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Messages - sombragris

#1
This might be a minor one, but I will report it nonetheless because it might point to other issues.

On the first moments of Single Player Mission #13 Payback, the player is inside the Scion base, awaiting the arrival of the Scion leader with a ISDF force that includes two Walkers.

Since PB4, I noticed that the heads of the two Walkers swing uncontrollably and permanently up and down; this looks very ugly.

Additionally, after the havoc ensues, I am no longer given command of them. They simply get destroyed.

Thanks again for all the work in PB4... despite these minor hiccups, I see it as an improvement.
#2
I also got my game crashed during "Payback" under PB4. In my case, my game crashed without any error message, no AV information, nothing.

I have no mods or additional files, just a vanilla BZ2 from an original game CD upgraded to PB3 first, and then to PB4.

The crash happend almost all the time when I was firing against the Archers that were pounding my base. I fired upon them, and when they exploded, the game was stuck. This is extremely frustrating.

Thankfully I was able to finish the mission, because I saved very frequently and in some opportuities the Archers exploded without freezing the program.
#3
I finally got through the mission after installing PB4. Not that this made things easier; the truth is rather the opposite, but I got hold of the mission (finally).

The trick was to be absolutely sure the Titans are destroyed. Everything else is replaceable. I had some units I used as bait against the Titans, and while they were busy fighting them, I shoot them to pieces. This, and frequent saving, enabled me to finish the mission.

BTW, someone complained that there is a PB4 bug in Payback; I would add there are several...

Thanks!
#4
Thanks!! this is great news :)
#5
Quote from: technoid on June 12, 2008, 06:38:26 PM
But if you do get too many enemy hovercraft right after you deploy, something's wrong, perhaps idledispatcher or something.

That might be part of the problem. That's why I posted this under the 1.3 pb3 subforum instead of using the general one.
#6
I would like to thank everyone for the suggestions. I forgot to mention that I always deployed on the Scrap Field (seemed the best course anyway).

The biggest problem is that the Titans attack in no time. Just make the calculations: build two or three Scavs and deploy two regular Extractors with these, build Constructor, build Power, build Relay, build Tower, and lo! there are, FOUR titans attacking in waves of two, surrounded by a sizable force of Scouts, Warriors, and Lancers almost instantly.

My suspicion is that the scripting depends somewhat on CPU cycles so the events are triggered too soon.

The turret suggestion by Red Devil certainly looks interesting. I will try to use that.

Thanks to everyone! And please keep the suggestions coming, I'll appreciate them.
#7
Hi folks,

I have been trying to play the single player missions in BZ II. I patched it with the 1.3 pb3 patch and it works very well on my laptop (XP SP2, 1.5 GHz Celeron M). I was able to play the missions so far, but Mission #13 (Payback, the first mission in Rend) is extremely difficult to beat. I begin with a lone Recycler and nothing else and, some seconds after, I begin to get attacked with wave after wave of Warriors, Lancers, and Titans. Even though I try to be as fast as I can, the most I can manage to build in the way of defenses is one single Gun Tower. Needless to say, I get beaten in no time.

Any advice on how could I beat this mission? My difficulty level is Medium. Thanks!