Feel free to comment and cc on any aspect you think can be improved.
(http://img22.imageshack.us/img22/9535/rhino0000.th.png) (http://img22.imageshack.us/i/rhino0000.png/)(http://img37.imageshack.us/img37/2264/rhino0001.th.png) (http://img37.imageshack.us/i/rhino0001.png/)(http://img37.imageshack.us/img37/7743/rhino0004.th.png) (http://img37.imageshack.us/i/rhino0004.png/)(http://img9.imageshack.us/img9/537/rhino0003.th.png) (http://img9.imageshack.us/i/rhino0003.png/)(http://img9.imageshack.us/img9/1425/rhino0002.th.png) (http://img9.imageshack.us/i/rhino0002.png/)
I'll post some more things when I have them.
nice!
hehe, I like the 2nd one. "rawr"
so what'r they for?
Haha, nice.
Make a shot of him trying to munch on a pilot or the side of a power generator. :lol:
I seem to remember them trying to attack the buildings in my base.
how many polies are those things?
also, as for improvements, try making the blue areas of the texture scale-like to break it up a bit.
They go around 20k triangles, but the model is adaptive, meaning that at the click of a button it can go from 1139 which is the built count to 100k depending on weather it's a close-up or distance shot, using the built-in algorithms which are a smoothing and an interpolation, all in one. It also triangulates the mesh so there aren't any non-planar polygons, like you see in the first pic. The mesh is closed but since polygons aren't planar, they appear to be half transparent or not appear at all.
No iteration-------------- 1 iteration ----------- 3 iterations
1139 quads -------------- 2260 triangles ---------- 20340 tris and things go way up from there
(http://img704.imageshack.us/img704/2752/rhino0006.th.jpg) (http://img704.imageshack.us/i/rhino0006.jpg/)(http://img193.imageshack.us/img193/4851/rhino0007.th.jpg) (http://img193.imageshack.us/i/rhino0007.jpg/)(http://img691.imageshack.us/img691/5038/rhino0005.th.png) (http://img691.imageshack.us/i/rhino0005.png/)
So, what do you think? Better?
(http://img691.imageshack.us/img691/7743/rhino0004.th.png) (http://img691.imageshack.us/i/rhino0004.png/)(http://img27.imageshack.us/img27/537/rhino0003.th.png) (http://img27.imageshack.us/i/rhino0003.png/)(http://img27.imageshack.us/img27/1425/rhino0002.th.png) (http://img27.imageshack.us/i/rhino0002.png/)(http://img13.imageshack.us/img13/2264/rhino0001.th.png) (http://img13.imageshack.us/i/rhino0001.png/)(http://img707.imageshack.us/img707/9535/rhino0000.th.png) (http://img707.imageshack.us/i/rhino0000.png/)
Quote from: anomaly on December 09, 2009, 11:45:58 AM
Haha, nice.
Make a shot of him trying to munch on a pilot or the side of a power generator. :lol:
I seem to remember them trying to attack the buildings in my base.
I might do something along those lines... I just need a few more props and an environment. Currently working on those.
Quote from: Clavin12 on December 09, 2009, 08:48:20 AM
so what'r they for?
All shall be revealed in time. For now, just for practice.
much better :) the scales really finish it off now
I did some more work on the rhino, I like how it turned out now. And you were right, the scales help bring him to life more.
(http://img683.imageshack.us/img683/5489/rhino0008.th.jpg) (http://img683.imageshack.us/i/rhino0008.jpg/)
Also started on the ISDF Bomber. Modeling is mostly done, not going to do the insides. And I know an engine is out. Rendering setup error. Too late in the night to fix now.
(http://img694.imageshack.us/img694/7291/84908254.th.jpg) (http://img694.imageshack.us/i/84908254.jpg/)
Tell me what you think.
cool.
:mrgreen:
There certainly are some pretty talented people around here....