Battlezone Universe

Battlezone Universe => Battlezone 2: 1.3 Public Beta 5.1 => Topic started by: Commando on September 08, 2009, 12:14:33 AM

Title: For those that like the GreenHeart Recycler Variant
Post by: Commando on September 08, 2009, 12:14:33 AM
I made a new variant of the GreenHeart recycler variant.  This one allows you to pass a recycler to a thug so said thug can build his own base.  The thugs won't be able to build a bomber bay, bomber, or any of the advanced GH units, but they should be able to build the rest of the standard items.

http://www.bzuniverse.com/~betadudes/unprotected/New%20Rec%20Variant10a.7z

Updated the files to hopefully not cause bad assets.

Updated the link again.  I forgot to include the autoreg files for the new recyclers which would make choosing the new recyclers impossible unless you know the svar command to do so through the console.

This update is the same as the last except it has the autoreg files included now so you can actually select the recycler in the shell.

A basic description of how this variant differs from the regular greenheart variant

1.  The fury was removed from the Scion base
2.  The Service Bay built by this variant can heal multiple items simultaneously
3.  The commander can build a recycler to pass to thugs, these thugs can then deploy the recycler then start setting up small bases, the equivilent of a regular isdf base without a bomber bay
4.  The commander will need to build a hover scav so thugs can gather scrap at a decent rate.

In this variant, thugs rely on silos and their recycler for scrap storage so you won't have commanders and thugs fighting over pools.  The silos generate scrap at 1/2 the rate of a level one extractor and the thug's recycler generates scrap at half the rate of the regular recycler.  This gives thugs a scrap income, though not a significant one.  I only added that because a few people complained about not getting scrap which I understand.

Sorry, fixed bad assets by removing fbovergh.odf from the 7z file.
Title: Re: For those that like the GreenHeart Recycler Variant
Post by: Commando on September 08, 2009, 10:08:58 AM
Sorry, forgot to include the autoreg files last night so you wouldn't have been able to select the recycler without performing the following steps.

1.  Once a map is opened, open the console via Ctrl + ~
2.  Type in "network.session.svar4 ivsrecyghb" without the quotation marks
3.  Press Enter on the keyboard

Performing the above steps will be required to select the new variant if you don't download the latest version.  If you download the latest version, you should be able to select it like any other recycler because it should be in the list.

If this recycler causes bad assets, let me know and I'll fix it.  As far as I know, it should not cause bad assets since I removed my update for the regular GH variant since it wasn't included with TA 5.1.

The thug recyclers only operate under 5.1 because they take advantage of a new odf command that was added in ta 5.1.  If you build this in TA5, the recycler will return to the commander once deployed.  Only play this variant in TA 5.1 since it would be pointless choosing it in TA5.
Title: Re: For those that like the GreenHeart Recycler Variant
Post by: Red Devil on September 08, 2009, 12:06:46 PM
Let me know when you want to test it.
Title: Re: For those that like the GreenHeart Recycler Variant
Post by: Red Devil on September 08, 2009, 12:38:33 PM
I got bad assets when trying to join a stock game with these in addon.
Title: Re: For those that like the GreenHeart Recycler Variant
Post by: Commando on September 08, 2009, 11:55:26 PM
Did you install the first zip I had uploaded?  If so that may be why.
Title: Re: For those that like the GreenHeart Recycler Variant
Post by: Commando on September 09, 2009, 12:22:03 AM
Thanks goes to RD for helping me find the cause of the bad assets problem.

fbovergh.odf is the cause.  Just delete this file and you will be good to go or you can delete the variant then install the latest version.
Title: Re: For those that like the GreenHeart Recycler Variant
Post by: Commando on September 11, 2009, 12:05:02 AM
Anyone even try this variant?
Title: Re: For those that like the GreenHeart Recycler Variant
Post by: Red Devil on September 11, 2009, 12:27:10 AM
Not yet.  Was busy today and I'll be out tomorrow, so Saturday morning?
Title: Re: For those that like the GreenHeart Recycler Variant
Post by: ScarleTomato on September 11, 2009, 08:20:23 AM
i keep trying to get my brothers off their dagum homework so they can help me try out this variant :-P I did try it out on my laptop and desktop though. Pretty cool, it'd really have to be for some loooong games. Don't really care for the 'only one' limit for the scrap transports though. I just built a squad of mortar bikes for em. They get there faster than the transports too.
Title: Re: For those that like the GreenHeart Recycler Variant
Post by: Commando on September 11, 2009, 09:28:20 AM
The transport is a hover scav so if you recycle it, you are hurting yourself.
Title: Re: For those that like the GreenHeart Recycler Variant
Post by: ScarleTomato on September 11, 2009, 09:50:53 AM
oooooooouuuu gotcha, now i'm gonna have to go play around with it some more. i'll be out of school in about an hour or so if someone feels like playing a game.
Title: Re: For those that like the GreenHeart Recycler Variant
Post by: Commando on September 11, 2009, 09:14:22 PM
Just released version five.  Detected a minor autoreg bug so I corrected it.
Title: Re: For those that like the GreenHeart Recycler Variant
Post by: Commando on September 12, 2009, 11:04:14 PM
Updated to version 6.  Main changes include

