Battlezone Universe

Battlezone Universe => Archive Vault => Public 1.3 Beta Archive => Topic started by: eon5 on March 02, 2004, 10:12:10 PM

Title: Can I rotate (in X & Y) the Relay Bunker view now ?
Post by: eon5 on March 02, 2004, 10:12:10 PM
is addresses :?  ?
Title: Can I rotate (in X & Y) the Relay Bunker view now ?
Post by: Red Devil on March 02, 2004, 10:25:39 PM
No, just the orientation of the building.  I like to turn it so that I will be facing out of my base when I click on Logout so I can just hop in my ship and go.
Title: Can I rotate (in X & Y) the Relay Bunker view now ?
Post by: Black Hunter on March 03, 2004, 07:50:48 AM
The ability to rotate from satelite view, much like DR2, seems to be a neat idea. Is there any chance of implementing such a feature (Refering to upcoming 1.3 releases.)?
Title: Can I rotate (in X & Y) the Relay Bunker view now ?
Post by: eon5 on March 03, 2004, 12:20:41 PM
and please, the overview map (the square in the left-down location) will be a little more... BIG ?  :-D
Title: Can I rotate (in X & Y) the Relay Bunker view now ?
Post by: CmptrWz on March 03, 2004, 01:43:37 PM
Quote from: eon5and please, the overview map (the square in the left-down location) will be a little more... BIG ?  :-D

I think you can play with that in gameprefs.ini. And not everyone uses a resolution high enough to make it bigger and not obstruct other stuff.
Title: please... what i must change ?
Post by: eon5 on March 04, 2004, 01:06:42 AM
// Values used to reposition the mapradar onscreen. Width, Height
// should be self-explanatory. For the positioning, it takes the
// screen size, multiplies that by the multiplier, then adds the
// diff. That is treated as the top-left coord, unless that would push
// it (partly/fully) offscreen, in which case it's treated as bottom
// and/or right, respectively. Experimentation should make this
// clear. Two sets of values exist, one for play and one for the
// editor.

Play_MapRadarHeight = 128
Play_MapRadarWidth = 128
Play_MapRadarXMult = 0.0
Play_MapRadarXDiff = 30.0
Play_MapRadarYMult = 1.0
Play_MapRadarYDiff = -10.0

Edit_MapRadarHeight = 128
Edit_MapRadarWidth = 128
Edit_MapRadarXMult = 1.0
Edit_MapRadarXDiff = -30.0
Edit_MapRadarYMult = 1.0
Edit_MapRadarYDiff = -10.0

:?