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Welcome to the BZU Archive dated December 24, 2009. Topics and posts are in read-only mode. Those with accounts will be able to login and browse anything the account had access granted to at the time. No changes to permissions will be made to be given access to particular content. If you have any questions, please reach out to squirrelof09/Rapazzini.

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Messages - Bull Dog

#1
Quote from: Zero Angel on June 04, 2007, 10:31:53 PM
Game started out as usual, mostly involving dueling for control of the field with scouts and turrets. I tried to hover the enemy turrets but was unable to really do any damage with a minigun scout, instead having to resort to a gambit of hiding behind a pool while i moved my own into place. It worked. Later attempts at hovering were not the most successful, so I had to wait until tanks.

You do realize that while hovering doesn't work, circle strafing, ala BZ1 style does work, right?
#2
I tried those out a while back and while they looked really nice I seem to remember that they broke bump-maps, and I had though (and still do) that I liked bump maps better.
#3
Its not a bug, its a optimization.
#4
Quote from: Avatar on October 03, 2005, 04:33:05 PM
Actually with WindowsXP you should be always filling your RAM.  Unless your system is very well endowed you'll almost always use every spec of RAM and then start in on the HD's swap file.

Any memory manager worth a damn will try to keep everything possible in system RAM, moving things to HD only if absolutely necessary.  The minute you start 'hitting' the HD you'll see things start to slow down, as no HD made can keep up with a hefty chunk of SDRAM.

We have P4 1.8's at work with 256M of SDRAM.  Once Windows XP Pro finishes loading all 256M is in use, with a hefty comit charge on the HD backing it up.  With the piddly slow 20G HD's we have (5000 rpm and I swear they must have no cache at all) it's a lesson in pain trying to run anything.

Again, that's what it's for.  You'll see a certain percentage kept reserved for system operations but the rest should be in use for maximum performance.

-Av-


Actually AV its called DDR and DDDR2 ram now, And if windows XP is using 256MB of ram while sitting at the desktop you must have a whole crap load of bloatware installed.
#5
Public 1.3 Beta Archive / Multiplayer StoryLine
August 03, 2005, 12:51:46 PM
Quote from: 3nyceTake a wild guess  :lol:

I'm guessing that you didn't purchase it.
#6
Public 1.3 Beta Archive / Multiplayer StoryLine
August 02, 2005, 10:06:58 AM
Did you buy it or steal it?
#7
Sorry (not really) had to say that.
#9
pb1 doesn't support custom maps in folders other than the addon folder.
#10
Yep glitch in 1.2.  Fixed in 1.3
#11
Yea I remember you SS.
#12
Public 1.3 Beta Archive / Small Idear
June 13, 2005, 02:56:02 PM
Isn't shane talking about a Demo rendered by the game?
#13
So your point JWK is that the Scavs are too heavy in 1.3pb1?  In your opinion, Right?
#14
XP + 256mb of ram = big bottleneck.
#15
Quote from: APCs r evilTranny as in transvestite. (I hope I spelled that right, this is the first time I've ever typed it :D)

Talk to any mechanic say "tranny" to him and he'll know you are just abbreviating transmission.  

Jerks.