Battlezone Universe

Battlezone Universe => Archive Vault => Public 1.3 Beta Archive => Topic started by: aougli on March 01, 2004, 04:52:24 PM

Title: Allied Multi commanders
Post by: aougli on March 01, 2004, 04:52:24 PM
Had six of us in the shell.  Selected River 4.  Two pairs of allies, plus two others.  When the game started someone's Rec was right next to mine and our two pairs of default starting turrets opened fire immediately.  I'm not certain whether there were four or six Recs in total in that game, I think six.  Aborted the game within a minute.

Might be best if there were a maximum of four Recs per map, and any additional players assigned as thugs to one of the allainces?
Title: Allied Multi commanders
Post by: Lizard on March 01, 2004, 04:54:31 PM
it's probably limited by the amount of spawn points in the map , from recollection most maps only have 4 spawns , so if you got 6 teams some recs will spawn at the same spot .
Title: Allied Multi commanders
Post by: GSH on March 01, 2004, 04:54:48 PM
The thug code (specifically the give/take cmd code) only works with 2 teamgroups, teams 1..5 and 6..10.

I suspect River4 only has 4 spawnpoints, so it's likely that a 5th or 6th commander might end up in the wrong area. If there's a River6 created, this might not happen.

-- GSH
Title: Allied Multi commanders
Post by: Commando on March 01, 2004, 04:55:13 PM
The best sollution would be to set the player limit to 4 on a 4 player map.  Assigning the other two players as thugs would unbalance the game, and it would require additional coding.  The inf file can be changed to specify a default player limit of 4.