Battlezone Universe

Battlezone Universe => Battlezone 2 => Maps and Modding => Topic started by: TheJamsh on November 02, 2009, 10:49:21 AM

Title: Walkers now walking under water... but why?
Post by: TheJamsh on November 02, 2009, 10:49:21 AM
I know this has been around a while (im not THAT slow). But WHY are walkers able to walk under water in stock now, (something they never used to be able to do, and an obvious balance issue), and yet tracked vehicles did not suffer this change?

Other modes always killed off walkers if they strayed under water, and now im getting pretty damn annoyed with my expensive attilas wandering off under a lake, then them not being able to get out (because maps were NOT designed to have walkers run under neath the water).

Surely this is a change that should be reverted? It hasn't fixed anything, and its perfectly possible via ODF flags without any code changing to restore the old behaviour. Im sure someone is going to say the words 'recycler variant' to me here at some point, but stock NEVER had this before one of the 1.3 patches.
Title: Re: Walkers now walking under water... but why?
Post by: ScarleTomato on November 02, 2009, 02:11:15 PM
what version killed walkers underwater? I don't ever remember walkers getting hurt under water, but i'd rather have the chance of tugging them out before them dying and me loosing 100 scrap.
Title: Re: Walkers now walking under water... but why?
Post by: Red Devil on November 02, 2009, 02:47:33 PM
From PB2 CL:

[WalkerClass]
CanWaterDamage = false // false means no underwater damage. Lava will still damage

Water can also be set to damage/not damage vehicles.
Title: Re: Walkers now walking under water... but why?
Post by: ScarleTomato on November 02, 2009, 03:47:07 PM
ooh nice, I might just put that on my scavs, i hate trying to guide them through marsh maps.
Title: Re: Walkers now walking under water... but why?
Post by: General BlackDragon on November 02, 2009, 03:52:04 PM
RD Posted the walker version of it. But I think there is a version for tracked vehicles, one sec...


[TrackedVehicleClass]
CanWaterDamage = true // false means no underwater damage. Lava will still damage


Yah, goes under trackedvehicleclass instead. :)

also bombers and APCS have

OverWater = true // true = set altitude is over water height, if present

Title: Re: Walkers now walking under water... but why?
Post by: AHadley on November 02, 2009, 04:31:03 PM
Walkers were always able to walk underwater. When attacking the Bane alchemator my favourite method has always been to send some atillas through the lake.
Title: Re: Walkers now walking under water... but why?
Post by: TheJamsh on November 02, 2009, 04:32:29 PM
They never used to walk through water of their own accord though, that much is certain. maulers would always waly around the outside of sea_battle.
Title: Re: Walkers now walking under water... but why?
Post by: Mr X on November 02, 2009, 06:40:23 PM
Quote from: AHadley on November 02, 2009, 04:31:03 PM
Walkers were always able to walk underwater. When attacking the Bane alchemator my favourite method has always been to send some atillas through the lake.

I'm sure you only get 4 scavs on that mission.
Title: Re: Walkers now walking under water... but why?
Post by: AHadley on November 02, 2009, 07:11:57 PM
I'm not restrained by the number of scavs :evil:

Not by themselves, no.
Title: Re: Walkers now walking under water... but why?
Post by: RABBITPOLICE on November 07, 2009, 11:40:34 PM
i think its cool that walkers walk under water
Title: Re: Walkers now walking under water... but why?
Post by: Zero Angel on November 08, 2009, 01:21:06 AM
Walkers could DEFINITELY walk underwater in 1.2. I thought it was always this way. This is the first time I ever heard someone say they had a problem with it.
Title: Re: Walkers now walking under water... but why?
Post by: Red Devil on November 08, 2009, 02:28:59 AM
When playing ZTV Waterworld with 1.2, I would send a herd of walkers underwater to the Scion base.
Title: Re: Walkers now walking under water... but why?
Post by: TheJamsh on November 08, 2009, 02:43:12 PM
I always thought they purposefully pathed around it in previous versions... maybe thats why i thought they couldnt go underwater. How odd.

