Battlezone Universe

Battlezone Universe => Archive Vault => Public 1.3 Beta Archive => Topic started by: eon5 on March 04, 2004, 11:34:01 AM

Title: [Lifting 1.3] Models & Textures: will be updated ?
Post by: eon5 on March 04, 2004, 11:34:01 AM
im thinking in a "up to day" BZ2 lifting  :lol:

Its possible to have more detailed textures in terrains and buildings ?
And put BZ2 in a new "fashion" look?

Its possible to remake the shape models, making its with more faces and details ?


- I read about the xsi format that BZ2 use... and think:
If Softimage3D v3.8 will import/export xsi fileformat without troubles... Modelers will import the old BZ2 shapes... remake its and export, without any configuration problem for gamengine

same names, sames anims, same childs... only shapes details changes.

and... same thing with textures, only preserving filenames...


Is it possible to do ?   8)
Title: [Lifting 1.3] Models & Textures: will be updated ?
Post by: Slaor on March 04, 2004, 03:37:24 PM
That would have to be what is commonly referred to as a mod - and a pretty involved one at that ;)

I'm guessing that most modders at that skill level would rather make their own stuff or at least introduce something new, rather than rebuild the old stuff with more polys. I also dunno if it's a good idea to deliberately increase the resource cost of playing in this way - BZ2 chews enough resources, especially in MP.

Some of the buildings could use a facelift tho...
Title: [Lifting 1.3] Models & Textures: will be updated ?
Post by: Huscar on March 04, 2004, 03:43:44 PM
Think of it in the same way as Slaor, if this would be in something like a 1.4 patch (plaese no!) you will also risk to lose many players just because their comp can't handle it.
Title: [Lifting 1.3] Models & Textures: will be updated ?
Post by: Avatar on March 04, 2004, 04:40:52 PM
That IS a good idea but best left for a 'Maximum BZ2' mod similar to what other games have had.

The models aren't that hard to 'up' poly-wise, but the textures would require someone with artistic talent...  I KNOW we have some here that could handle it, but would they?

-Av-
Title: [Lifting 1.3] Models & Textures: will be updated ?
Post by: Slaor on March 04, 2004, 04:58:49 PM
If I'm still modding BZ2 when average gaming PC hits 10Ghz (oh god NOOO) then I'll think about it LOL ;)
Title: [Lifting 1.3] Models & Textures: will be updated ?
Post by: BZZERKER on March 04, 2004, 06:38:34 PM
I take it you want to return to the days when BZ2 would choke a top of line computer. The Graphics code is still pumped through the CPU like it always has\will be. More polys to draw will only create those same old problems all over again. Nice idea though.
Title: [Lifting 1.3] Models & Textures: will be updated ?
Post by: NukeDaddy on March 04, 2004, 06:43:58 PM
Quote from: BZZERKER
The Graphics code is still pumped through the CPU like it always has\will be.

I've learned that this is still common amongst the most recent of games today (BF1942 and Vietcong in particular).  So I guess that means BZ2 programmers were ahead of their time..... ;)
Title: [Lifting 1.3] Models & Textures: will be updated ?
Post by: Fonbu on March 05, 2004, 02:43:03 AM
I might be new here, but you know how theres tabs in the video display settings for battlezone for like small, medium and large textures. Would it be possible to make video presents like, in other games,.... low, medium high, but adjust all the various settings, for the different levels, and make a special setting for hosting games. So some more cpu cycles can be saved for the game server! or not!
Title: [Lifting 1.3] Models & Textures: will be updated ?
Post by: eon5 on March 05, 2004, 11:51:17 AM
That IS a good idea but best left for a 'Maximum BZ2' mod similar to what other games have had.

ohoh... let me see...

its possible to make a mod (updating textures/models) that will be FULL INET COMPATIBLE with 1.3-NO MOODED versions ?

