Battlezone Universe

Battlezone Universe => Archive Vault => Public 1.3 Beta Archive => Topic started by: Speedy on March 02, 2004, 02:36:07 AM

Title: Hovering Suggestion!
Post by: Speedy on March 02, 2004, 02:36:07 AM
We have just tested the expiremental scouts and they have the ability to hover with simple ODF changes. Beyond any specifics discussed in that thread and those brought up here (ovious balance issues), this is what I propose:

1.3 will have two more rec options added to the rec list. One will be Full Hover which allows scouts to hover the way they did in 1.2. Another will be a Half Hover which allows scouts to hover only a bit.

With these two options, hosts can choose the type of game they want. They have the normal, non-hover recs, and the hover recs.

This will satisfy ALL Battlezone II players as they can play the way they want to. Nobody can now say 1.2 is better!

Its a very easy mod, one that requires absolutly no work on the part of GSH and is a mod that can "save" 1.3. I suggest it be placed in the patch itself and I can guarantee that there will be modders up to the task. I will sure help!

So lets here it! Who supports it?! :-D
Title: Hovering Suggestion!
Post by: Acer on March 02, 2004, 02:38:36 AM
i support it, great idea may spare us some headaches :P
Title: Hovering Suggestion!
Post by: DarkFox on March 02, 2004, 02:41:31 AM
So basically it's hovering as a shell option? (albeit in the 'extra options' section) I definately support it, it's what people have wanted all along.

Is this finally something we can all agree on?
Title: Hovering Suggestion!
Post by: Red Devil on March 02, 2004, 02:42:27 AM
Like I said before, one of the best things about 1.3 is the flexibility which has been introduced.  We are no longer limited to just one path, but now many have opened up.
Title: Hovering Suggestion!
Post by: appel on March 02, 2004, 02:43:07 AM
A superb idea! I'll try to get everyone into 1.3 as soon as this becomes reality.
Title: Hovering Suggestion!
Post by: aougli on March 02, 2004, 02:50:32 AM
I certainly want me and everyone else to have the choice, and this seems like one way in which that can be achieved.  I'm not sure I'm totally comfortable with unlimited hovering.  However, if we went back to "no hovering in enemy base area" and were free to to do whatever we liked anywhere else, that might be perfect.  A RecDef option did you say?  well maybe that too.   :-D    We'll have to think what we want to do about humans in Mortar Bikes.

Basically I see this as a step forward; it increases choice and allows a lot of people what they want.  (http://www.the-rip.com/wbboard/images/smilies/feiern23.gif)
Title: Hovering Suggestion!
Post by: Tempest Storm on March 02, 2004, 02:52:27 AM
I'm for it, as far as I'm concerned, if the host decides that hovering should be allowed in the game then he/she can make it available if he/she wants to.
Title: Hovering Suggestion!
Post by: GSH on March 02, 2004, 03:21:55 AM
Don't try and spread false hopes -- what you propose can only be done if you can find a way to make a hovering ODF.

The no-infinite-flying fix was done in code, not an ODF change. As far as I can tell, ivscout.odf has not changed since the version in 1.0's data.pak.

-- GSH
Title: Hovering Suggestion!
Post by: DarkFox on March 02, 2004, 03:25:22 AM
It's already been done Nathan. We've been flying scouts around the net tonight.
Title: Hovering Suggestion!
Post by: aougli on March 02, 2004, 03:30:41 AM
Not trying to have an argument... but, this is not a proposal, it has already been done, I've seen it happen.  If you are satisfied with the way the physics presently are, I think people who want more manoeverable scouts will also be satisfied.  For better or worse, this permits hovering, albiet in a more complicated way.  I don't know what an ODF file is or what function the data.pak serves; but unzipping the file in the Experimental Recycler sticky thread allows the good stuff (agility) and the bad (persistant aggressive hovering).
Title: Hovering Suggestion!
Post by: Speedy on March 02, 2004, 03:39:54 AM
Now the phsyics is fixed for those who don't want hover in their games (in the majority), and for those who do want it ("vets"), can have it via these simple ODF changes that have already been tested

Lets just say that everyone will be moving to 1.3, and all your work and time will be appreciated to its fullest extent!
Title: Hovering Suggestion!
Post by: {LoC}10*Gauge on March 02, 2004, 03:55:05 AM
So where do we find the
hover/no hover version.

I would be interesting to
try this version now.

