Need a host for the modlog.
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Show posts MenuQuoteI would personally love to see a hold or deploy command for soldier class. That way, you can have soldiers loaded with pulse cannons, you can tell them to deploy so they would use their sniper rifles. They would basically become slowly rotating sniper turrets while holding.
QuoteAnother wish. The ability to specify what the ai targets on the ship. For examples snipers. The ability to tell them to aim at the hp_eye point instead of the hp_com point would be great. This would probably be best placed under the ai type. This may be too hard to implement, but it would make ai snipers a little more effective.
QuoteI would also love to see a switch weapon command for every unit available. For example the rocket tank. If a human player uses VIR on an ai Rocket Tank, the owner could select that RT and tell it to switch weapons. That way it would attack the human piloted unit with Salvo instead of Shadower, because the shadowers won't lock, but the salvo will fire because it is a cluster of dumb rockets.
QuoteThe ability to move the hp_vehicle hardpoint for the recycler and factory would be great when certain units are built. For example, moving the hp_vehicle hardpoint when the bomber or apcs are built. That way those ships don't clip through the Factory mesh because they ascend before moving. Due to their current build location, they raise up and clip through the arch on the factory. Half of the body makes it through the space while the other half of the ships clip through the structure. If this is made possible, I'll gladly move the points for all of the factory odfs so the factories will take advantage of this feature.
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