Battlezone Universe

Battlezone Universe => Archive Vault => Public 1.3 Beta Archive => Topic started by: NKLS!Theone on March 17, 2004, 10:25:37 PM

Title: Full Error Report:
Post by: NKLS!Theone on March 17, 2004, 10:25:37 PM
[ E X C E P T I O N ]
Patch 1.3 PublicBeta1 Feb 28 2004 11:57:13
Type: ACCESS VIOLATION
Info: READING from 00000


It crashed during a MPI Game on 'Dunes.' Happened twice. We've been playing for a while.
Title: Full Error Report:
Post by: PhoeniX-FlamE on March 17, 2004, 10:34:25 PM
was reported before.. its called an A V (accses violtion...)

and ill just say to you what was said to others - not enoguh info
describe what happend and more info - like how many was ingame

bla bla
never seen any1 finding the problem though
Title: Full Error Report:
Post by: SilverB1rd on March 17, 2004, 11:50:08 PM
ok when you get an access violation you should copy the entire error starting from [ E X C E P T I O N ] to the vary end. you have included only the first 4 lines which contain no real information about how it crashed, all the useful information would have followed that.

Thanks for taking the time to post it.
Title: Full Error Report:
Post by: NKLS!Theone on March 18, 2004, 02:18:12 PM
No, there wasn't any more there... I'll give you the details if it happenes again. Sorry about that. Wanted to get back to my game.

DIAG|Main            |            maininit:516  |08:05:32|15     |Version Information Section
DIAG|Main            |            maininit:523  |08:05:32|15     |Session started Thu Mar 18 08:05:32 2004
DIAG|Main            |            maininit:526  |08:05:32|15     |CPU: AMD Athlon(tm) Processor/2078MHz L1:128K T:0 F:6 M:10 S:0 (SSE,3DNow,MMX,TSC,FPU)
DIAG|Main            |            maininit:529  |08:05:32|15     |Executed by YOUR-XHTR8HVC4P\Owner on Windows NT v5.1 Service Pack 1 Build 2600
DIAG|Main            |            maininit:532  |08:05:32|15     |Compiled by Ikkoku\GSH on Win2000+SP2
DIAG|GLOBAL          |               setup:73   |08:05:32|31     |Drive type : Fixed
DIAG|GLOBAL          |               setup:143  |08:05:32|31     |Startup directory : C:\Program Files\Battlezone II
DIAG|GLOBAL          |                 vid:999  |08:05:33|765    |
DIAG|GLOBAL          |                 vid:1000 |08:05:33|765    |dd: Primary Display Driver
DIAG|GLOBAL          |                 vid:1030 |08:05:34|1390   |mem dx:
DIAG|GLOBAL          |                 vid:3261 |08:05:34|1390   |tex mem:   total 129744895, free 120264951
DIAG|GLOBAL          |                 vid:3276 |08:05:34|1390   |frame mem: total 64733184, free 64690944
DIAG|GLOBAL          |                 vid:1041 |08:05:34|1390   |mem actual:
DIAG|GLOBAL          |                 vid:1042 |08:05:34|1390   |frame mem: total 66610944, free 66610944
DIAG|GLOBAL          |                 vid:1705 |08:05:34|1390   |d3d: * Direct3D HAL
DIAG|GLOBAL          |                 vid:1452 |08:05:34|1390   |vidmode:      320x200 8  mem req 256000
DIAG|GLOBAL          |                 vid:1452 |08:05:34|1390   |vidmode:      320x240 8  mem req 307200
DIAG|GLOBAL          |                 vid:1452 |08:05:34|1390   |vidmode:      400x300 8  mem req 480000
DIAG|GLOBAL          |                 vid:1452 |08:05:34|1390   |vidmode:      480x360 8  mem req 691200
DIAG|GLOBAL          |                 vid:1452 |08:05:34|1390   |vidmode:      512x384 8  mem req 786432
DIAG|GLOBAL          |                 vid:1452 |08:05:34|1390   |vidmode:      640x400 8  mem req 1024000
DIAG|GLOBAL          |                 vid:1452 |08:05:34|1390   |vidmode:      640x480 8  mem req 1228800
