Battlezone Universe

Battlezone Universe => Archive Vault => Public 1.3 Beta Archive => Topic started by: PhoeniX-FlamE on March 03, 2004, 06:40:00 PM

Title: starting from high in air as spawn
Post by: PhoeniX-FlamE on March 03, 2004, 06:40:00 PM
preaty annoying... 30m is enough... no need a full jet height...

what does the others say?
Title: starting from high in air as spawn
Post by: appel on March 03, 2004, 06:43:05 PM
I think you start default at 1500-2000m in the air, no matter what map you're on I believe. Has anyone tested this on a map where base area is higher than 2000-3000m?
Title: starting from high in air as spawn
Post by: PhoeniX-FlamE on March 03, 2004, 06:43:15 PM
its nice idea... cause then u dont start by getting hit by a mortar or flare but its 2 high...
decressing it a bit can be nice :P
Title: starting from high in air as spawn
Post by: Zero Angel on March 03, 2004, 07:03:22 PM
Double Post
Title: starting from high in air as spawn
Post by: Zero Angel on March 03, 2004, 07:03:59 PM
oh, FFS
Title: starting from high in air as spawn
Post by: Zero Angel on March 03, 2004, 07:07:53 PM
I think its a great idea; if you die, it takes time for the commander to make you a new ship. also, it would prevent the type of rush where the commander queues up a bunch of empties and everyone just goes at the recy. Also good if your base is being mortared, I cant remember how many 1.2 games where i'd be repeatedly spawn killed by mortar splash damage.

Bit too high, i think so too.
Title: starting from high in air as spawn
Post by: PhoeniX-FlamE on March 03, 2004, 07:10:45 PM
spammer.. posting 3 times...
u do know u can delete em and not edit them? :roll:

p.s i will delete this after ull delete yours
Title: starting from high in air as spawn
Post by: MowerMan on March 03, 2004, 07:11:56 PM
It should be high enough so the "express ride" back to base is a disadvantage.  Getting youself killed on purpose should not be a valid tactic.
Title: starting from high in air as spawn
Post by: PhoeniX-FlamE on March 03, 2004, 07:18:14 PM
u do lose your ship, u lose time, u lose scrap
u dont need to start 50000m in the air...
Title: starting from high in air as spawn
Post by: Zero Angel on March 03, 2004, 07:20:21 PM
I wish I could start out as Spawn, what with his cool chains and cape and stuff. Yeahhh....

How's that for spam?  :P

BTW, you can only delete the your post if its the very latest, u spammer.  :lol:
Title: starting from high in air as spawn
Post by: PhoeniX-FlamE on March 03, 2004, 07:25:40 PM
oh sorry about that then... :roll:


spammer :devil:
Title: starting from high in air as spawn
Post by: AcneVulgaris on March 03, 2004, 10:19:07 PM
Quote from: PhoeniX-FlamEu do lose your ship, u lose time, u lose scrap
u dont need to start 50000m in the air...

You only start high if you lose your little bipedal self...which is easily avoided.
Title: starting from high in air as spawn
Post by: IceWendigo on March 03, 2004, 11:18:23 PM
I also think its a good idea to spawn high.
As mentioned; to avoid repeated death by motar, give greater drop radius (less predictable, more choice on where you land), etc.
Title: starting from high in air as spawn
Post by: Avatar on March 04, 2004, 12:55:09 AM
Do you mean this?

- Made respawned pilot height in Strat/MPI vary based on kill distance
from "home base." Deaths further in the field are punished more. [NM]

-Av-
Title: starting from high in air as spawn
Post by: Speedy on March 04, 2004, 01:35:43 AM
Seems like another "vet"-skill to master. Die near home, not only for the time, but for the scrap. No one can hate it now.
Title: starting from high in air as spawn
Post by: Avatar on March 04, 2004, 02:12:05 AM
Well, yeah, but I always seem to die so far from Base that I see harp players with wings on my way down...

:)

-Av-