Here is a take off of N1's Model. I think the general style will serve well for the races hovering ships. The floating things are hard points that I scaled away so that you could see the ship.
(http://public.bay.livefilestore.com/y1p4MRLIuDisfj1ImqjLGZbXg5A0HNv-DtbjvdHkTBWYDL_lyr378cvGlRNq-lePfNGhsXXzL0N3VAe4brYMeaQVw/Bowman.jpg)
which end id the tail and where is the cockpit?
(http://public.bay.livefilestore.com/y1pSjQ6_NLqApgYiC6L8X34hoV_AH2FFusXrFd82kvQmCP4X4chz_MrtEIDq4CJPNvQoFs5tpkSN1hzwu2onBLTPg/Bowman%20with%20words.jpg)
It looks like a crossbow
Yup, and I like it
As am I, very impressed in how fast the community is churning things out! :-D :-D :-D :-D :-D :-D :-D :-D :mrgreen:
Here is a link to it, seeing as I cannot texture, I thought N1 might want to do it.
Blend File http://cid-9b463da68c89eea0.skydrive.live.com/self.aspx/.Public/Bowman.blend (http://cid-9b463da68c89eea0.skydrive.live.com/self.aspx/.Public/Bowman.blend)
Xsi http://cid-9b463da68c89eea0.skydrive.live.com/self.aspx/.Public/Bowman.xsi (http://cid-9b463da68c89eea0.skydrive.live.com/self.aspx/.Public/Bowman.xsi)
Odf http://cid-9b463da68c89eea0.skydrive.live.com/self.aspx/.Public/Bowman.xsi#resId/9B463DA68C89EEA0!261 (http://cid-9b463da68c89eea0.skydrive.live.com/self.aspx/.Public/Bowman.xsi#resId/9B463DA68C89EEA0!261)
It is a heavier missile unit like the lancer. It also has a gun.
Good idea.....................always wanted units like those to have one in case of a fast paced battle. It's like th F-4 phantom back in Veitnam, it only had missles and half were messed up by the humidity.
You think we oughta have a mine layer type vehicle or are those just useless?
Quote from: Clavin12 on November 13, 2009, 07:42:30 AM
You think we oughta have a mine layer type vehicle or are those just useless?
That's why they're in FS and TJ's variant.
agree with the minelayer, would be good for defending recently captured pools, but i would equip it with a gun as well.
Minelayer wont fire guns. it lays mines, that literally is it.
Just saying that it would be good for it to have for defensive purposes. Say it is out laying mines with none or maybe a small escort when it is attacked by a larger force. The minelayer would be torn to shreds left to its own devices and you would loose valuable scrap.
thats like saying 'if my scav is alone in the field it might get attacked and die'
thats how the game works...
Guess so, I was thinking of a scenario in which a whole bunch where destroyed at once.
Its a mine layer, its packed full of explosives, make it go bang big time, drive lots of them into your enemys base.
Good idea, pack 'em up with nukes and watch the fireworks! :-D :-D :-D :mrgreen:
Here's another ship fer the cp.
(http://fw3p8w.bay.livefilestore.com/y1ph16MK4cKVSZsqJwLh0pzC2kDVAqDVYlOFeLKkil8yZJIZU_ih9aG1SheyzYQEXJ8A04l1bf5lJbW46YYiKQZ99qKKJWgaiNn/Shipthing.jpg)
Looks good, keep up the good work. :-D
It looks like you based it on the Cerberi Talon (or Hadean Zeus), but just bridged the forks.
Come up with something new.
Pod racer.
Mmh, know that you mention it.......
I actually based it kind of on a pod racer because I like the look of them.
Reminded me of Hadean Zeus straight away.
Did not remind me of either because the ship went the other way, in that the two talons were engines.
Just for you Vsmit
(http://fw3p8w.bay.livefilestore.com/y1plQpc4qPrOOsFQ7i6ouSXmIr4SoCNc7GGudSIvVI4NZs31xdApkGv0NUewm5ciNGJB-D5YB8l2pUSW3PEtSsyBdvr7eZ56_dv/Original%20Ship%20for%20Vsmit.jpg)
And A picture of its UV unwrap. Is it good this way?
