Aside from weather, I noticed the reflections on textures aren't working on my fresh installation of the beta patch. They aren't all throughout the game, so I didn't know for sure until I loaded a Bane map. Which I did about half an hour ago.
I managed to temporarily re-enable the reflections with a little trick I read about in the other topic about the broken weather graphics. By turning the cockpit on and off I enabled them. But I have to do this every time I load a game. :-(
Will both these things be fixed at some point? I just hate to see all this important immersive stuf gone.
I actually haven't had many issues with reflections, that being said it might just be the anti-graphics lag code kicking in.
Hm? I never experienced graphics lag to begin with.
But damn it, I keep pressing alt-F4 instead of shift-F4. Sigh.
It's probably related, http://www.bzuniverse.com/forum/index.php/topic,10184.0.html
Oh, you've posted to it. :P
Neither they nor the bumpmaps work for me. At all.
Both work on my (less powerful) laptop on PB4a.
I'm running it on a duocore laptop, 1.5 ghz and the laptop version of some or other ati card.
So what's this auto adjust graphics stuff? Can I turn it off? I don't see much that needs adjusting.
Upon closer inspection it seems they are only working partially.
http://img704.imageshack.us/img704/5627/screenshotsh.jpg
http://img29.imageshack.us/img29/8672/75218310.jpg
The reflected landscape doesn't seem to have any textures, and closer to the horizon it makes a whiteout. This happens to look OK on Bane, but on the vulcanic Rend that whiteout looks really odd on certain lava textures. I didn't notice it much while investigating the crashed spaceship in the singleplayer campaign, but after I went AWOL the liquid area directly around the escape route (the one that emerges from the lava) looked bright white instead of brownish/yellow. Very strange.
Thats how reflections have always looked... since... birth. I can see three layers of textures in those bane images.
also note that objects partially submerged in water dont reflect. BZ2's code just isnt that modern...
OK, well I guess I just haven't played it recently enough.
My previes post is not relevant then. Thanks for pointing that out. :-)