It does get annoying sometimes, most maps are not made for walkers to be able to get out of the water once they are in it, and seeing as they do it on their own now...
Title: Re: Walkers now walking under water... but why?
Post by: Vid on November 08, 2009, 04:30:01 PM
Well I would use sonic wave to push walkers into the water sometimes when defending the AAN base..  Also Maulers would come underwater on Counterattack if you left that base operational long enough.   

Pretty sure they have been ok underwater since 1.2, or maybe 1.0...
Title: Re: Walkers now walking under water... but why?
Post by: iron maiden on November 08, 2009, 08:50:40 PM
all i know is that a constucter can walk underwater fine in stock FE [tranquility mission]
Title: Re: Walkers now walking under water... but why?
Post by: Avatar on November 08, 2009, 11:51:08 PM
Their pathing has changed back and forth depending on the patch version, but they're always been able to wander around underwater without issue.

I remember the first time a herd of Maulers came out of the ocean in Sea_battle  and attacked my base...   a total WTF moment...  :)

-Av-
Title: Re: Walkers now walking under water... but why?
Post by: Rocket on November 15, 2009, 09:11:50 PM
personally, i don't see the reason why anything can be damaged by water in the first place, it simply doesn't make sense unless it's lava or toxic water..
Title: Re: Walkers now walking under water... but why?
Post by: bigbadbogie on November 15, 2009, 09:21:17 PM
It is meant to destroy any units which get stuck underwater and can't get out.
Title: Re: Walkers now walking under water... but why?
Post by: Red Devil on November 15, 2009, 09:27:35 PM
If you want, you edit the maps to set water to deliver damage over time.
Title: Re: Walkers now walking under water... but why?
Post by: Clavin12 on November 16, 2009, 02:09:55 AM
That would kill men too. But then that's more realistic.
Title: Re: Walkers now walking under water... but why?
Post by: Red Devil on November 16, 2009, 05:32:21 AM
That's why you put your scuba suit on.  :wink:
Title: Re: Walkers now walking under water... but why?
Post by: Shadow Knight on November 16, 2009, 06:04:28 AM
Isdf and Scions are already wearing environmental suits, though. How else can they survive unsheltered on Pluto?
Title: Re: Walkers now walking under water... but why?
Post by: TheJamsh on November 16, 2009, 11:36:30 AM
Quote from: Avatar on November 08, 2009, 11:51:08 PM
I remember the first time a herd of Maulers came out of the ocean in Sea_battle  and attacked my base...   a total WTF moment...  :)

a HERD? in 1.2! Hell i never had anything more than scav overbuilds and the occasional sentry attack me on the hardest settings lol... wish i found the forums sooner, would have saved a lot of boredom.
Title: Re: Walkers now walking under water... but why?
Post by: Mr X on November 17, 2009, 07:59:13 PM
Quote from: Rocket on November 15, 2009, 09:11:50 PM
personally, i don't see the reason why anything can be damaged by water in the first place, it simply doesn't make sense unless it's lava or toxic water..

It could get gradually crushed by the pressure upon it.
Title: Re: Walkers now walking under water... but why?
Post by: Clavin12 on November 17, 2009, 08:45:22 PM
If you drive your car into a lake what happens?
Title: Re: Walkers now walking under water... but why?
Post by: AHadley on November 17, 2009, 09:27:29 PM
Quote from: Clavin12 on November 17, 2009, 08:45:22 PM
If you drive your car into a lake what happens?

A car wouldn't do very well in a planet with a toxic atmosphere, or no atmosphere at all. A scavenger or recycler, however, is designed to be airtight. How can water get in if it's airtight?
Title: Re: Walkers now walking under water... but why?
Post by: General BlackDragon on November 17, 2009, 09:58:46 PM
God damit people, stop comparing modern technology to Bio Metal creations.

A car does NOT equal a Hovertank!
Title: Re: Walkers now walking under water... but why?
Post by: Mr X on November 17, 2009, 10:09:55 PM
Quote from: General BlackDragon on November 17, 2009, 09:58:46 PM
God damit people, stop comparing modern technology to Bio Metal creations.

A car does NOT equal a Hovertank!

But you'd turn a few heads driving around if it did though. :P