(http://fw3p8w.bay.livefilestore.com/y1pDPdQ2j-k75Yzdo9rtkjFjlZ5DhBjennmHK9_APPaILRh6grSMuH-6mL1ytj1dFXq7q46vMfN6f_L6gLenYwiimrzECkKcH6m/UV%20for%20original%20ship.bmp)
Why is it that bmp's take so much longer to upload than jpg's?
Um.......Clavin.........pardon my french but.....................
WHAT...............THE HELL...............IS THAT?!
Quote from: iron maiden on December 11, 2009, 02:04:46 PM
Did not remind me of either because the ship went the other way, in that the two talons were engines.
Hey, man, what are you smoking? Play FE again, then re-enter this conversation.
So VSMIT, what your saying is that I am pretty much stupid because I did not see Clavin's models for what you think it is? Do you have something against me seeing someones model differently? I simply got a different impression of the model when I first saw it and now see the resemblance now that I know which way it is susposed to go.
Quote from: Clavin12 on December 11, 2009, 02:17:16 PM
Why is it that bmp's take so much longer to upload than jpg's?
BMP -- No algorithms to compress it, in other words it has a lot of unnecessary data. Think of trying to move furniture to a different location by moving the whole house. Its clumsy and inefficient. So it takes longer. Another way to look at it is if I were to say every number out loud "11111111111 000000000 110110110 110110110 110110110 110110110 110110110 110110110", it would take a lot of time.
PNG -- Uses 'lossless' compression in order to make the filesize small, and does not remove detail. Think of a moving truck where the furniture is efficiently packed, and stacked ontop of each other. Another way to look at it is if I were to say "1x11,0x10,110x18", its a lot quicker than saying each one and each zero -- if you knew how to convert those instructions into the long version (like in the bmp example) you save a lot of space (and breath) telling another person. That is sort of how compression works.
JPG -- Removes some detail in order to give a small filesize. Its sort of like squishing the furniture really really tightly together on the truck, to the point where the furniture becomes a little bit damaged, though you wont notice all the damage all over the furniture unless you look closely. JPEG takes a lot of shortcuts in order to make the file small so it downloads quickly, but the shortcuts it takes end up causing the image to develop artifacts (those little 'nose halos' that tend to gather around the edges of objects), the smaller you compress the image, the more noisy it gets.
GIF -- Uses a compression algorithm to remove unnecessary data, but only supports 256 colors and optimizes best for simple art (like these forum smilies) and not complex things like photos.
I hope my analogies were good enough.
GIF should be updated to higher color allowances... then life would be swell. Or I could learn animated PNGs (I'm assuming it has to do with the other images in underneath layers and the top layers hiding after a specified time).
Nobody mentioned this, but I see E.T. with little wings, the kind small birds try to flutter in a futile attempt to escape the ground.
E.T killed video games
PNG has all of the advantages of GIF, but without any of its limitations. It even supports true transparancy. The only problem is that a photographic style PNG file will be noticably larger in filesize than a well-optimized JPEG file of the same picture (however will not contain compression artifacts which lower the image quality). As well it should be noted that only the latest browsers support animated PNG files -- this is only important if you are trying to show it to people who are not computer literate enough to use a more modern browser.
Dunno why but I see this:
(http://pokelibrary.com/images/pokemon/dunsparce.jpg)
lol :-D
Perhaps we could make that a new form of walker?! :-D
Huh, never knew PNG was lossless.
So PNG is the FLAC of picture formats? I always just thought it was some new, lossy format.
Quote from: iron maiden on December 11, 2009, 03:59:53 PM
So VSMIT, what your saying is that I am pretty much stupid because I did not see Clavin's models for what you think it is? Do you have something against me seeing someones model differently? I simply got a different impression of the model when I first saw it and now see the resemblance now that I know which way it is susposed to go.
Usually when someone posts a picture of a ship they create, they post a picture of the front of it. And where have you seen a ship where the front is higher than the back? I'm not calling you stupid. I'm calling you unobservant.
Quote from: sabrebattletank on December 11, 2009, 05:48:32 PMSo PNG is the FLAC of picture formats?
Yes, that is a good way to describe it.
Quote from: VSMIT on December 11, 2009, 05:52:06 PMAnd where have you seen a ship where the front is higher than the back?
Why haven't we? Let's see some of those, thanks. Worst come to worst we don't end up liking them. Best come to best we do.