* Fixed autoreg files for the new variant.  It looks like leaving out headers for the other modes prevents [RecyclerListMPI] from working
* Moved *vscrap to the thug's recycler.  This means the thug builds his own scav instead of the commander building it
* Removed the limit.  Now you can build as many as you want
Title: Re: For those that like the GreenHeart Recycler Variant
Post by: bigbadbogie on September 13, 2009, 02:36:52 AM
You done yet...?

(Meaning the now removed rant).
Title: Re: For those that like the GreenHeart Recycler Variant
Post by: TheJamsh on September 13, 2009, 04:34:24 AM
AK, first of all this is stock not a mod, and would probably have gone in with pb5.1 if its release date had been later, so NO the public betas will not add any races, because its a PATCH. Not a MOD.

Secondly, recycler variants work fine. The term 'user error' springs to mind if you can't figure it out.

Thirdly, the windows are set-up fine. everyone else seems to manage, another case or user error. Its really NOT difficult.

Fourthly, if you dont like assault towers, dont select a recycler variant that has them. Unfortunately for you most people do like them, so you'll have to host games yourself and choose a recycler variant. Its quite easy really... You basically have to READ the recycler description if the title isn't good enough for you. In case you haven't worked it out yet, the recycler variant changes YOURE recycler when you start.

Next, BZ2 PB5.1 is far more stable than BZ1 EVER was.

Fleshstorm wasnt a MODE. it was a MOD. MASSIVE difference. Fleshstorm is not a PATCH.

Finally (i think), i am yet to see YOU release anything for people to play. before you overly criticise other peoples work as being a waste of time, you make something you think is better. Adding races is NOT something ANY of the public beta patches are ever going to do... thats what MODS do.

Rocket towers fire from both sides, like rocket tanks.

Mortar towers have the same range if not longer than archers.

Saying the server menu is messed up since PB1 means that YOU just don't understand it.

Think im done...

"Back On Topic..."
I played this last night and its really good. At first however the extra recyclers seem like more of a distraction for pilots rather than an aid, because you have to rely on loose scrap and provided items from the commander to get anywhere. It may be an idea to not strip down the variant quite as much.

Either that, or have the ability to 'upgrade' the recycler silo's, so that they can generate scrap or something. If not, perhaps a 'scrap drill' type building that pumps out loose scrap? Just not too quickly.

Once you get going however, and so long as the commander works hard, this is a REALLY good idea.
Title: Re: For those that like the GreenHeart Recycler Variant
Post by: VSMIT on September 13, 2009, 07:41:29 AM
@Killer AK: Instead of complaining all the time, perhaps you should put your energy toward more productive things.  Like instating the things you "suggested" in your complaint.
Title: Re: For those that like the GreenHeart Recycler Variant
Post by: Commando on September 13, 2009, 10:57:42 AM
If someone can provide the model for a scrap drill, I will gladly add it.  I was wanting to set up the small silos to be upgradeable.  Once upgraded, the drill gets added to the model.  Also when upgraded, they produce scrap at the rate of a standard ISDF extractor, but the would only be limited to 2 per team.

Version 7 has been uploaded.  Fixed a "bug" more of an engine limitation I didn't catch earlier.  If a thug built any limited building "tech center, service bay, armory, factory, training facility, bomber bay, etc" before the commander did, the commander would not be able to build his/hers.  Fixed this in version 7.  Caught this because Dataanti built a training facility before I did.
Title: Re: For those that like the GreenHeart Recycler Variant
Post by: Commando on September 13, 2009, 10:59:16 AM
I'll give killerAK the putting effort towards modding vs. stability comment.  I stopped testing 1.3 over a month ago, for the most part, because noone wants to test.  The mod team is full of modders which is a big problem.
Title: Re: For those that like the GreenHeart Recycler Variant
Post by: Commando on September 13, 2009, 11:02:40 AM
Killer AK, I think the regular gun towers are better than the Assault towers.  Assault towers have range, but they do too little damage over time due to the wait between shots.  If you get a mauler in range of either, I'm sure the regular gun tower would kill the mauler much faster.