DIAG|GLOBAL          |                 vid:1452 |08:05:34|1390   |vidmode:      720x480 8  mem req 1382400
DIAG|GLOBAL          |                 vid:1452 |08:05:34|1390   |vidmode:      720x576 8  mem req 1658880
DIAG|GLOBAL          |                 vid:1452 |08:05:34|1390   |vidmode:      800x600 8  mem req 1920000
DIAG|GLOBAL          |                 vid:1452 |08:05:34|1390   |vidmode:      848x480 8  mem req 1628160
DIAG|GLOBAL          |                 vid:1452 |08:05:34|1390   |vidmode:     1024x768 8  mem req 3145728
DIAG|GLOBAL          |                 vid:1452 |08:05:34|1390   |vidmode:     320x200 16  mem req 384000
DIAG|GLOBAL          |                 vid:1452 |08:05:34|1390   |vidmode:     320x240 16  mem req 460800
DIAG|GLOBAL          |                 vid:1452 |08:05:34|1390   |vidmode:     400x300 16  mem req 720000
DIAG|GLOBAL          |                 vid:1452 |08:05:34|1390   |vidmode:     480x360 16  mem req 1036800
DIAG|GLOBAL          |                 vid:1452 |08:05:34|1390   |vidmode:     512x384 16  mem req 1179648
DIAG|GLOBAL          |                 vid:1452 |08:05:34|1390   |vidmode:     640x400 16  mem req 1536000
DIAG|GLOBAL          |                 vid:1452 |08:05:34|1390   |vidmode: *   640x480 16  mem req 1843200
DIAG|GLOBAL          |                 vid:1452 |08:05:34|1390   |vidmode: *   720x480 16  mem req 2073600
DIAG|GLOBAL          |                 vid:1452 |08:05:34|1390   |vidmode: *   720x576 16  mem req 2488320
DIAG|GLOBAL          |                 vid:1452 |08:05:34|1390   |vidmode: *   800x600 16  mem req 2880000
DIAG|GLOBAL          |                 vid:1452 |08:05:34|1390   |vidmode: *   848x480 16  mem req 2442240
DIAG|GLOBAL          |                 vid:1452 |08:05:34|1390   |vidmode: *  1024x768 16  mem req 4718592
DIAG|GLOBAL          |                 vid:1452 |08:05:34|1390   |vidmode:     320x200 32  mem req 640000
DIAG|GLOBAL          |                 vid:1452 |08:05:34|1390   |vidmode:     320x240 32  mem req 768000
DIAG|GLOBAL          |                 vid:1452 |08:05:34|1390   |vidmode:     400x300 32  mem req 1200000
DIAG|GLOBAL          |                 vid:1452 |08:05:34|1390   |vidmode:     480x360 32  mem req 1728000
DIAG|GLOBAL          |                 vid:1452 |08:05:34|1390   |vidmode:     512x384 32  mem req 1966080
DIAG|GLOBAL          |                 vid:1452 |08:05:34|1390   |vidmode:     640x400 32  mem req 2560000
DIAG|GLOBAL          |                 vid:1452 |08:05:34|1390   |vidmode: *   640x480 32  mem req 3072000
DIAG|GLOBAL          |                 vid:1452 |08:05:34|1390   |vidmode: *   720x480 32  mem req 3456000
DIAG|GLOBAL          |                 vid:1452 |08:05:34|1390   |vidmode: *   720x576 32  mem req 4147200
DIAG|GLOBAL          |                 vid:1452 |08:05:34|1390   |vidmode: *   800x600 32  mem req 4800000
DIAG|GLOBAL          |                 vid:1452 |08:05:34|1390   |vidmode: *   848x480 32  mem req 4070400
DIAG|GLOBAL          |                 vid:1452 |08:05:34|1390   |vidmode: *  1024x768 32  mem req 7864320
DIAG|GLOBAL          |                 vid:1564 |08:05:34|1390   |vidmode: 800x600 32
DIAG|GLOBAL          |                 vid:1565 |08:05:34|1390   |vidmode: * Windowed : 800x600 32  mem req 4992000
DIAG|GLOBAL          |                 vid:1582 |08:05:34|1390   |Trying to use a shell screen size of 640 x 480
DIAG|GLOBAL          |                 vid:1649 |08:05:34|1390   |modes: game 640x480 16, shell 640x480 16, full 640x480 16
DIAG|GLOBAL          |                 vid:1358 |08:05:34|1390   |
