Does frm- attached to an existing part have a special meaning for the game engine? Just wonder as I tried adding this prefix to the main headings in my models names. It seems to have some effect when applied by making the tread/track section appear differently. Without frm- the tracks push the main body up to sit mid point on the body. With them the tracks stayed wrapped around the main body section as I created them, so I was just wondering as Threed already adds the frm- thingy when I convert an X model to XSI. Tanks, BNG.
They're basically "cages," keeping the mesh in place.
I think.
They're also used in stock vertex animation, especially with the pilots.
There is the Frame and then there is the mesh. Note that most editors use just mesh and then put it in frames when you export. BZ2 can have empty frames, other than that I don't see the advantage, it's just the format.
Okay tanks BNG.