[ E X C E P T I O N ]
Patch 1.3 PublicBeta1 Feb 28 2004 11:57:13
Type: ACCESS VIOLATION
Info: READING from 117D8002h
CallStack:
005F90FB +0233 bzone.exe graphics2 meshrend.obj public: virtual void __thiscall Mesh::Render(struct Matrix const &,unsigned long)
Registers:
EAX: 0000007Ch CS: 0000001Bh DS: 00000023h
EBX: 00000038h EIP: 005F90FBh ES: 00000023h
ECX: 0000001Fh SS: 00000023h FS: 0000003Bh
EDX: 000000FFh EBP: 117D7E10h GS: 00000000h
ESI: 0000001Fh ESP: 022CFA00h
EDI: 00000031h
CF: 00210202h PF:0 AF:0 ZF:0 SF:0 OF:0
Entering critical shutdown
[ E X C E P T I O N ]
Patch 1.3 PublicBeta1 Feb 28 2004 11:57:13
Type: ACCESS VIOLATION
Info: READING from 07418002h
CallStack:
005F90FB +0233 bzone.exe graphics2 meshrend.obj public: virtual void __thiscall Mesh::Render(struct Matrix const &,unsigned long)
Registers:
EAX: 00000074h CS: 0000001Bh DS: 00000023h
EBX: 0000004Ch EIP: 005F90FBh ES: 00000023h
ECX: 0000001Fh SS: 00000023h FS: 00000038h
EDX: 0000001Fh EBP: 07417E30h GS: 00000000h
ESI: 000000FFh ESP: 022CF99Ch
EDI: 00000000h
CF: 00210202h PF:0 AF:0 ZF:0 SF:0 OF:0
Entering critical shutdown
Appel what are you doing when you get those AVs. I think those are memory trashing AVs that none of the testers have been able to reproduce. The causes is unknown, but it is believed that it occurs in the graphic code. What map were you playing on when you got the AVs. What was on your screen. More information than the actual AV will be helpful in fixing it since the AV lacks any useful information.