DIAG|GLOBAL          |                 vid:1368 |08:05:34|1500   |dd driver: nv4_disp.dll : NVIDIA GeForce4 MX Integrated GPU : 0.0.0.0
DIAG|GLOBAL          |                 vid:1376 |08:05:34|1500   |dd device: 4318.496.2160070723.163
DIAG|GLOBAL          |                 vid:2080 |08:05:34|1922   |caps:Gamma TripleBuffer Filter
DIAG|GLOBAL          |                 vid:1819 |08:05:34|1922   |zbuffer depth: 16
DIAG|GLOBAL          |                 vid:1819 |08:05:34|1922   |zbuffer depth: 24
DIAG|GLOBAL          |                 vid:1814 |08:05:34|1922   |zbuffer depth: 24 with 8 bit stencil buffer
DIAG|GLOBAL          |                 vid:2281 |08:05:34|1937   |d3d: can render after a page flip
DIAG|GLOBAL          |                 vid:2283 |08:05:34|1937   |d3d: supports 2 texture stages
DIAG|GLOBAL          |                 vid:2298 |08:05:34|1937   |d3d: supports z biasing
DIAG|GLOBAL          |                 vid:2304 |08:05:34|1937   |d3d: supports agp texturing
DIAG|GLOBAL          |                 vid:2367 |08:05:34|1937   |d3d: max texture size 2048x2048
DIAG|GLOBAL          |                 vid:2374 |08:05:34|1937   |d3d: texture sizes must be powers of 2
DIAG|GLOBAL          |                 vid:2390 |08:05:34|1937   |d3d: supports W buffering
DIAG|GLOBAL          |                 vid:2401 |08:05:34|1937   |d3d: fog caps: vertex = 1, pixel = 1
DIAG|GLOBAL          |                 vid:1794 |08:05:34|1937   |pix format: * 5 5 5 0
DIAG|GLOBAL          |                 vid:1794 |08:05:34|1937   |pix format: * 5 5 5 1
DIAG|GLOBAL          |                 vid:1794 |08:05:34|1937   |pix format: * 4 4 4 4
DIAG|GLOBAL          |                 vid:1794 |08:05:34|1937   |pix format: * 5 6 5 0
DIAG|GLOBAL          |                 vid:1794 |08:05:34|1937   |pix format:   8 8 8 0
DIAG|GLOBAL          |                 vid:1794 |08:05:34|1937   |pix format:   8 8 8 8
DIAG|GLOBAL          |                 vid:731  |08:05:34|1953   |
DIAG|GLOBAL          |                 vid:732  |08:05:34|1953   |640x480 16 : Direct3D HAL : Primary Display Driver
DIAG|GLOBAL          |                 vid:735  |08:05:34|1953   |using a flipable surface triplet
DIAG|GLOBAL          |                 vid:756  |08:05:34|1953   |using 16 bit Z buffer without STENCIL buffer
DIAG|GLOBAL          |                 vid:762  |08:05:34|1953   |opaque pix      5 6 5
DIAG|GLOBAL          |                 vid:765  |08:05:34|1953   |translucent pix 4 4 4 4
DIAG|GLOBAL          |                 vid:768  |08:05:34|1953   |
DIAG|GLOBAL          |                 vid:3261 |08:05:34|1953   |tex mem:   total 131186687, free 119319795
DIAG|GLOBAL          |                 vid:3276 |08:05:34|1953   |frame mem: total 66174976, free 63750144
DIAG|GLOBAL          |                 vid:772  |08:05:34|1953   |
DIAG|GLOBAL          |                 vid:313  |08:05:34|1953   |ddx: does not support gamma settings
DIAG|GLOBAL          |                 vid:313  |08:05:34|1969   |ddx: does not support gamma settings
DIAG|GLOBAL          |                 vid:313  |08:05:34|1969   |ddx: does not support gamma settings
DIAG|Input           |               input:1056 |08:05:34|1984   |Double click time=200 ms, threshold=4,4
DIAG|Input           |               input:1077 |08:05:34|1984   |3 button mouse, Left=0 Right=1
DIAG|Input           |               input:143  |08:05:34|1984   |Keyboard repeat delay=[500] speed=[31]
DIAG|GLOBAL          |              dsutil:120  |08:05:35|2265   |DirectSound 8 System started. Noted capabilities:
DIAG|GLOBAL          |              dsutil:125  |08:05:35|2265   | DSCAPS_CERTIFIED
