Do scavs have to be tracked?
...Are you really asking this question?
Yes I am. Technically I mean. I know you can make them look like their hovering but technically do they have to be.
Look at the ODF of a scav that looks like it's hovering.
Then tell me if you need to ask the question again.
I could have done that but I figured this way was faster. And I don't have it anymore. I'm guessing that they can't truly hover.
I'm fairly sure there's a hoverscav class now. Can't deploy on pools, and hovers, but is otherwise... a scav.
There is a [ScavengerHClass]
It hovers, it deploys on pools, it does pickup animations, it paths well and follows its fellow scavs around like an idiot. :|
For christs sake.... Play QF1 already if you want to see hoverscavs!!
BBB, go take internet anger management classes :P
always so hostile :lol:
Quote from: mrtwosheds on November 18, 2009, 06:34:32 PM
There is a [ScavengerHClass]
It hovers, it deploys on pools, it does pickup animations, it paths well and follows its fellow scavs around like an idiot. :|
Aah, I've never seen one deploy before... must have been an MRVP ODF flag.
Quote from: AHadley on November 18, 2009, 09:09:44 PM
Aah, I've never seen one deploy before... must have been an MRVP ODF flag.
did YOU play QF1!?
Can anyone post an odf fer one?
Where in the pak? I'm looking for a hover scav odf.
virtual_class_hoverscav.odf
addon>objects
It appears to not be there.
Nvm, I was looking in the wrong addon. Another question. Can part of a ship model be able to be shot through like a prop while the rest of the ship is solid? And what are all those virtual classes used for? I should stop editing this post.
no you cant shoot through part of a ship, it either all collides or none of it does. You could fake a non-collideable bit with a draw_geom render, but it wont colour correctly in different lighting situations unfortunately. Mind you, this can be used to your advantage sometimes.
Virtual classes are at the moment fairly useless. I use them as provides for limiting units in some cases with limitClass#'s, but they are really there for AIP use so you dont have to produce 4 sets of AIP's. (not guna detail how here)