:410  |13:35:39|8377   |CallStack:
debug:552  |13:35:39|8378   |7C81EB33 +7C81EB33 kernel32.dll [Unknown] [Unknown] [Unknown]
debug:552  |13:35:39|8378   |004066F4 +00B2 bz2edit.exe system debug.obj void __cdecl Debug::Error::Err(char const *,...)
debug:552  |13:35:39|8378   |0043CAA1 +0041 bz2edit.exe interface iface.obj struct ColorGroup const & __fastcall IFace::GetColorGroup(unsigned long)
debug:552  |13:35:39|8378   |004446E4 +0020 bz2edit.exe interface icbutton.obj public: virtual void __thiscall ICButton::Setup(class FScope *)
debug:552  |13:35:39|8378   |0044022B +0008 bz2edit.exe interface icontrol.obj public: void __thiscall IControl::Configure(class FScope *)
debug:552  |13:35:39|8378   |004AA9D9 +0017 bz2edit.exe EXE EditColor.obj public: static void __fastcall EditColor::Init(void)
debug:552  |13:35:39|8378   |004B717E +0005 bz2edit.exe EXE MissionHandler.obj public: static void __fastcall MissionHandler::Process(void)
debug:552  |13:35:39|8378   |00411C6D +004A bz2edit.exe main mainproc.obj public: static void __fastcall Main::MessagePump(void)
debug:552  |13:35:39|8379   |004A4327 +001E bz2edit.exe EXE i76win.obj void __cdecl AppStart(struct HINSTANCE__ *)
debug:552  |13:35:39|8379   |7C816D4F +7C816D4F kernel32.dll [Unknown] [Unknown] [Unknown]
debug:433  |13:35:39|8379   |Registers:
debug:434  |13:35:39|8379   |EAX: 0218F8A8h   CS: 0000001Bh  DS: 00000023h
debug:435  |13:35:39|8387   |EBX: 0822A278h  EIP: 7C81EB33h  ES: 00000023h
debug:436  |13:35:39|8387   |ECX: 00000000h   SS: 00000023h  FS: 0000003Bh
debug:437  |13:35:39|8387   |EDX: 01CB260Ch  EBP: 0218F8F8h  GS: 00000000h
debug:438  |13:35:39|8387   |ESI: 0218F928h  ESP: 0218F8A4h           
debug:439  |13:35:39|8387   |EDI: 0822A2E8h                       
debug:449  |13:35:39|8387   | CF: 00200206h PF:0 AF:1 ZF:0 SF:0 OF:0
mainproc:158  |13:35:39|8432   |Entering critical shutdown

Everything was Running fine, I got in using bz2edit.exe and the console was open, I closed it and pressed ctrl+e BAM aved.