Battlezone Universe

Battlezone Universe => Battlezone 2 => Maps and Modding => Topic started by: Clavin12 on November 10, 2009, 08:20:39 PM

Title: A Mod for Modding
Post by: Clavin12 on November 10, 2009, 08:20:39 PM
What if there was a mod specifically for modding. For example it would have a file browser, an odf editor, maybe even a built in modeler.
Title: Re: A Mod for Modding
Post by: bigbadbogie on November 10, 2009, 08:22:29 PM
Impossible X 3.
Title: Re: A Mod for Modding
Post by: Clavin12 on November 10, 2009, 08:40:49 PM
What does that mean?
Title: Re: A Mod for Modding
Post by: bigbadbogie on November 10, 2009, 08:42:39 PM
It means that all 3 of those things are impossible.
Title: Re: A Mod for Modding
Post by: VSMIT on November 10, 2009, 09:00:30 PM
Quote from: bigbadbogie on November 10, 2009, 08:42:39 PM
It means that all 3 of those things are impossible.
Unless Clavin felt like coding everything necessary to make it happen.
Title: Re: A Mod for Modding
Post by: Clavin12 on November 10, 2009, 09:01:51 PM
How hard can it be to put a text editor in the editor?
Title: Re: A Mod for Modding
Post by: Nielk1 on November 10, 2009, 09:06:50 PM
Fine then Calvin, get to it.
Title: Re: A Mod for Modding
Post by: Clavin12 on November 10, 2009, 09:36:13 PM
It was a suggestion.
Title: Re: A Mod for Modding
Post by: Axeminister on November 10, 2009, 10:05:40 PM
You want to make Gary's mod for Battlezone II. But modding this game is already way easier than most, so why.
Title: Re: A Mod for Modding
Post by: bigbadbogie on November 10, 2009, 10:06:58 PM
He doesn't want to make anything.

He wants us to make it for him.
Title: Re: A Mod for Modding
Post by: Clavin12 on November 10, 2009, 11:05:52 PM
I said it was just a suggestion. I don't want you to make anything.
Title: Re: A Mod for Modding
Post by: Warfreak on November 10, 2009, 11:21:36 PM
Here are the reasons why such thing is impossible:

1. BZ2 has no way AT ALL!!! (! x largest number you can think of) to read files created AFTER it has been started up, so to create assets ingame is impossible by default.
HOWEVER objects could be created in a sense but would be all DLL and would only be able to save/load objects through the DLL and saving loading custom .ini files (ODF would NOT work as some idiot would end up abusing it to modify stock odfs thus causing Bad Assets.)

2. .cfg != .lua, A file browser is impossible ingame. (Notice how a separate window is pulled up to save maps)

3. This would be COMPLETELY RETARDED as no game AT ALL would EVER allow model creation due to some idiot making a 3 million poly sphere and thus crashing every computer connected.

In short: THIS ISN'T EVER GONNA BE GMOD AND I PERSONALLY WILL NEVER LET THIS GAME FALL TO IT'S HELLHOLE.
Title: Re: A Mod for Modding
Post by: Shadow Knight on November 11, 2009, 04:50:16 AM
Quote from: Warfreak on November 10, 2009, 11:21:36 PM
In short: THIS ISN'T EVER GONNA BE GMOD AND I PERSONALLY WILL NEVER LET THIS GAME FALL TO IT'S HELLHOLE.
Luckily you don't have to do much at all, since it's impossible anyway
Title: Re: A Mod for Modding
Post by: Warfreak on November 11, 2009, 02:50:23 PM
Yes, I'm very lucky that the C++ Gurus here don't exactly want to go through the hellhole of coding all that crap just to get it working.
Title: Re: A Mod for Modding
Post by: Dx on November 11, 2009, 02:56:38 PM
Why would you want a built in modeler?
That is like reinventing the wheel, 3D apps. can do it so much better.
Title: Re: A Mod for Modding
Post by: AHadley on November 11, 2009, 04:22:17 PM
I think you've just had your worst idea ever (Y)
Title: Re: A Mod for Modding
Post by: Clavin12 on November 11, 2009, 05:45:21 PM
With a built in modeler you could model a ship, write its odf, and throw it in game. Yes it's impossible but its not a terrible idea.
Title: Re: A Mod for Modding
Post by: Warfreak on November 11, 2009, 06:19:17 PM
Its COMPLETELY terrible:

You can already do what you request OUTSIDE OF THE GAME AND WITHOUT CAUSING A COMPILATION  OF THINGS TO CODE AND PROBLEMS TO ADDRESS.
Takes what, 10 minutes - 30 minutes to create a cube that is textured HORRIBLY that shoots out stock weapons and WORKS in ANY 3D MODELING PROGRAM.

Besides, you would STILL need to distribute assets as BZ2 IS IN NO WAY AT AT ALL (even with custom code) ABLE TO TRANSFER FILES OVER THE INTERNET VIA SERVERS (! x Largest #)

SO, might as well not even attempt to convince people that it is a good idea and to even try to do this.
Title: Re: A Mod for Modding
Post by: AHadley on November 11, 2009, 06:59:43 PM
You've lost, Clavin. Topic locked.