Does anyone on the boards run at higher TPS than 10? I tried running at 20 just to see the difference, and well there doesnt seem to be much really. Aside from the fact my weapons with a 0.05 fire rate fire at regular intervals now...
GSH seems to think there will probably be a few high-TPS bugs that appear, but what actually qualifies as high? At what point am i drowning my CPU in digits?
TPS?
Turns Per Second. BZ2 runs at 10TPS default (i.e., all the code is executed 10 times a second).
Ah yes. It sounded familiar. Didn't know it was possible to change though, which is probably what threw me off.
QuoteAside from the fact my weapons with a 0.05 fire rate fire at regular intervals now...
This setup seems to work ok to me.
[CannonClass]
OnlyOneSound = true
shotDelay = 0.1
salvoCount = 2
salvoDelay = 0.05
shotVariance = 0.01
I have not tested in mp yet though.
curiously, salvo's seem to work better with ridiculously high firerates at 10TPS (like the resin for example), but machine guns can get... odd if its too low.
Thumpers not only simulate at simulation rate but render at simulation rate. That means they are choppy unless you use a higher TPS.
The main difference I notice is the fact that audio files seem to play faster at higher tps settings.
to change the TPS, you just add something like this to the shortcut right?
/tps 50
i didnt notice any difference, but it felt a LOT smoother at 50 TPS.
Um... Valid values are 10, 15, 20, and 30.
must have just been my imagination running off on one then. Or that i tested on a blank map and was averaging about 500fps...
fps are on a different loop than tps.
To play in multiplayer with higher tps, that commandline switch does not work. You have to add TPS = 30 to gameprefs.ini, then you have to enter /allowhightps to your shortcut. Your method only works in singleplayer as far as I know.