Battlezone Universe

Battlezone Universe => Archive Vault => Public 1.3 Beta Archive => Topic started by: ExoticMandibles on March 10, 2004, 09:45:44 AM

Title: Several minor, random, unimportant nits
Post by: ExoticMandibles on March 10, 2004, 09:45:44 AM
I am happily playing through the single-player missions from the start with the 1.3 patch installed.  Here are several minor behaviors I noticed.  I wouldn't call them bugs, 'cause they aren't nearly that bad.  None of them really affect gameplay in a major way.  I'm only reporting them in case you guys really want to go for spit & polish.  (I bet you're gonna mostly say "don't care", which is fine by me.)
Title: Several minor, random, unimportant nits
Post by: Fishbone on March 10, 2004, 03:39:39 PM
many thanks for posting your feedback!
We dont get much postings from SP players. (I guess thats one of the reasons why some clan players believe they are the only ones playing the game) But as I mentioned before, all aspects of the game are important.

If Nathan comes back, he might be interested in savegames just before some of the things happen that you describe here. So if you happen to have savegames like that, make sure to store them in a save place.
Title: Several minor, random, unimportant nits
Post by: ExoticMandibles on March 11, 2004, 07:41:09 AM
Another SP problem, and this one is major imho.  BZ2 will not let me complete "Snow Blind".  This is the one where the general tells you to drop a nav beacon at the cave entrance, then go through the cave, and the cave collapses behind you.  Unfortunately, in 1.3, the cave never collapses.  There's an ominous rumbly sound, and the ground shakes, but no rocks fall.  I even went over and ID'd the Black Dog transmitter, and still nothin'.  I've played it twice up to that point, and the same thing happened both times.

So now I'm kind of stuck.  Any suggestions on how to unstick this?  Barring that, is there some sort of "cheat" I might use to jump to the next level?
Title: Several minor, random, unimportant nits
Post by: Gummo.nz on March 11, 2004, 08:18:44 AM
This probably won't work, but still....

When I played that level (I think on v1.0) the cave DID collapse.  Then I went and ID'd the transmitter and nothing happened.  I finally realised that I was taking a 'shortcut' over some small hills to the transmitter from the cave, instead of taking a longer way around on the flat.

This is probably a different bug that is probably already fixed and probably won't solve your problem.  But it's probably worth a shot anyway as you've probably got the game saved at that point.

Probably.
Title: Several minor, random, unimportant nits
Post by: PhoeniX-FlamE on March 11, 2004, 01:12:48 PM
hmm weird.. i just flew over the hill anyawys to get to the transmitor.. just flew with my scout ;) and it worked good.. i even got to my base back before i was told to go to that drop off :D

anyways.. if ur stuck u can always use

ctrl+~

and write

game.cheat bzwinner
Title: Re: Several minor, random, unimportant nits
Post by: Avatar on March 11, 2004, 04:19:12 PM
Quote from: ExoticMandibles
  • In "Rumble In The Jungle", I built a service bay apparently right on top of a service truck.  As a result, the poor little service truck was somehow glued to the side of the service bay, never to escape.  I've uploaded a screenshot here: http://www.midwinter.com/~lch/wallwalking.service.truck.small.png
OMG that is about the funniest thing I've ever seen...  Poor little guy is probably wondering how the world got flipped on it's side...

-Av-
Title: Several minor, random, unimportant nits
Post by: Commando on March 11, 2004, 04:40:02 PM
I've seen that quite a few times. I even have a save game with a haler stuck like that.  It basically drove into the dower so I used my blink to get in there so.  When I made it in there, the force of the blink pushed the healer against the wall and caused its treads to go parallel to the wall.  I eventually was able to push the healer out of the dower after blinking it several times.
Title: Several minor, random, unimportant nits
Post by: ExoticMandibles on March 12, 2004, 03:20:16 AM
Ah!  Yes.  It's not a new bug, rather it's an old hole in the scripted events.  If upon exiting the cave you turn right and follow the ruins up the hill, you never trigger Shabayev's "you're close" speech (or one of those), and she never gives you a sort of tracking-y thingie (not a nav beacon) to find the transmitter.  You need to head southeast as she originally suggests, taking the long way 'round, and then the level completes just fine.  I played it through on 1.2 and 1.3, and I am more-or-less happy to report that they behave exactly the same.

I found it a bit confusing that at one point Braddock tells you "Now build a bomber in your bomber bay", given that this level (Snow Blind) has a stunted tech tree and you can't actually build bombers or even bomber bays.  I was going to file it as a bug, but then I (re-)discovered that Braddock sends a bomber to blow up the transmitter, so it sorta kinda makes sense in a way, and clearly was the intent of the level designer.

