is addresses :? ?
No, just the orientation of the building. I like to turn it so that I will be facing out of my base when I click on Logout so I can just hop in my ship and go.
The ability to rotate from satelite view, much like DR2, seems to be a neat idea. Is there any chance of implementing such a feature (Refering to upcoming 1.3 releases.)?
and please, the overview map (the square in the left-down location) will be a little more... BIG ? :-D
Quote from: eon5and please, the overview map (the square in the left-down location) will be a little more... BIG ? :-D
I think you can play with that in gameprefs.ini. And not everyone uses a resolution high enough to make it bigger and not obstruct other stuff.
// Values used to reposition the mapradar onscreen. Width, Height
// should be self-explanatory. For the positioning, it takes the
// screen size, multiplies that by the multiplier, then adds the
// diff. That is treated as the top-left coord, unless that would push
// it (partly/fully) offscreen, in which case it's treated as bottom
// and/or right, respectively. Experimentation should make this
// clear. Two sets of values exist, one for play and one for the
// editor.
Play_MapRadarHeight = 128
Play_MapRadarWidth = 128
Play_MapRadarXMult = 0.0
Play_MapRadarXDiff = 30.0
Play_MapRadarYMult = 1.0
Play_MapRadarYDiff = -10.0
Edit_MapRadarHeight = 128
Edit_MapRadarWidth = 128
Edit_MapRadarXMult = 1.0
Edit_MapRadarXDiff = -30.0
Edit_MapRadarYMult = 1.0
Edit_MapRadarYDiff = -10.0
:?