I know this has been around a while (im not THAT slow). But WHY are walkers able to walk under water in stock now, (something they never used to be able to do, and an obvious balance issue), and yet tracked vehicles did not suffer this change?
Other modes always killed off walkers if they strayed under water, and now im getting pretty damn annoyed with my expensive attilas wandering off under a lake, then them not being able to get out (because maps were NOT designed to have walkers run under neath the water).
Surely this is a change that should be reverted? It hasn't fixed anything, and its perfectly possible via ODF flags without any code changing to restore the old behaviour. Im sure someone is going to say the words 'recycler variant' to me here at some point, but stock NEVER had this before one of the 1.3 patches.
what version killed walkers underwater? I don't ever remember walkers getting hurt under water, but i'd rather have the chance of tugging them out before them dying and me loosing 100 scrap.
From PB2 CL:
[WalkerClass]
CanWaterDamage = false // false means no underwater damage. Lava will still damage
Water can also be set to damage/not damage vehicles.
ooh nice, I might just put that on my scavs, i hate trying to guide them through marsh maps.
RD Posted the walker version of it. But I think there is a version for tracked vehicles, one sec...
[TrackedVehicleClass]
CanWaterDamage = true // false means no underwater damage. Lava will still damage
Yah, goes under trackedvehicleclass instead. :)
also bombers and APCS have
OverWater = true // true = set altitude is over water height, if present
Walkers were always able to walk underwater. When attacking the Bane alchemator my favourite method has always been to send some atillas through the lake.
They never used to walk through water of their own accord though, that much is certain. maulers would always waly around the outside of sea_battle.
Quote from: AHadley on November 02, 2009, 04:31:03 PM
Walkers were always able to walk underwater. When attacking the Bane alchemator my favourite method has always been to send some atillas through the lake.
I'm sure you only get 4 scavs on that mission.
I'm not restrained by the number of scavs :evil:
Not by themselves, no.
i think its cool that walkers walk under water
Walkers could DEFINITELY walk underwater in 1.2. I thought it was always this way. This is the first time I ever heard someone say they had a problem with it.
When playing ZTV Waterworld with 1.2, I would send a herd of walkers underwater to the Scion base.
I always thought they purposefully pathed around it in previous versions... maybe thats why i thought they couldnt go underwater. How odd.
It does get annoying sometimes, most maps are not made for walkers to be able to get out of the water once they are in it, and seeing as they do it on their own now...
Well I would use sonic wave to push walkers into the water sometimes when defending the AAN base.. Also Maulers would come underwater on Counterattack if you left that base operational long enough.
Pretty sure they have been ok underwater since 1.2, or maybe 1.0...
all i know is that a constucter can walk underwater fine in stock FE [tranquility mission]
Their pathing has changed back and forth depending on the patch version, but they're always been able to wander around underwater without issue.
I remember the first time a herd of Maulers came out of the ocean in Sea_battle and attacked my base... a total WTF moment... :)
-Av-
personally, i don't see the reason why anything can be damaged by water in the first place, it simply doesn't make sense unless it's lava or toxic water..
It is meant to destroy any units which get stuck underwater and can't get out.
If you want, you edit the maps to set water to deliver damage over time.
That would kill men too. But then that's more realistic.
That's why you put your scuba suit on. :wink:
Isdf and Scions are already wearing environmental suits, though. How else can they survive unsheltered on Pluto?
Quote from: Avatar on November 08, 2009, 11:51:08 PM
I remember the first time a herd of Maulers came out of the ocean in Sea_battle and attacked my base... a total WTF moment... :)
a HERD? in 1.2! Hell i never had anything more than scav overbuilds and the occasional sentry attack me on the hardest settings lol... wish i found the forums sooner, would have saved a lot of boredom.
Quote from: Rocket on November 15, 2009, 09:11:50 PM
personally, i don't see the reason why anything can be damaged by water in the first place, it simply doesn't make sense unless it's lava or toxic water..
It could get gradually crushed by the pressure upon it.
If you drive your car into a lake what happens?
Quote from: Clavin12 on November 17, 2009, 08:45:22 PM
If you drive your car into a lake what happens?
A car wouldn't do very well in a planet with a toxic atmosphere, or no atmosphere at all. A scavenger or recycler, however, is designed to be airtight. How can water get in if it's airtight?
God damit people, stop comparing modern technology to Bio Metal creations.
A car does NOT equal a Hovertank!
Quote from: General BlackDragon on November 17, 2009, 09:58:46 PM
God damit people, stop comparing modern technology to Bio Metal creations.
A car does NOT equal a Hovertank!
But you'd turn a few heads driving around if it did though. :P