Battlezone Universe

Battlezone Universe => Archive Vault => Public 1.3 Beta Archive => Topic started by: sabrebattletank on March 15, 2004, 01:06:23 AM

Title: Cant build next to extractors
Post by: sabrebattletank on March 15, 2004, 01:06:23 AM
When I have just deployed a scav, and I want to build a gt next to it, I find that I cant. The terrain aquares are green, but the wires are red and WHen I tell the constructer to build he won't, and tells me so. I have a relay bunk next to it and eneough scrap.
Title: Cant build next to extractors
Post by: DarkFox on March 15, 2004, 01:48:49 AM
This is an unavoidable problem for mapmakers when dealing with bridges... were there any bridges nearby?
Title: Cant build next to extractors
Post by: BZZERKER on March 15, 2004, 02:49:20 AM
It is possible to build on tiles like that but it can be a TPITA. You have to very slowly search the tile for the little section of it where the mesh will turn green (something not easy to do if your under attack).
Title: Cant build next to extractors
Post by: Jwk the Hemp Monkey on March 15, 2004, 08:37:36 AM
There is a work-around? How??
Title: Cant build next to extractors
Post by: PhoeniX-FlamE on March 15, 2004, 12:51:08 PM
well one of the problems with building other buildings rather then gts is terrien level...

although if u build 1 square aside from the pool i think it'll work...
Title: Cant build next to extractors
Post by: Avatar on March 15, 2004, 02:29:47 PM
The trick is to always build outward, never between.  Lots of people complain that they can't build when in fact they've got two different heights around the square they're building on.  Pools are notorious for causing this.  That's why I usually plant my Recy right next to the pool, to keep things level around it.

When this happens look at the eight squares around the build square and see if there's already something in one of them that could be a different height.  <insert trashy text graphics here>  :)

123
4X5
678

If you have, say, a Recy in 3 and 5 and something else in 1, 4 or 6 it's likely that X and/or 2, 7 are unbuildable.

It would be nice if BZ2 were a little more forgiving on terrain heights.

-Av-
Title: Cant build next to extractors
Post by: Jwk the Hemp Monkey on March 15, 2004, 05:14:33 PM
You see 'holes in the terrain' when you build things like that, in the same way that if you do not plant stuff properly in the Editor you see holes between blocks.

It would be nice if the terrain was more forgiving...mabey if it had some 'stretch' function.
Title: Cant build next to extractors
Post by: Tempest Storm on March 15, 2004, 07:24:10 PM
BZ2's terrain is too hard coded to do that unfortuantely. :/
Title: Cant build next to extractors
Post by: sabrebattletank on March 20, 2004, 12:47:10 AM
Nope, no bgidged. As far as ive seen even by reading this topic i should be able to build around them. It seems like the can/cant build is totally ramdom. same height, everything. once i could build next to this pool, now i cant, in five mins i might be able to again. ?????
Title: Cant build next to extractors
Post by: Avatar on March 20, 2004, 01:23:51 AM
Oh, I think I've seen that.  Try slowly strafing when that happens and see if it blinks back and forth between build/can't build....

-Av-
Title: Cant build next to extractors
Post by: BZZERKER on March 20, 2004, 04:30:49 AM
Quote from: BZZERKERIt is possible to build on tiles like that but it can be a TPITA. You have to very slowly search the tile for the little section of it where the mesh will turn green (something not easy to do if your under attack).
:rollingpin:  :rollingpin:  :rollingpin: I hate having to quote myself.