DIAG|GLOBAL          |              dsutil:125  |08:05:35|2265   | DSCAPS_CONTINUOUSRATE
DIAG|GLOBAL          |              dsutil:125  |08:05:35|2265   | DSCAPS_PRIMARY16BIT
DIAG|GLOBAL          |              dsutil:125  |08:05:35|2265   | DSCAPS_PRIMARY8BIT
DIAG|GLOBAL          |              dsutil:125  |08:05:35|2265   | DSCAPS_PRIMARYMONO
DIAG|GLOBAL          |              dsutil:125  |08:05:35|2265   | DSCAPS_PRIMARYSTEREO
DIAG|GLOBAL          |              dsutil:125  |08:05:35|2265   | DSCAPS_SECONDARY16BIT
DIAG|GLOBAL          |              dsutil:125  |08:05:35|2265   | DSCAPS_SECONDARY8BIT
DIAG|GLOBAL          |              dsutil:125  |08:05:35|2265   | DSCAPS_SECONDARYMONO
DIAG|GLOBAL          |              dsutil:125  |08:05:35|2265   | DSCAPS_SECONDARYSTEREO
DIAG|GLOBAL          |              dsutil:129  |08:05:35|2265   | dwMinSecondarySampleRate = 100
DIAG|GLOBAL          |              dsutil:130  |08:05:35|2265   | dwMaxSecondarySampleRate = 48000
DIAG|GLOBAL          |              dsutil:131  |08:05:35|2265   | dwPrimaryBuffers = 1
DIAG|GLOBAL          |              dsutil:132  |08:05:35|2265   | dwMaxHwMixingAllBuffers = 17
DIAG|GLOBAL          |              dsutil:133  |08:05:35|2265   | dwMaxHwMixingStaticBuffers = 17
DIAG|GLOBAL          |              dsutil:134  |08:05:35|2265   | dwMaxHwMixingStreamingBuffers = 17
DIAG|GLOBAL          |              dsutil:135  |08:05:35|2265   | dwFreeHwMixingAllBuffers = 16
DIAG|GLOBAL          |              dsutil:136  |08:05:35|2265   | dwFreeHwMixingStaticBuffers = 16
DIAG|GLOBAL          |              dsutil:137  |08:05:35|2265   | dwFreeHwMixingStreamingBuffers = 16
DIAG|GLOBAL          |              dsutil:138  |08:05:35|2265   | dwMaxHw3DAllBuffers = 17
DIAG|GLOBAL          |              dsutil:139  |08:05:35|2265   | dwMaxHw3DStaticBuffers = 17
DIAG|GLOBAL          |              dsutil:140  |08:05:35|2265   | dwMaxHw3DStreamingBuffers = 17
DIAG|GLOBAL          |              dsutil:141  |08:05:35|2265   | dwFreeHw3DAllBuffers = 16
DIAG|GLOBAL          |              dsutil:142  |08:05:35|2265   | dwFreeHw3DStaticBuffers = 16
DIAG|GLOBAL          |              dsutil:143  |08:05:35|2265   | dwFreeHw3DStreamingBuffers = 16
DIAG|GLOBAL          |              dsutil:144  |08:05:35|2265   | dwTotalHwMemBytes = 0
DIAG|GLOBAL          |              dsutil:145  |08:05:35|2265   | dwFreeHwMemBytes = 0
DIAG|GLOBAL          |              dsutil:146  |08:05:35|2265   | dwMaxContigFreeHwMemBytes = 0
DIAG|GLOBAL          |              dsutil:147  |08:05:35|2265   | dwUnlockTransferRateHwBuffers = 0
DIAG|GLOBAL          |              dsutil:148  |08:05:35|2265   | dwPlayCpuOverheadSwBuffers = 0
DIAG|GLOBAL          |              dsutil:177  |08:05:35|2265   | -- Max # channels = 16
DIAG|GLOBAL          |              dsutil:178  |08:05:35|2265   | -- Max # 3D channels = 16
DIAG|GLOBAL          |              dsutil:187  |08:05:35|2265   | Audio buffers will be placed in: Hardware
DIAG|GLOBAL          |              dsutil:198  |08:05:35|2265   |-- Prefsfile set audio mem purge at 33554432 bytes
DIAG|GLOBAL          |              dsutil:201  |08:05:35|2265   |Done with audio caps log
DIAG|GLOBAL          |            AudioSys:257  |08:05:35|2265   |Audio: about to get DirectSound ptr
DIAG|GLOBAL          |            AudioSys:277  |08:05:35|2265   |Audio: about to get Primary Buffer
DIAG|GLOBAL          |            AudioSys:292  |08:05:35|2265   |Audio: about to get 3D listener
DIAG|GLOBAL          |            AudioSys:309  |08:05:35|2265   |Audio: we think setup was complete.