By the way, I hope I'm not spoiling the tumultuous events of the SP game for anyone here ;)
Title: Several minor, random, unimportant nits
Post by: Jwk the Hemp Monkey on March 12, 2004, 08:18:48 AM
hmm...this should be renamed 'spoliers' somewhere..

oh...and your post assumes that the bomber bay doesnt get destroyed...- - _ - -, llike it did with me....

the blue building (i assume bomber bay) in a far far away corner was flashing red and giving the bleeping noise, apparently the new ai is so good it even kills the things off-map lol.
Title: Several minor, random, unimportant nits
Post by: ExoticMandibles on March 12, 2004, 12:24:49 PM
I never realized that!  I figured it was a deus ex machina bomber, sent from the heavens to keep the plot thickening.  But yes indeed, it does exist as an actual building on the map; it's a bomber bay with its own adjacent power node.  Which is interesting in two ways:
Title: Several minor, random, unimportant nits
Post by: Bull Dog on March 12, 2004, 11:22:44 PM
The scion build thing is also in 1.2.  I think it applies for the ISDF als

The rest was deleted due to it being in the WRONG TOPIC
Title: Several minor, random, unimportant nits
Post by: ExoticMandibles on March 17, 2004, 08:22:53 PM
Two more comments, both about SP level "Payback":
Title: Several minor, random, unimportant nits
Post by: BZZERKER on March 17, 2004, 10:01:53 PM
EM, I just poked through the "data.pak" and found that you are hearing the entire message (no channels being stolen). There are 2 messages where Braddock speaks to a "group" of ppl (rest of squad on Rend) and 1 where he talks only to Cooke. All messages say basically the same thing but with different degrees of "radio interference". The other message where Braddock talks to the group he actually says south-west.

The Nav name was also brought up in Beta by several ppl but I think it got labeled "back burner" as it's a very minor problem to fix. There is a bigger problem with Navs that are "pre-placed" by the dll or by map makers where it doesn't show up on your nav list and is non-selectable unless you look right at it and use the spacebar to select it.
Title: Several minor, random, unimportant nits
Post by: PhoeniX-FlamE on March 17, 2004, 10:12:53 PM
u havnt figured it out? the all message is getting cut off and then err whats his name.. manson tell him to repeat because he didnt hear! so u do get the full mesage! then he "dies" (disapper from the mission) or something and bradrock gives you the correct information
Title: Several minor, random, unimportant nits
Post by: ExoticMandibles on March 17, 2004, 11:40:07 PM
Ah, so it is revealed.  I never noticed the "please repeat" thing, 'cause, you know, at that point in the level I am usually beating cheeks to head to the south... east.

As for "navs don't show up on your nav list", I've been wondering about that.  There are lots of times that I'll be told to go somewhere, and it appeared to be a special sort of nav point that isn't shown on the nav menu.  Truth be told, most of the time I don't even seem to have a nav menu.

Thanks for clearing it all up,


larry
Title: Several minor, random, unimportant nits
Post by: PhoeniX-FlamE on March 18, 2004, 01:01:06 PM
sometimes its as ~ nav number...

sometimes u get a unit targeted so u dont have a nav... or a building (tunnel entering, power crystal - etc..)

if its on the ground and u have the nav menu try to see if its nav number ~ (tidle key.. near 1) - thats how it is on multiplayer not sure if its same on SP though.. i realy dont remember
Title: Several minor, random, unimportant nits
Post by: MowerMan on March 18, 2004, 01:59:07 PM
Yeah there are a few niglets in the single-player.  All the missions are much harder on the medium lever.  On payback the recycler nav is still labled "Scion Leader" (that one has been around for a while).  I always put the recycler by the scrap pool farther away from the Scion base, rather that the nav labled "scrap field".  The attacks came so fast I could hardly get any turrets out.  The Titans came in early too, and so did the archers come to think of it.  I use some old tricks too.  Like using the tug to get a constructor, scavengers, and service trucks across the lava stream, rather than taking the long way around.  So I take the middle three scrap pools early.  The mission started really heavy, but ended up sort of light, as the builders never kept rebuilding the base like they did in the past.  This was always the first mission where the base kept getting and archers would keep attacking you relentlessly, even in the middle three pools.  Now you just keep getting attacked by groups of warriors and lancers from about half way on.

The mission with the bomber (Wormhole I believe), the bomber bay gets built for you by the script, then ordered to attack the building (HQ or something like that).  That is normal.
Title: Several minor, random, unimportant nits
Post by: ExoticMandibles on May 20, 2004, 07:06:37 PM
I'm gonna be a naughty bunny and *bump* my old thread here, in case any of it is actually of interest to Mister GSH.

Cheers,


larry