This variant is only meant for MPI which is why not much balancing has been done with the variant.  I added this variant and the original GH variant to give commanders the ability to play differently.
Title: Re: For those that like the GreenHeart Recycler Variant
Post by: Commando on September 13, 2009, 11:29:30 AM
Version 8 uploaded.  Forgot to reduce the price of the scrap transporter scavengers.  Also forgot to remove it from the commander's recycler when the team transferable bomber ISDF recycler is chosen.
Title: Re: For those that like the GreenHeart Recycler Variant
Post by: GreenHeart on September 13, 2009, 11:29:47 AM
Quote from: Commando on September 13, 2009, 10:59:16 AM
I'll give killerAK the putting effort towards modding vs. stability comment.  I stopped testing 1.3 over a month ago, for the most part, because noone wants to test.  The mod team is full of modders which is a big problem.

Uh-huh...

Let me see what i've actually done this entire month for modding.

                Hmm, it seems to be a very short list indeed....

                                      I've done maybe an hour worth of modding this month to create a new map pack & the rest of the time went towards required OT at work.   I'll try to finish the maps sometime this week or so to hopefully spike more testing.


QuoteDelete all stupid towers like assault towers, mortar towers, rocket towers because they make regular towers obsolete.

Those models were orginally created for the MPI GH map's CPU Team to spice up the challenge so if you remove those then you wont' be able to play the MPI GH Maps because i refuse to change the challenge of my maps because someone hates them.  If you hate the recycler variants that much then use the default recycler which does not have those towers & go play a non GH map.  I think your just pissed off because those new variant towers on dropzone kill you afew seconds after you get into their visual sights (faster towers are only on dropzone).  :)
Title: Re: For those that like the GreenHeart Recycler Variant
Post by: Commando on September 13, 2009, 12:08:57 PM
KillerAK, if your screen has truely been messed up since pb1, post a screenshot of it.  I haven't had any issues with the shell being messed up and noone else has reported such an issue.  I vague message like "my screen is messed up" doesn't provide enough information to help determine the cause.  We can't see your screen nor can we read your mind.
Title: Re: For those that like the GreenHeart Recycler Variant
Post by: Commando on September 13, 2009, 12:21:49 PM
Now back on topic.

Who thinks the thugs should be able to build a bomber and bomber bay?  If the demand for thug bombers is high enough, I'll add one.  The bomb will most likely be less powerfull than the commander's, but thugs would get bombers.
Title: Re: For those that like the GreenHeart Recycler Variant
Post by: General BlackDragon on September 13, 2009, 01:59:49 PM
Quote from: Commando on September 13, 2009, 10:59:16 AM
I'll give killerAK the putting effort towards modding vs. stability comment.  I stopped testing 1.3 over a month ago, for the most part, because noone wants to test.  The mod team is full of modders which is a big problem.

I too havn't been spending too much time playing video games lately. RL is starting to take more and more time.
Title: Re: For those that like the GreenHeart Recycler Variant
Post by: Commando on September 14, 2009, 02:12:42 AM
B9 uploaded main changes

* Fixed a minor bug with the ISDF Construction Rig when the TTB variant was chosen
* Reduced scraphold for hover scavs to 20 from 50
* Changed the names to "Hover Scavenger/Harvester"

Anyone have any good model suggestions for the hover scavengers?  If someone supplies a new model that looks like it fills the role of a scavenger, I'll gladly replace the current model.
Title: Re: For those that like the GreenHeart Recycler Variant
Post by: Nielk1 on September 14, 2009, 02:16:17 AM
 I use these:
(http://www.bzcomplex.com/wiki/index.php?title=Special:FilePath&file=Ivhscavscrapper.jpg)
(http://www.bzcomplex.com/wiki/index.php?title=Special:FilePath&file=Fvhscavscrapper.jpg)
You can too if you wish, just say so. (IIRC you don't like the Scion one.)

Both have pickup animations and the ISDF one has turning animations.

Do you still need a driller model or whatever it was?
Title: Re: For those that like the GreenHeart Recycler Variant
Post by: bigbadbogie on September 14, 2009, 04:14:01 AM
The Scion one should be used as a Fury scav.
Title: Re: For those that like the GreenHeart Recycler Variant
Post by: AHadley on September 14, 2009, 09:37:51 AM
It does look very Fury. Not like a Scav though, Av's described those already.

