look I try blender the texture wont show I even looked at some tutorials
lithrunwrap tears my model apart and my computer cant open or save .pic
and I dont like truespace any suggestions
If it's not working, then you're doing it wrong.
BZ2 doesn't need .pic. Use .tga. That's supported by lots of apps, including BZ2.
And, your comments are too short vague to be able to really help. You need to detail -- precisely -- what you did, and where things didn't work.
-- GSH
the thing is im not sure what im doing wrong
That's not what I said.
Detail out what you *did*. Not what you think you did right or wrong. Talk about the concrete things you *did*.
-- GSH
Quote from: RABBITPOLICE on October 16, 2009, 01:43:11 AM
look I try blender the texture wont show I even looked at some tutorials
lithrunwrap tears my model apart and my computer cant open or save .pic
and I dont like truespace any suggestions
I'm guessing your just having problems with the type of format your trying to load so try this FREE program to convert the texture formats so you can load the textures in your other programs.
http://come.to/xnview (http://come.to/xnview)
Its not the images its the way im mapping them
ok I think I know why it still wont work its because im looking at
unrieliable tutorials like stuff on youtube
Can somone send me a good tutorial they know will work pls
THANKS!
How what will work?
My blender models keep coming out blank
lithunwrap does NOT tear apart the model... THAT is what a UV map looks like, all the faces represented on a 2D surface so it is easier to work with.
it does when I reload it into blender now can someone just pls send me a uvmapping tutorial
that they know will work
we cant send you a tutorial because THERE ISNT ONE.
Barely anyone here uses or knows how to use blender efficiently. If they do, they dont pop in very often.
Im pretty sure i told you to FIND THE DICE TUTORIAL ON THE BLENDER WEBPAGE. Thats how i did it when i tried to learn blender, and it worked. That was over a year ago, so i DONT remember how to do it now.
http://biorust.com/index.php?page=tutorial_detail&tutid=85
Thanks calvin but I used the tutorial (my blender was newer so I had to do other things)
maybe its my exporter
Forget this the textures dont work at all I looked at the original post
and the dice tutorial only shows you how to change da color or use an existing texture
so what other 3d programs you guys got?
I don't think you need a different program. I know that there is a way to properly do this in blender (Even though I haven't found it yet).
None for free. And the only reason it's not working for you is because you're not trying. You need to use an existing texture. Blender will not allow you to create one, so use Paint or something like that.
You should try Truespace to model with as obviously Blender itself has you confused. In TS texturing is as simple as dragging and dropping textures on to a model using a much simpler material editor. It also has a simple UV map editor that works adequately enough for beginner modeler's like you. What have you got to lose? Try it.
The place to get it is http://caligari.com/ Do yourself a favor and get it's while it's still available. There is also a PDF manual available and quite a few downloadable tutorials on how to use it. When I say get it now I mean that as Microsoft owns it now and there are rumors that Truespace may disappear altogether should MS decide to discontinue it. The regular users of TS are already setting up secondary web sites to continue the forums related to using it should MS shutdown the Caligari site.
It's hard to believe that you can't find a decent tutorial on UV mapping in Blender. There are lots of tutorials out there for Blender.
I modeled and textured this tank and the tall walker in Blender. I used 3ds Max3 to export them to game though.
(http://www.pvuploads.com/Clients/LordWrathX/BZ2Goliath.jpg)
(http://www.pvuploads.com/Clients/LordWrathX/BZ2%20Titan.jpg)
How goes the mod Dianoga? Many of us can't wait to start... using you... but you're still quite busy. :-P
Heh to tell you the truth I haven't done much with the mod for a while now. It's still "in production" so to speak meaning I work on it here and there hehe. I was just getting a bit of an itch though and might start working on it again soon. Who knows when it will ever get done. :-D I hadn't stopped by the forums in quite some time so I thought I would come and see how things are going. I got the new PB5.1 update but am noticing some things with it, but I'll save that for another thread hehe, don't want to hijack this one.