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Welcome to the BZU Archive dated December 24, 2009. Topics and posts are in read-only mode. Those with accounts will be able to login and browse anything the account had access granted to at the time. No changes to permissions will be made to be given access to particular content. If you have any questions, please reach out to squirrelof09/Rapazzini.

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Messages - TheJamsh

#1
Overdrive Terminal / Re: Merry Christmas
December 24, 2009, 05:50:22 PM
merry christmas (00:50 over here right now)

enjoy!
#2
Battlezone 2: 1.3 Public Beta 5.1 / Re: Reflections
December 24, 2009, 02:43:33 PM
Thats how reflections have always looked... since... birth. I can see three layers of textures in those bane images.

also note that objects partially submerged in water dont reflect. BZ2's code just isnt that modern...
#3
Poppers have to have something targetted to generate the ordnance.

You can adjust many values with the spray bomb, which is why i ALWAYS use them over bounce bomb (curiously, certain things were not carried over).

[SprayBombClass]
bounceRatio = 0.9
BuildSprayOnHit = false
HitExplodeTypes = 4
payloadName = NULL

[SprayBombClass]
payloadName = "tagca_a2"
SoundBounce = "" //use THIS rather than silence.wav, as silence.wav STILL uses a sound channel.
#4
Battlezone 1 / Re: Fighting in Space
December 24, 2009, 07:12:33 AM
best space-based game ever: Moonshot
#5
Battlezone 2 Mods / Re: G66 42 I need help
December 24, 2009, 07:06:46 AM
No because we need the ENTIRE crash report (or AV in these cases)
#6
Battlezone 2 / Re: Mega Map Pack #4
December 23, 2009, 01:15:36 PM
Check out the thread about it, its somewhere in the modding part of this forum... i forget where.
#7
Maps and Modding / Re: Sand box mod help
December 23, 2009, 06:44:02 AM
yerp. not possible. 9 is the limit of base slots.
#8
Battlezone 1 / Re: Fighting in Space
December 23, 2009, 06:41:05 AM
meh. fantasy is far more fun that reality
#9
Overdrive Terminal / Re: K-3D
December 23, 2009, 06:39:03 AM
Would probably be ok if you wanted to model high polygon models, and use them to create textures. That said, the 'optimize' tool in 3DS max is pretty neat :P
#10
Rather than using popper with grenades or beams or something, try this...

Weapon is a popper launcher or whatever it needs to be to fire the popper (i forget, i think its cannon). The popper ordnance draws your laser-like beam into the sky or whatever.

Up nice and high where it cant be seen, spawn multiple (or one, whichever) [MissileClass] ordnance types, which have an omegaWaver and rateWaver set to whatever you like to make them inaccurate. you can make them move as fast as you like and they travel in a straight line (apart from the waver settings).

Missiles also have a bit more customizability than grenades.

Fallspeed only works on daywreckers and [powerupclass]
#11
Battlezone 2 / Re: Mega Map Pack #4
December 23, 2009, 06:29:07 AM
RAD

Appel, permission to do exactly the same thing with these for the expansion pack :P?
#12
Battlezone 1 / Re: Razor model...
December 21, 2009, 07:51:25 PM
more of a crunchy nut fan myself
#13
Battlezone 2 / Re: More Games?
December 21, 2009, 07:47:26 PM
not possible. gamespy is the only "server", and there arnt many players anymore.
#14
Overdrive Terminal / Re: Very Important
December 21, 2009, 07:23:41 PM
RD's nailed it, Snowball....... Gun......
#15
Battlezone 2 Mods / Re: G66 42 I need help
December 20, 2009, 11:00:50 AM
And we didnt mean G66 1.5, we meant Battlezone II Public Beta 5.1. VERY different things