SBT brings up a good point, why have we never seen that?
because the front would just dip forwards because of gravity.
Bio-metal makes that not happen. Duh.
Biometal is not completely immune to gravity. Its just for want of a better term resistant to it,
if the front is higher than the back and the weight is distributed evenly it will dip forwards.
Quote from: Mr X on December 12, 2009, 04:05:08 PM
and the weight is distributed evenly
Which it doesn't have to be.
It doesn't have to listen to gravity, but aerodynamically it doesn't make sense. The air would be pushed under it and kill the lift. In a vacuum, though, the point would be moot. Plus, ships in combat are better off low profile. It presents a smaller target. That is, unless the tallness comes from an uber-cannon :evil:
The thing on the end of the "tail" in that is the cockpit. This thing on the bottom front is the uber cannon.
Quote from: sabrebattletank on December 12, 2009, 05:14:07 PM
Which it doesn't have to be.
If the whole thing is made of biometal then for one bit to be lighter there would have to be wasted space, which would be blatantly stupid.
A whatever for the third faction. Probably a relay bunker.
(http://fw3p8w.bay.livefilestore.com/y1pslblyM2UAdQgssXQHEcsH1OHCrLe4dcmTLZxZ7GfP8_FI3Nj2Ll8e8Tfk71c8Qpl1xUvUUuxqabPnQVx4uF6P5jZVt4sO_bV/Array%20for%20the%203rd.jpg)
I don't like it. It lacks form and function. It looks, weird.
You must fix the style of a race with the use and function of its objects.
I'm with Neilk on this one, it just looks, too, odd. Looks like you are trying to give the pheonix impression. Should we still keep the pheonix as the symbol later on, try to make the pheonix part of it a bit less subtle
I think its an interesting and unique design. That said, some of the elements of the design might be retained or used in the creation of a different building.
All is not lost!
If we were to have an indoor pilot FPS mission, you have designed the first potted plant of the CP! I'd be proud, especially since I suck at modelling foliage and indoor props meant to be seen up close. Potted plants rock.
I could model much better plants than that.
How's this? It's a gun tower.
(http://fw3p8w.bay.livefilestore.com/y1pVJdn0jD6XoGGJqsr0HuJkascbGgpe3YSZnejastpyZPSsTIUeCVSXUZPyHawikRsz2sYqLrsaMeREoLjIBWxt2z57vfAw8PR/Array%20for%20the%203rd.jpg)
I like your models in general Calvin. They're unique and show that you don't really follow the "rules" of modeling that I see in my scanning of the "look at my models!" pages.
This one is a perfect example of it.
Well I liked the concept of a floating parts with the scion gun spire and so I continued it. Since it has four cannons they would have to be fairly weak compared to the other gun towers but would be made up in numbers.
I liked the plant thing better. I think the four antennae on it would go well on a building type structure. You could even set it as a guntower tap and have the antennae rotate.
I made a Wii gun tower. :-P
Take off the arms of that GT and you have an awesome Pylon.
But since when do we need a pylon in bz2?
I don't know, but we certainly do need one.
Quote from: Clavin12 on December 15, 2009, 06:09:44 PM
But since when do we need a pylon in bz2?
I don't know. If only we had some pylons to lead us to the answer!
Quote from: Clavin12 on December 15, 2009, 06:09:44 PM
But since when do we need a pylon in bz2?
The same time that voice in my head started speaking to me.
"CONSTRUCT ADDITIONAL PYLONS"
One of my better models, if I may say so myself.
(http://fw3p8w.bay.livefilestore.com/y1pUHWxcWkY4tkKt2HUMwTxf4oexlzeiP9LrgWHwK0URkt30_FecIvWNxiZRlzo0bPgHmFmJqoicQI5kJmlQFniVqyAsP2SomCn/New%20isdf%20photo.jpg)
(http://fw3p8w.bay.livefilestore.com/y1pkw5cMk0o02uxXCZSKvHvGVMilSk8uNDbf42BBYLJPNBHMx75-kN2Alfj9awbJtfRhWLXBRS_arGg9iHxkX5SdZTx8JGCqM_p/New%20isdf%20photo2.jpg)
The turret looks like a tube on a box. Try to make it more interesting.
Like this?