~10~
Title: Hovering Suggestion!
Post by: aougli on March 02, 2004, 04:42:53 AM
http://bzuniverse.com/forum/viewtopic.php?t=1626  First post, unzip to root.
Title: Hovering Suggestion!
Post by: Scout on March 02, 2004, 05:54:23 AM
heh i dont see how any change to a stock scout odf wont have repercussions such as.. WARP :D

but seeing how warp and hover is your style.. i dont see how "ALL" bz2 players will have a place just yet..
Title: Hovering Suggestion!
Post by: PhoeniX-FlamE on March 02, 2004, 09:13:18 AM
great, finaly!


now... we already have the hovering...
mind if i ask what was wrong with hovering in the 1st place?
although its a bug its another way of playing... and it was FUN
much more fun then staying on ground...
games are made for fun... so even if that specific bug wasnt intend to be it made the main intenstion to be better...
taking hovering takes some of the fun
u dont always have to fix all the bugs...
ppl were complaning that hovering just slaughter their base and they cant defend... - fix the AI = more fun and challenge + u dont have to take away the fun in hovering...
look at ZST, TONS of players played it... it just fixed the AI
Title: Hovering Suggestion!
Post by: appel on March 02, 2004, 09:49:19 AM
Quote from: Scoutheh i dont see how any change to a stock scout odf wont have repercussions such as.. WARP :D

but seeing how warp and hover is your style.. i dont see how "ALL" bz2 players will have a place just yet..

It still needs some final tuning, such as lower speeds to reduce warp and preserve the balance 1.2 had.
Title: Hovering Suggestion!
Post by: Der Vampyr Engel on March 02, 2004, 09:58:03 AM
Sorry, not being funny but I have been testing the beta patch in the game and I really can't se the sluggishness in the scouts most people are going on about, it could be because I am using a Saitek X36 USB I do notice USB joysticks seem to find warp factor drive in games or possibly its a joystick and keyboard problem althouh I can't seem to find a problem with that either, as for infinate hovering as I only play occasionally online I have only seen an example of the hovering chain scout once when I hoisted a game.

One thing I would like to see in the final BZ 1.3 patch is audio capabilty, I tried to do that last night with Roger Wilco but I couldn't get anyone to hear me, it should come up automatically with Windows ME but I think it is on the blink again and I may have to upgrade to my XP Pro edition of Windows, also as in BZ1 I would like to see the "get repair " and "get reload" commands in, I don't know though, if that would be possible. 8)
Title: Hovering Suggestion!
Post by: Scout on March 02, 2004, 10:21:58 AM
1.3 didnt loose balance, a noobie would say that 1.3 tossed away balance

your playing isdf vs isdf anyways that is balance

what you should have said, is your personal distiction of "fun" rapist clowning around in the sky?  :)
Title: Hovering Suggestion!
Post by: sepultura on March 02, 2004, 10:58:40 AM
well taking out hovering is not good option reinforcing defence was cool but removing hover...

 I support that hovering is optional, I mean host choose as speedy explained

Thx for attention
Title: Hovering Suggestion!
Post by: Aegeis on March 02, 2004, 01:34:18 PM
Well, not only do the scouts and whatever else need to be tuned down to factor in the warp, DEFENCES need to be worked on big time.  Turret rotation speeds are to slow and gun towers can be easily wobbled, and I'm talking about lvl3 ai now.  If we can get the defences close to what FE and ZST have then we will be well on our way on the right track to getting this patch the best it can possibly be.
Title: Hovering Suggestion!
Post by: appel on March 02, 2004, 03:13:42 PM
PLEASE don't all start working on duplicating the files and configuring them. Keep this in one place, and one place only to prevent too many versions of the odf's and everyone coming with their own versions of the ships :)

I believe the original people behind this should finish it, but I don't know what they are up to since they have taken out the link to the new recycler file and I haven't heard any explanation.

Worst case scenario (most likely) 1.3 will be release without this, so we need some solid place where this is a official addon for us. Timevirus? :)
Title: Hovering Suggestion!
Post by: Avatar on March 02, 2004, 03:18:48 PM
Exactly so.  We need ONE source of odf changes for trials like this, please everyone coordinate with each other on this.

I'm glad to see people finally seeing "the light"....  1.3 offers SO many more options for everyone that as a Modder I'm almost delerious...  :)

-Av-
Title: Hovering Suggestion!
Post by: Fried on March 02, 2004, 07:10:30 PM
This all sounds very good to me  :D
Title: Hovering Suggestion!
Post by: Aegeis on March 02, 2004, 07:12:30 PM
I've been told I can take over the project and have already been working on changes.  Appel and I are trying to get it all straightened out like 1.2, and will release our changes after a few tests and tweaks.
Title: Hovering Suggestion!
Post by: Clawhammer on March 02, 2004, 07:45:31 PM
Its a brilliant idea and i will fully support it.
Title: Hovering Suggestion!
Post by: BZ FeebleEffort on March 02, 2004, 08:15:21 PM
AHHH..The Players Balance Patch(tm) LIVES!
Title: Hovering Suggestion!
Post by: Aegeis on March 02, 2004, 08:15:53 PM
No please.  Do give input.  The more input the better!
Title: Hovering Suggestion!
Post by: Avatar on March 02, 2004, 08:37:31 PM
Quote from: BZ FeebleEffortAHHH..The Players Balance Patch(tm) LIVES!

Well, NO.  :)   Tho' it's DARN good to see you getting excited.  lol...

1.3 is about options, so make this one of them.  The important thing is to have ONE patch and one community afterward...

-Av-