See http://www.gamasutra.com/view/feature/4052/networks_with_letters.php (http://www.gamasutra.com/view/feature/4052/networks_with_letters.php) .
-- GSH
So how did you account for the physics in BZ2? Collisions in particular seem like they'd totally blow that method out of the water.
One thing I note is they refer to sending all the previous events for the deterministic system but I think BZ2 instead just sends all the current situational data when joining/re-syncing.
I wonder if a matrix of ints could be used instead of floats so that the position in the matrix could be used to determine position, heading, and attitude.
Forget what I said. You've already talked about this before, so that's where I got that from. :roll:
More coffee...