What if there was a mod specifically for modding. For example it would have a file browser, an odf editor, maybe even a built in modeler.
Impossible X 3.
What does that mean?
It means that all 3 of those things are impossible.
Quote from: bigbadbogie on November 10, 2009, 08:42:39 PM
It means that all 3 of those things are impossible.
Unless Clavin felt like coding everything necessary to make it happen.
How hard can it be to put a text editor in the editor?
Fine then Calvin, get to it.
It was a suggestion.
You want to make Gary's mod for Battlezone II. But modding this game is already way easier than most, so why.
He doesn't want to make anything.
He wants us to make it for him.
I said it was just a suggestion. I don't want you to make anything.
Here are the reasons why such thing is impossible:
1. BZ2 has no way AT ALL!!! (! x largest number you can think of) to read files created AFTER it has been started up, so to create assets ingame is impossible by default.
HOWEVER objects could be created in a sense but would be all DLL and would only be able to save/load objects through the DLL and saving loading custom .ini files (ODF would NOT work as some idiot would end up abusing it to modify stock odfs thus causing Bad Assets.)
2. .cfg != .lua, A file browser is impossible ingame. (Notice how a separate window is pulled up to save maps)
3. This would be COMPLETELY RETARDED as no game AT ALL would EVER allow model creation due to some idiot making a 3 million poly sphere and thus crashing every computer connected.
In short: THIS ISN'T EVER GONNA BE GMOD AND I PERSONALLY WILL NEVER LET THIS GAME FALL TO IT'S HELLHOLE.
Quote from: Warfreak on November 10, 2009, 11:21:36 PM
In short: THIS ISN'T EVER GONNA BE GMOD AND I PERSONALLY WILL NEVER LET THIS GAME FALL TO IT'S HELLHOLE.
Luckily you don't have to do much at all, since it's impossible anyway
Yes, I'm very lucky that the C++ Gurus here don't exactly want to go through the hellhole of coding all that crap just to get it working.
Why would you want a built in modeler?
That is like reinventing the wheel, 3D apps. can do it so much better.
I think you've just had your worst idea ever (Y)
With a built in modeler you could model a ship, write its odf, and throw it in game. Yes it's impossible but its not a terrible idea.
Its COMPLETELY terrible:
You can already do what you request OUTSIDE OF THE GAME AND WITHOUT CAUSING A COMPILATION OF THINGS TO CODE AND PROBLEMS TO ADDRESS.
Takes what, 10 minutes - 30 minutes to create a cube that is textured HORRIBLY that shoots out stock weapons and WORKS in ANY 3D MODELING PROGRAM.
Besides, you would STILL need to distribute assets as BZ2 IS IN NO WAY AT AT ALL (even with custom code) ABLE TO TRANSFER FILES OVER THE INTERNET VIA SERVERS (! x Largest #)
SO, might as well not even attempt to convince people that it is a good idea and to even try to do this.
You've lost, Clavin. Topic locked.