Maybe something similar to the ISDF one with the Scion Harvester would be better... I don't know. ISDF one is fricking sweet though.
Title: Re: For those that like the GreenHeart Recycler Variant
Post by: TheJamsh on September 14, 2009, 11:09:45 AM
It is very fury like but cool nonetheless. I like the 'mouth' at the front and the tanks under the wings...

Would be interesting to see it with a scion skin though... :)
Title: Re: For those that like the GreenHeart Recycler Variant
Post by: Nielk1 on September 14, 2009, 11:40:40 AM
Issue is I can't find how to improve the stock harvester.

Here is what the Scion H-Scav used to look like, it was less liked than the Fury skin:
(http://www.bzcomplex.com/gallery/albums/userpics/10002/good_ray.jpg)
Title: Re: For those that like the GreenHeart Recycler Variant
Post by: Warfreak on September 14, 2009, 05:18:15 PM
Any chance of getting future implementations of the scion h-scav to have vert animation? (I KNOW that the only reason you didn't do it in the first place is cause you made that before learning how to vert anim.)
Title: Re: For those that like the GreenHeart Recycler Variant
Post by: Nielk1 on September 14, 2009, 06:10:12 PM
Quote from: Warfreak on September 14, 2009, 05:18:15 PM
Any chance of getting future implementations of the scion h-scav to have vert animation? (I KNOW that the only reason you didn't do it in the first place is cause you made that before learning how to vert anim.)

That is how the pinchers work (which on the real animal are feelers).
Title: Re: For those that like the GreenHeart Recycler Variant
Post by: TopGun on September 14, 2009, 09:06:32 PM
Just got done playing quite a few games with the varient and got some requests that I told them I would post.

1. The scion recy does not let you build the thug Recycler. It keeps on says that I can only have 1 when I have not built one yet.

2. One of them want me to ask if you could make it so the main commander can upgrade a thugs power.

3. I told them about the bomber idea you had Commando and they said it would be great. And I made sure to tell them that it would not be as powerful as the main commanders but most of them said that they just want a bomber that will do enough damage to be worth the trouble.

4. Two of them wanted me to ask you if you could make it so the thug base can be connected to the main commanders base. When we tried there where red spots around the thugs base and my base.


That just about covers it. Let me know if which ones your going to do so I can let the people that ask about them know.


TopGun
Title: Re: For those that like the GreenHeart Recycler Variant
Post by: ScarleTomato on September 14, 2009, 10:38:16 PM
finally got a full game going with thugs! brothers liked it but said that the slow scrap generation wasn't enough to make it worth while since i could just pump out units myself and pass em to them. If you're still thinking about having silos upgrade into drills that would be cool especially since the faster generating silos are on top of the slower recy in the bar right now.

thug bombers would be fun even if they are toned down.
Title: Re: For those that like the GreenHeart Recycler Variant
Post by: Commando on September 15, 2009, 12:34:52 AM
Version 9a released fixing the Scion bug.  Thanks for catching that.
Title: Re: For those that like the GreenHeart Recycler Variant
Post by: TopGun on September 15, 2009, 06:54:51 AM
No Problem Commando. I love the varient and so far everyone I have played with as loved it.


Scrap Drills would be cool.


TopGun

P.S. I just tested the Scion Recy and it works great now. But I will see how good it is when I get home from work. But so far you have done an awesome job Commando!
Title: Re: For those that like the GreenHeart Recycler Variant
Post by: ScarleTomato on September 15, 2009, 10:06:28 PM
Just got done playing a loooong game, and i gotta say thug service trucks would be nice. Having to rebuild GTs instead of servicing hits extra hard with the slower scrap gen.
Title: Re: For those that like the GreenHeart Recycler Variant
Post by: Commando on September 15, 2009, 11:57:02 PM
Quote4. Two of them wanted me to ask you if you could make it so the thug base can be connected to the main commanders base. When we tried there where red spots around the thugs base and my base.

Topgun, that is an engine limitation.  You should be able to connect the engines anyways.  The terrain reports red, but you can still build on them if they would otherwise be displayed green.
Title: Re: For those that like the GreenHeart Recycler Variant
Post by: TopGun on September 16, 2009, 07:23:18 AM
Ok I will try it when I get around to it. I will probably be playing tonight when I get home from work.