DIAG|GLOBAL          |            mcimovie:141  |08:05:35|2406   |Movie opened movies\intro.bik
DIAG|GLOBAL          |            mcimovie:110  |08:05:37|4859   |Movie closed
DIAG|GLOBAL          |            runcodes:153  |08:05:37|4859   |[Main] Entering run code [SHELL]
DIAG|GLOBAL          |                 vid:313  |08:05:40|7797   |ddx: does not support gamma settings
WARN|IControl        |            icontrol:3080 |08:05:51|18859  |INFO: FadeOut: Control [|EscapePanel] not found. Ignoring command
DIAG|GLOBAL          |            runcodes:153  |08:06:36|63359  |[Main] Entering run code [INIT]
DIAG|GLOBAL          |               ifvar:39   |08:06:36|63469  |Var[script.record.name] Ctrl[NewMove] needs to be resolved
DIAG|GLOBAL          |               ifvar:39   |08:06:36|63765  |Var[scrap.supply] Ctrl[Gauge] needs to be resolved
WARN|IControl        |            icontrol:2976 |08:06:36|63765  |Unknown Justification [HCENTRE] for [Count]
DIAG|GLOBAL          |               ifvar:39   |08:06:36|63765  |Var[scrap.supply] Ctrl[Count] needs to be resolved
DIAG|GLOBAL          |        LoadSaveGame:303  |08:06:45|72953  |Loaded from file DMcubes.bzn

DIAG|GLOBAL          |            runcodes:153  |08:06:45|72953  |[View] Entering run code [COCKPIT]
DIAG|GLOBAL          |                 vid:2884 |08:06:45|72984  |zbuff release refcount = 0
DIAG|GLOBAL          |                 vid:2080 |08:06:46|73422  |caps:Gamma TripleBuffer Filter
DIAG|GLOBAL          |                 vid:1819 |08:06:46|73437  |zbuffer depth: 16
DIAG|GLOBAL          |                 vid:1819 |08:06:46|73437  |zbuffer depth: 24
DIAG|GLOBAL          |                 vid:1814 |08:06:46|73437  |zbuffer depth: 24 with 8 bit stencil buffer
DIAG|GLOBAL          |                 vid:2281 |08:06:46|73453  |d3d: can render after a page flip
DIAG|GLOBAL          |                 vid:2283 |08:06:46|73453  |d3d: supports 2 texture stages
DIAG|GLOBAL          |                 vid:2298 |08:06:46|73453  |d3d: supports z biasing
DIAG|GLOBAL          |                 vid:2304 |08:06:46|73453  |d3d: supports agp texturing
DIAG|GLOBAL          |                 vid:2367 |08:06:46|73453  |d3d: max texture size 2048x2048
DIAG|GLOBAL          |                 vid:2374 |08:06:46|73453  |d3d: texture sizes must be powers of 2
DIAG|GLOBAL          |                 vid:2390 |08:06:46|73453  |d3d: supports W buffering
DIAG|GLOBAL          |                 vid:2401 |08:06:46|73453  |d3d: fog caps: vertex = 1, pixel = 1
DIAG|GLOBAL          |                 vid:1794 |08:06:46|73453  |pix format: * 5 5 5 0
DIAG|GLOBAL          |                 vid:1794 |08:06:46|73453  |pix format: * 5 5 5 1
DIAG|GLOBAL          |                 vid:1794 |08:06:46|73453  |pix format: * 4 4 4 4
DIAG|GLOBAL          |                 vid:1794 |08:06:46|73453  |pix format: * 5 6 5 0
DIAG|GLOBAL          |                 vid:1794 |08:06:46|73453  |pix format:   8 8 8 0
DIAG|GLOBAL          |                 vid:1794 |08:06:46|73453  |pix format:   8 8 8 8
DIAG|IControl        |              icroot:191  |08:06:47|74265  |Root window now 1024x768
DIAG|GLOBAL          |                 vid:313  |08:06:47|74265  |ddx: does not support gamma settings
DIAG|GLOBAL          |                 vid:731  |08:06:47|74281  |