(http://fw3p8w.bay.livefilestore.com/y1pGjWIxj7Xa5T3gQXRhZMpn_l9zV_eznzqH9wl0NoG9Zt2B0QNOPRYNfjmx6h-yzlNQCcY5KoUsZC3p8glFd5_2yxcHAtIAT5K/New%20Isdf%202.jpg)
This would actually be isdf, probably.
It also looks like if you hit it just right you could break the cannon off.
So do the Guardian guns but do you see anyone complaining?
Maybe move it down a bit.
I'd agree with Nielk's suggestion, seeing as my brain forces me to see the thing sitting on the main mesh anyway. :P
It wasn't exactly intended to be a turret in the first place.
Maybe if you scale the gun to about 50%, but keep it's base as is. That way you could put a second one up there and you have a scout.
Quote from: Warfreak on December 19, 2009, 06:38:31 PM
So do the Guardian guns but do you see anyone complaining?
Ah, but when it's moving, the arms on the Guardian fold in. This thing just looks like it's there to produce drag.
Here. Another idea would to have it tilt up when c is pressed and fir a mortar.
(http://fw3p8w.bay.livefilestore.com/y1pB9jjA-xUydVwrQAAwQXa2q1UvZMCE9-QIsghsEoo4tVT4RmvUyLfk02FOmBELQWNZuxOQlhfGKmrYYGhV9EttCplXws-oUHV/New%20Isdf%202.jpg)
I think I could crumple that into mush with my hand.
If it was twice as large as a car and made of biometal?
To answer your question, yes.
And in my opinion, it kinda reminds me of a mouse droid from Star Wars.
It hovers.
But it still looks like a mouse droid, it dosen't matter if it hovers, moves on land, digs, flies, or teleports, looks like a mouse droid. Though I have to hand it to you that you do have very good modeling skills, but try to really think of something totally out of the blue.
Much improved :D
I'll go ahead and shove some of my model pics out here, if the CP wants them they're going to have to texture them :D
Aircraft:
(http://i101.photobucket.com/albums/m61/Myrodin/fightership.png)
Light Tank:
(http://i101.photobucket.com/albums/m61/Myrodin/lighttank.png)
A BZ1 style tank:
(http://i101.photobucket.com/albums/m61/Myrodin/cloakerrender.png)
Wow, very impressive, If only I had the time and computer knowledge I would do modeling.
Hold up- do I have a copy of that third one of yours GBD?
Turn off the smoothing groups on the perspective in the second image- I want to see the true shape.
Its actually hard to see, it does not look like the other images.
GBD, can you do a solid of all three without smoothing groups?
I don't think I know how to turn off smoothing.
Edit Mesh, Polygon select. Select all, then in the tools pane, click on Clear SG.
can't find the "tools plane" where it has the option "clear SG"
I havn't mastered max, i just know how to make models, uvwrap them, and export properly.
EDIT:
Done.
I just place an edit mesh and then a new smooth modifier and don't set any groups and BOOM, all unsmoothed.
The dreaded planar asymmetry... Good luck sorting that out, I've aborted many models in my attempts to fix it.
If you don't mind can you please get your own thread GBD?
I had one...I dunno where it went :-D
Quote from: Clavin12 on December 20, 2009, 02:02:54 PM
If you don't mind can you please get your own thread GBD?
This is his thread now punk.
/Jacked
A smoother more compact version of my most recent model. This one would be the cthonian one.
(http://fw3p8w.bay.livefilestore.com/y1p5KXJIhSIGNQa4BfRcYP1D417vKaELKyJA3UWeneZ9x47MZvcsuxWWAhNzXHT7zMOCNemjiUzXmy0D_NQbgDW1-sUXxe-_e5l/Blasted!.jpg)
Yeah that looks cool :-)
Quote from: Clavin12 on December 21, 2009, 08:19:52 AM
A smoother more compact version of my most recent model. This one would be the cthonian one.
(http://fw3p8w.bay.livefilestore.com/y1p5KXJIhSIGNQa4BfRcYP1D417vKaELKyJA3UWeneZ9x47MZvcsuxWWAhNzXHT7zMOCNemjiUzXmy0D_NQbgDW1-sUXxe-_e5l/Blasted!.jpg)
You are finally starting to get somewhere good.
Keep at it.