TopGun
Title: Re: For those that like the GreenHeart Recycler Variant
Post by: Red Devil on September 16, 2009, 12:05:33 PM
Entered a game yesterday and we were able to build multiple recs by passing command/leaving/rejoining/giving command, etc.
Title: Re: For those that like the GreenHeart Recycler Variant
Post by: TopGun on September 16, 2009, 04:22:09 PM
Ya you can build as many Thug Recyclers as you want but if the main commander deploys it it copies over the primary recy. But I have not yet seen if a thug can deploy and be able to command both.

I will let you know.


TopGun
Title: Re: For those that like the GreenHeart Recycler Variant
Post by: ScarleTomato on September 23, 2009, 05:21:42 PM
Quote from: TopGun on September 16, 2009, 04:22:09 PM
Ya you can build as many Thug Recyclers as you want but if the main commander deploys it it copies over the primary recy. But I have not yet seen if a thug can deploy and be able to command both.
you shouldn't be able to since the new one would replace baseslot 1.

Whats the change from 9a to 10a?
Title: Re: For those that like the GreenHeart Recycler Variant
Post by: Commando on September 24, 2009, 10:23:45 AM
I can't fix the deploying on top of the commander's recycler unless I prevent the commander from being able to build the recyclers for thugs if the commander still has his recycler.

Unless I can lock the deploy command based on conditions, I can't fix this.  I could possibly change this via dll, but then there would be no shot in h#ll of this variant being accepted in 1.3.
Title: Re: For those that like the GreenHeart Recycler Variant
Post by: TheJamsh on October 03, 2009, 06:49:32 AM
Commando, when you have gone as far as you can with this variant in PB5.1, would you like to add it to the addon pack? That way everyone who downloads gets this variant too.
Title: Re: For those that like the GreenHeart Recycler Variant
Post by: Commando on October 03, 2009, 11:13:42 AM
Sure, if possible, I'll have it included with any future patches.  If possible that is.  The bomber bay is proving to be an issue due to the requirement of the commander having a bomber bay or the thug's bomber dies a horrible death the instant it is built.
Title: Re: For those that like the GreenHeart Recycler Variant
Post by: Commando on October 03, 2009, 11:16:45 AM
QuoteAny chance of getting future implementations of the scion h-scav to have vert animation? (I KNOW that the only reason you didn't do it in the first place is cause you made that before learning how to vert anim.)

Warfreak, you find a modeler that can also do vert animations they I can add it.  I'm not a modeler and never will be.
Title: Re: For those that like the GreenHeart Recycler Variant
Post by: TheJamsh on October 03, 2009, 11:22:59 AM
i think for the mean time the only way to get around Thug bombers is remove it from their build tree. You may notice i put some issues on Mantis about the stayWithOwner flag causing issues elsewhere too...
Title: Re: For those that like the GreenHeart Recycler Variant
Post by: TheJamsh on October 04, 2009, 03:44:58 AM
Commando, try using BayConfig = "ivtbomb" in youre thug bombers... that MAY stop them returning the the bomber bay, as this defaults to ibbomb i believe...

I would also try using a categoryTypeOverride just in case it will help in both the bomber and the bomber bay.
Title: Re: For those that like the GreenHeart Recycler Variant
Post by: Commando on October 04, 2009, 10:21:19 AM
I adjusted the bayConfig already, but I doubt it will help. 
Title: Re: For those that like the GreenHeart Recycler Variant
Post by: Warfreak on October 04, 2009, 10:23:23 AM
There is no fix to having multiple bombers heading for the same bomber bay.

If there actually is one, I must have overlooked it.
Title: Re: For those that like the GreenHeart Recycler Variant
Post by: TwinShadow on October 16, 2009, 03:24:12 PM
I love the idea of having a sort of weaker recycler to send to your comrades to build another base on those big maps. Gives more of an element of surprise and all that.

Anyway, my take on the bomber is... no. Far as I know, there is no fix at all with multiple bomber bays, hence why you can only build one. I've seen in other mods that bomber bay-type buildings will override the old bay if it gets built and the bomber itself will land on the 'new' one. So, I think it'd be best to just leave the bomber to the commander.

Otherwise, I'm liking the idea for this variant. Just wish I had a few friends help me out with this, since its really hard testing a new variant when I don't have 3-4 people playing. XD
Title: Re: For those that like the GreenHeart Recycler Variant
Post by: TopGun on October 16, 2009, 05:01:37 PM
I would be willing to help you Beta test any varient. I love to play. PM me if you ever need help Testing stuff out.


TopGun