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Messages - Ultraken

#226
Yup.  The icon and name should have been a tipoff.  :)
#227
Quote from: Zero Angel on March 04, 2006, 07:17:10 PM
Ultraken. Because regular ken wasn't good enough. :-P

Exactly.   :-D
#228
Public 1.3 Beta 2 Archive / Re: Modlog for modders
March 04, 2006, 10:06:36 PM
Quote from: Spawn on March 04, 2006, 08:59:05 PM
Think about how messy the source probablly is :-P

Not as bad as some I've seen, but it need a good refactoring.  (Not that that's going to happen, mind you.)  :)
#229
The EMBM support is very marginal.  Getting that to work correctly would take some serious work on the graphics engine.  I'm half-tempted, but I've never written a D3D application and I know I'd break all kinds of things.
#230
"It's not a bug, but an amazingly life-like simulation..."  ;)
#231
I'll be staying out of that meatgrinder, thanks.  :D
#232
The reason you can't stack buildings is that each terrain cluster has only one slot for a terrain-owning object.  Theoretically, that slot could be replaced with a linked list, but that would involve significant work with the editor to make it behave.  I already have a well-deserved reputation for breaking things at inopportune times, so I had best stay away from that.  :)