Battlezone Universe

Battlezone Universe => Battlezone 2 => Topic started by: Josiah on October 05, 2009, 05:40:39 PM

Title: More questions...
Post by: Josiah on October 05, 2009, 05:40:39 PM
Is there a flag for a loop animation in the odf for a "buildingprocess" object? Also, can you create a recycler w/o treads? And what do you need to make a tracked vehicle(names, shapes...)? What do you need for the little screen that is in gun towers, recyclers, factories, etc... How do you do engine flames(I have read engine flame repair, no luck)?

Questions, they just keep coming...
Title: Re: More questions...
Post by: AHadley on October 06, 2009, 12:45:27 AM
All I know about is the console, and that needs a __h plate.
Title: Re: More questions...
Post by: TheJamsh on October 06, 2009, 03:57:21 AM
Only Powerplant and Extractor classes support a looping animation, look in there respective ODF's to find out how to do it. Taps are wondeful things however :). If you can program in C++, Nielk1 made a 'loopanimator' class that you can add to an existing .dll. Go to http://www.BZComplex.com for information on that.

A recycler without treads CANNOT be created, however there are ways to fake it, by having invisible tractor_l and tractor_r objects in the model. You can also make a hover scavenger, that deploys into a recycler building when it deploys onto a scrap pool. This is fine so long as the maps its used on have enogh space to build a base around the scrap pool.

Tracked vehicles. Im NOT a modeller so i can only tell you the basics. The tracked vehicles require Tread_L and Tread_R (left and right). These are the 'holders' for the tracks and must be made of one object each. You then have Tractor_L and Tractor_R, which are the animated parts of the tread (the actual moving texture on tracks). These must be child objects of Tread_L and Tread_R, and each SIDE must be one object, you CAN have multiple tracks on each side, but the treads and tractors must be under one frame.

For screens (Terminals are there correct name), you need a 'Terminal' object. the holder can be whatever you want, but the terminal object will be the little flat square. Terminals can ONLY be used with a building that has a terrain__h plate, and do NOT work on tapped objects.

Engine flames require a mesh called 'flame_1'. You can have multiple flame meshes by using _2, _3 etc... These MUST be triangulated meshes, hence the tutorial on how to fix them, as sometimes they export as something else. Im not so sre about flame meshes, someone else can fill the gap.
Title: Re: More questions...
Post by: Nielk1 on October 06, 2009, 06:10:06 AM
Quote from: TheJamsh on October 06, 2009, 03:57:21 AM
Engine flames require a mesh called 'flame_1'. You can have multiple flame meshes by using _2, _3 etc... These MUST be triangulated meshes, hence the tutorial on how to fix them, as sometimes they export as something else. Im not so sre about flame meshes, someone else can fill the gap.

They must NOT be triangulated mesh, but they often end up triangulated, hence the guide to fix them.
Title: Re: More questions...
Post by: AHadley on October 06, 2009, 10:11:07 AM
Would anybody be able to texture the 'Untextured Debris' object in the editor? It would make a wonderful adition to the pilot loot map. If that DLL gets finished after the crash.
Title: Re: More questions...
Post by: TheJamsh on October 06, 2009, 01:58:03 PM
I found a LOT of PDM toys the other day... on planet battlezone of all places... haven't looked through it yet but..

I don't see why we are waiting for a .dll when ZEMOD includes one. I'm sure space wouldn't mind if we asked nicely. He let me use his maps after all.
Title: Re: More questions...
Post by: Nielk1 on October 06, 2009, 05:36:51 PM
Quote from: TheJamsh on October 06, 2009, 01:58:03 PM
I'm sure space wouldn't mind if we asked nicely. He let me use his maps after all.

With lots of concessions, and note the DLL is not up to date for the latest BZ2. Such minor changes to a DLL as spawning are easy, just not at the top of my list right now.
Title: Re: More questions...
Post by: TheJamsh on October 07, 2009, 01:24:47 PM
not surprised :lol:, didnt think about up-to-dateness though. It DOES work in 1.3 (the ze for 1.3 build), but could be potentially buggy
Title: Re: More questions...
Post by: Steeveeo on October 08, 2009, 06:01:29 AM
Quote from: TheJamsh on October 06, 2009, 03:57:21 AM
A recycler without treads CANNOT be created...
What of the RecyclerH class? I think I remember seeing that around somewhere.
Title: Re: More questions...
Post by: Nielk1 on October 08, 2009, 09:11:50 AM
Quote from: Steeveeo on October 08, 2009, 06:01:29 AM
What of the RecyclerH class? I think I remember seeing that around somewhere.

No, that was never mentioned that I know and if it was that person did not know much or was asking for it to be made.
Title: Re: More questions...
Post by: Josiah on October 26, 2009, 08:22:51 PM
Quote from: TheJamsh
You can also make a hover scavenger...

Ok, I can't find an example odf to make one, could you give me the basic odf? Or, if it is the same as a tracked scav, and only the classlabel(I'm still waiting for the list) is different, what is the name of the classlabel?
Title: Re: More questions...
Post by: bigbadbogie on October 26, 2009, 08:29:13 PM
There is one in QF Mod, and one in MRVP.
Title: Re: More questions...
Post by: AHadley on October 27, 2009, 03:10:50 AM
Quote from: TheJamsh on October 06, 2009, 01:58:03 PM
I found a LOT of PDM toys the other day... on planet battlezone of all places... haven't looked through it yet but...

Nice, could you linky me?
Title: Re: More questions...
Post by: TheJamsh on October 27, 2009, 04:09:13 AM
yeeep. i downloaded them all, but havent used them still.

http://www.planetbattlezone.com/pilotmod/
Title: Re: More questions...
Post by: bigbadbogie on October 27, 2009, 02:54:31 PM
Quote from: TheJamsh on October 06, 2009, 03:57:21 AM
Terminals can ONLY be used with a building that has a terrain__h plate

WRONG!!

The Phaer-Rhan buildings with terminals do NOT have terrain__h plates.
Title: Re: More questions...
Post by: VSMIT on October 27, 2009, 02:56:08 PM
They just have to own terrain, yes?
Title: Re: More questions...
Post by: TheJamsh on October 27, 2009, 04:40:46 PM
yeh OR owns terrain. They have to have a mesh-collision basically from what i gather.

BBB - im just quoting what GSH told me a while back :P