I'm already imagining that and NK1's Gladius(?) in an ISDF mod...
It looks ready to give something a licking! Literally.
Kinda looks like an electric razor.
Electric razors look cool! :-D
Mmh, perhaps its secret weapon is heated, rotating circles of bio-metal which "shave" the ship. :evil:
I must note though, something like that on one of my models would be a... pontoon...
By the way, where exactly would the cockpit go?
That bump thing right next to the gun. With a texture it'd be more obvious.
Oh I see it now, I think it would be cool if it had flamethrower :evil:
[Sorry my post looks a bit strange, something went wrong with it.]
Quote from: iron maiden on December 22, 2009, 03:15:38 PM
Mmh, perhaps its secret weapon is heated, rotating circles of bio-metal which "shave" the ship. :evil:
Sets the texture to null :D
.......................Yay?
Hows this. I call it the dragonfly.
(http://fw3p8w.bay.livefilestore.com/y1p3JURK6OJiTSH76tHk86yaWpmXZVImN_xFrohHWvT9YBOiUgFpr0MEtatCVUWBZybHr-JrBoC1aTM-MWdNnY9TPfsnwcDoFzB/Dragonfly1.jpg)
Also a rather bz1 like ship.
(http://fw3p8w.bay.livefilestore.com/y1psOhPYQNqwi2NgVTSrvKsdaf3BGJG8W0BeGhTqlMDFu2DB9cQsjcJZ4ftDa0zr5GKMfTEI_BGwyMoexGVSQkJyKm8jTQrUFDI/Bird%20of%20flight.jpg)
(http://fw3p8w.bay.livefilestore.com/y1psOhPYQNqwi2FPm4jm7AqXf4RrFNn5acprO-1n3neVycgUpAN3a4K7I1XN7tERD215pbahIINIIhCfynJGmzNJ338S4BepKQP/Bird%20of%20flight2.jpg)
(http://fw3p8w.bay.livefilestore.com/y1plJGx1nc64zpf44poJZjYFQbeT_gGG197FJ-4KVvzeGxgmWqpHZ4FccbAvvLDF_IWmyGudiNojCq_T5Ygwk5pxQ9-grMiV96t/Bird%20of%20flight3.jpg)
(http://fw3p8w.bay.livefilestore.com/y1plJGx1nc64zqtJPgi05claCzyGjnkvaxSg2uK5ZM2tlILHpawYh0zUxPH3Wuy_xAGbSkAVbjN3ExB0aHFSUzQtufw8WMFyeJs/Bird%20of%20flight4.jpg)
First, there is already a ship called the dragon fly if I remember correctly, secondly, that BZ! ship looks like a decked out helicopter, though that's not really a bad thing.
You are improving, soon you will have to learn to UV map well.
Lets start with having some poly counts with your images.
The dragonfly is 109 polys and the other one is 180. I can UV map fairly well and can give you some examples if need be.
I've got dibs on Dragonfly already, and I have done for quite a while. Sorry :P
Oh well it's something else then.
Quote from: Clavin12 on December 23, 2009, 01:05:36 PM
Oh well it's something else then.
"Paper helicopter you throw from top of staircase"
Um no. Why can't there be more than one dragonfly?
I want to see models around 600 polies, but not unnecessary polies. Lets see what you can do. Right now your models are still good for 100s on screen in an RTS, but not so perfect for BZII. I would normally have things like pontoons that use 100 polies.
So is 2200 overkill??
Is it bad that I've got a walker's foot that weighs in at ~250 tris?
Quote from: VSMIT on December 23, 2009, 06:24:27 PM
Is it bad that I've got a walker's foot that weighs in at ~250 tris?
Nowhere but UP, man!
Quote from: VSMIT on December 23, 2009, 06:24:27 PM
Is it bad that I've got a walker's foot that weighs in at ~250 tris?
Depends on the rest of the walker.
Quote from: Clavin12 on December 23, 2009, 03:21:06 PM
Um no. Why can't there be more than one dragonfly?
The only other unit conflict in BZ is with the Gorgons. They're few and far between and are something to be avoided because they can cause confusion.
I had dibs on the name first :P
It is a nice name.
Perhaps he'll license it to you? Bids starting at 50k.
That has nothing to do with it, name's taken, end of story.