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Messages - Saloei

#1
Public 1.3 Beta 3 Archive / Re: Fe on 1.3 beta 3?
October 14, 2007, 05:06:47 PM
thanks Red. i unzipped to root and got it to work.
#2
Public 1.3 Beta 3 Archive / Re: Fe on 1.3 beta 3?
September 30, 2007, 09:08:15 AM
can someone point me to a RevD link for FE?
also, how is this patch>> http://files.filefront.com//;6507918;;/ installed? this link is located on the first page of this topic by Commando.
#3
bump mapping gives the textures a raised apperance. so, if you were to be next to a unit, you see that some areas of the units or objects stick out instead of having a flat look. the seams on metal also appear to be deeper and more defined. if you go to graphic screen after you are in a game, go to bumpmapping section and turn the effect ON and OFF, and youll see the difference right infront of your eyes. make sure before you go to the graphics option screen you're infront of a unit so you can this effect.
#4
Public 1.3 Beta 3 Archive / unit collision detect
August 16, 2006, 05:23:50 AM
my units don't have collision detection. they crash into one another and try to go through each other, and succeed after a minute or so. when i see it, i have to direct them to go around the unit point for point or they'll just continue melding through. some get stuck!
this all started with the Beta patches.
#5
Public 1.3 Beta 3 Archive / Re: New AIPs in IA and MPI
August 11, 2006, 05:20:29 PM
is there a way to play against CPU AI in multiplayer maps? what i mean is Me against CPU AI in multiplayer map. i recall Route66 mod allowed you to do such a thing. it was the most hectic gameplay ive experienced. there are many multiplyaer maps and few IAction maps.
#6
Public 1.3 Beta 3 Archive / Re: New AIPs in IA and MPI
August 11, 2006, 03:56:47 PM
in EXTRA OPTIONS i see HUMAN RECYCLER with IA: Stock repair units and IA: EMPTIES + AUTOMATIC REPAIR and AI: EMPTIES + STOCK REPAIR UNIT. what is this?
#7
considering the Attilas only have 11 chances to destroy their enemy, do they have to miss twice before they hit their target the third time. they should never miss any time! every hit should spot on.
#8
Public 1.3 Beta 2 Archive / Re: Some Differences
April 15, 2006, 03:11:50 PM
differences? Bump Mapping! part 2 includes working bump mapping for all cards. before it was only for Matrox cards.
#9
thanks everyone for the overall improvements of the game. the bumpmaps work on my nvidia and is a nice touch to the aging graphics. my qurik: the scion warriors arch cannons split up whenever the warrior fires them as they turn. this is a disadvantage for my units but good for the opposing enemy as the sabre tanks only take damage from a single arch. the warrior's arch cannon should maintain its single shot regardless if it's turning or not.
#10
Public 1.3 Beta Archive / Timeline of BZ2 with mods
July 11, 2005, 04:23:25 PM
shane you should place a working MUTE icon on that page.
#11
Public 1.3 Beta Archive / Timeline of BZ2 with mods
July 11, 2005, 04:21:13 PM
shane you should place a working MUTE icon on that page.
#12
i know your using a wireless connection, but this read will introduce you to some other minor settings that might help. http://www.nforcershq.com/forum/attn-nvidia-ethernet-controller-settings-vt60342.html
#13
Public 1.3 Beta Archive / /login [pilot name]
January 19, 2005, 04:30:23 PM
hello,
im trying to start the game using "/login sabor" in my properties>target shortcut. im not using quotations. i did try it with quotations.
does this option work?
from what i understand, this option allows me to load straight into my options menu; is this correct?
any suggestions on getting this command to work?
#14
Public 1.3 Beta Archive / suggestions for task monitor
October 02, 2004, 07:05:26 AM
i found one: security task manger

the program works like a charm, but i wonder if they themselves have a script running monitoring my browsing or who knows what else.

i read somewhere on the internet of microsoft having some type of file not known to the general public in windows. it was speculated that this EXTRA file was some type of hidden trojan that was created because of national security.
figure that one out?

its too bad i didnt favorite that link.
#15
Public 1.3 Beta Archive / So what happened to 1.3?
October 02, 2004, 06:48:20 AM
elected to stay with 1.2? no way! 1.2 no longer resides on my disk. though the patch still has issues. the overall gameplay experienced has enhanced. effects are more defined. i hang around the maulers just to see them spit; the effects on that are not like 1.2 bz2.