:?
Title: [Lifting 1.3] Models & Textures: will be updated ?
Post by: PhoeniX-FlamE on March 05, 2004, 12:30:22 PM
i dont understand your question
what is 1.3-NO MOODED version?
Title: [Lifting 1.3] Models & Textures: will be updated ?
Post by: Huscar on March 05, 2004, 01:47:01 PM
My guess, bz2 version 1.3 without any mod. Just guessing...
Title: [Lifting 1.3] Models & Textures: will be updated ?
Post by: PhoeniX-FlamE on March 05, 2004, 01:57:00 PM
so the question is if u can make a mod to stock 1.3?
:? :s

huscar did u understand his question? :s
Title: [Lifting 1.3] Models & Textures: will be updated ?
Post by: Slaor on March 05, 2004, 04:10:44 PM
I did - interesting question. I don't know if the actual textures and xsi's are included in assets check (for MP compatibility) or whether it's just ODFs. Probably safe to assume that textures aren't checked (no sense in it) and can't see a reason why a new mesh would cause assets problems if it's in game function was kept the same (ie: no ODF change).

So I'm guessing that the answer would be yes - it would be possible to completely replace all the textures and xsi's (with teletubbies if you wanted) and still be perfectly 1.3 compatible.

//Disclaimer// Active word here is guess - if assets check audits the .msh files then answer would be no.
Title: [Lifting 1.3] Models & Textures: will be updated ?
Post by: Aegeis on March 05, 2004, 04:18:30 PM
According to TV changing meshes does cause gamestates and resycns.  Also you can change the textures used in a map in its trn file and not cause bad assets.
Title: [Lifting 1.3] Models & Textures: will be updated ?
Post by: Slaor on March 05, 2004, 04:47:27 PM
But not bad assets? That's interesting - maybe something to do with unexpectedly moved HPs or something. Purely visual changes would be almost entirely handled locally by the client machine, but there's a whole bunch of game function wrapped up into a msh file...
Title: [Lifting 1.3] Models & Textures: will be updated ?
Post by: Aegeis on March 05, 2004, 04:49:18 PM
changing the textures referenced in your local copy of the trn file won't cause bad assets, just don't distribute it to others cuz then they too would need your custom textures.
Title: [Lifting 1.3] Models & Textures: will be updated ?
Post by: eon5 on March 06, 2004, 03:46:21 AM
ooooooooooooooook.

so... i can change the *.bzn without problems ?


what about *.xsi and sounds ?
Title: [Lifting 1.3] Models & Textures: will be updated ?
Post by: Slaor on March 06, 2004, 03:59:23 AM
Na you wouldn't be able to change the bzn without dramas - its what stores objects etc, bad problems could arise if that isn't the same both ends.

Sounds likewise no problems. Re: XSI's, re-read the last few posts...
Title: [Lifting 1.3] Models & Textures: will be updated ?
Post by: TimeVirus on March 06, 2004, 04:01:30 AM
You cannot have conflicting meshes or you will definetly get gamestating. Guaranteed resynchs in 1.2 even though it doesn't trip bad assets.

Patch 1.2 contained a serious error in this regard, the scion spire mesh was altered. This causes repeated gamestating in all games where a spire is built.

Sounds can be different with no problems, as can textures.
Title: [Lifting 1.3] Models & Textures: will be updated ?
Post by: Huscar on March 06, 2004, 12:31:10 PM
What if you leaved all the HP on the same spot and calculated all hits & stuff on the user machine, probably not gonna happen before patch 1.9, wich I think won't come out, wich may have an icon to change the type of .xsi loaded (or how exact they are, an .xsi poligons compressor! :shock: wow), not gonna happen untill someone discovers computer programms that wright themselves and are free, in the year 3,957 when nobody will still have hootty comps. Or is there an easier way to fix this?
Title: [Lifting 1.3] Models & Textures: will be updated ?
Post by: Avatar on March 06, 2004, 06:33:51 PM
The original models can be increased in complexity without changing the size, HP orientation, etc. and used as was described as the model you see within say, 50m.  The originals can then be the LOD1 model.

The REAL thing people don't usually get is that higher poly isn't always better.  The BZ2 models are very well done and just pumping up the polygons isn't going to visually smooth the models much.

What would really 'enhance' them is higher detail textures, something that takes serious artistic talent IMHO.  Sure, some physical details could be added to the meshes like cutouts, recessed areas, things like hand rails and such, but the models themselves won't benefit much from smoothing or polyginal division.

Here's an example using the Sabre:

The model on the left is the original, at around 500 faces.  The one on the right is pushing 7000 faces, smoothed but I didn't remap the texture any so there's some wrinkling.

(http://home.comcast.net/~bz-avatar/hipolyex.jpg)

-Av-