DIAG|GLOBAL          |                 vid:732  |08:06:47|74281  |1024x768 16 : Direct3D HAL : Primary Display Driver
DIAG|GLOBAL          |                 vid:735  |08:06:47|74281  |using a flipable surface triplet
DIAG|GLOBAL          |                 vid:756  |08:06:47|74281  |using 16 bit Z buffer without STENCIL buffer
DIAG|GLOBAL          |                 vid:762  |08:06:47|74281  |opaque pix      5 6 5
DIAG|GLOBAL          |                 vid:765  |08:06:47|74281  |translucent pix 4 4 4 4
DIAG|GLOBAL          |                 vid:768  |08:06:47|74281  |
DIAG|GLOBAL          |                 vid:3261 |08:06:47|74281  |tex mem:   total 130351103, free 115748083
DIAG|GLOBAL          |                 vid:3276 |08:06:47|74281  |frame mem: total 65339392, free 60178432
DIAG|GLOBAL          |                 vid:772  |08:06:47|74281  |
DIAG|GLOBAL          |        debug_memory:536  |08:06:47|74281  |Flushing Memory Cache
DIAG|GLOBAL          |            runcodes:153  |08:06:47|74344  |[Main] Entering run code [MISSION]
DIAG|GLOBAL          |            runcodes:153  |08:06:47|74344  |[Mission] Entering run code [RUN]
ERR |Debug           |               debug:765  |08:07:55|142453 |[ E X C E P T I O N ]
ERR |GLOBAL          |              I76win:80   |08:07:55|142453 |Patch 1.3 PublicBeta1 Feb 28 2004 11:57:13
ERR |Debug           |               debug:885  |08:07:55|142453 |Type: ACCESS VIOLATION
ERR |Debug           |               debug:886  |08:07:55|142453 |Info: READING from 00000008h
ERR |Debug           |               debug:410  |08:07:55|142453 |CallStack:
ERR |Debug           |               debug:552  |08:07:55|142469 |0040D8C0 +0000 bzone.exe EXE AttackGroup.obj public: struct AttackerInfo * __thiscall AttackGroup::GetLeft(class GameObject *)
ERR |Debug           |               debug:433  |08:07:55|142469 |Registers:
ERR |Debug           |               debug:434  |08:07:55|142469 |EAX: 03BB8D04h   CS: 0000001Bh  DS: 00000023h
ERR |Debug           |               debug:435  |08:07:55|142469 |EBX: 00000004h  EIP: 0040D8C0h  ES: 00000023h
ERR |Debug           |               debug:436  |08:07:55|142469 |ECX: 00000000h   SS: 00000023h  FS: 00000038h
ERR |Debug           |               debug:437  |08:07:55|142469 |EDX: 03BB8D04h  EBP: 00000000h  GS: 00000000h
ERR |Debug           |               debug:438  |08:07:55|142469 |ESI: 0D93BE80h  ESP: 022CFD4Ch          
ERR |Debug           |               debug:439  |08:07:55|142469 |EDI: FFFFFFFFh                      
ERR |Debug           |               debug:449  |08:07:55|142469 | CF: 00010297h PF:1 AF:1 ZF:1 SF:0 OF:1
DIAG|Main            |            mainproc:158  |08:07:55|142515 |Entering critical shutdown
Title: Full Error Report:
Post by: Zero Angel on March 18, 2004, 03:44:15 PM
QuoteERR |Debug | debug:552 |08:07:55|142469 |0040D8C0 +0000 bzone.exe EXE AttackGroup.obj public: struct AttackerInfo * __thiscall AttackGroup::GetLeft(class GameObject *)
Thats an interesting AV. I got that twice while playing DM maps. I believe both times I was a pilot and in a crouched position after killing an enemy.

EDIT: It doesnt only happen when you're crouched; but it does happen as a pilot.

Funny, I never get this on my rig at home.