Battlezone Universe

Battlezone Universe => Archive Vault => Public 1.3 Beta Archive => Topic started by: Jwk the Hemp Monkey on March 25, 2004, 08:31:04 PM

Title: (Minor Tweak) Turreted vechiles should break apart because..
Post by: Jwk the Hemp Monkey on March 25, 2004, 08:31:04 PM
When you press 'c' to view directly forward again, it snaps forward so blindingly fast that not even biometal should be able to take the G-forces, let alone the piolet inside a turret-mounted cockpit.

How about the speedy at which hitting 'c' returns you to the front is tweaked to be a little more realistic.
Title: (Minor Tweak) Turreted vechiles should break apart because..
Post by: Bull Dog on March 25, 2004, 11:10:11 PM
Good point, but at least it get the job done. Fast.
Title: (Minor Tweak) Turreted vechiles should break apart because..
Post by: Jwk the Hemp Monkey on March 26, 2004, 12:21:51 AM
its not 'fast'...its neigh on insant, i think that this a bit too much.
Title: (Minor Tweak) Turreted vechiles should break apart because..
Post by: aougli on March 26, 2004, 12:39:52 AM
I like it the way it is.
Title: (Minor Tweak) Turreted vechiles should break apart because..
Post by: Tempest Storm on March 26, 2004, 12:58:35 AM
I do as well, with a game like BZ2 there isn't a need for that much realism anyway.
Title: (Minor Tweak) Turreted vechiles should break apart because..
Post by: Jwk the Hemp Monkey on March 26, 2004, 01:00:38 AM
I am shocked and appaulled!  :shock:

There is almost always room for realism, esp with things like this. I am not saying the 'click back to front' should be slow, i am sayingit should notlook almost instant, but just be 'rather sharpish'.
Title: (Minor Tweak) Turreted vechiles should break apart because..
Post by: Avatar on March 26, 2004, 01:03:17 AM
LOL, or keep it fast but red-tint the screen when you do it, as if the pilot were blacking out...

:shock:

Amen on the realism!  There should be enough reality to make it real, enough wimsy to make it fun.

-Av-
Title: (Minor Tweak) Turreted vechiles should break apart because..
Post by: DarkFox on March 26, 2004, 01:05:13 AM
QuoteThere is almost always room for realism
Even when that 'room' consists of another few hours of time from programmers who have been working on this patch for years?

Jesus christ, as if anyone cares that much...
Title: (Minor Tweak) Turreted vechiles should break apart because..
Post by: Jwk the Hemp Monkey on March 26, 2004, 01:06:38 AM
it could take a few hours, or it could take 30 seconds to do and 2 min to test....

hense why this thread is labeled (minor). Also, this would not be the only tiny tweak done in 1.3.
Title: (Minor Tweak) Turreted vechiles should break apart because..
Post by: Avatar on March 26, 2004, 01:18:52 AM
I'd say present the bugs, tweaks, and enhancements in an orderly manner and let Ken and Nathan take a look and decide for themselves.

I do feel, though, that they're pretty tired...

-Av-
Title: (Minor Tweak) Turreted vechiles should break apart because..
Post by: Marksman on March 26, 2004, 02:57:51 AM
Quote from: AvatarLOL, or keep it fast but red-tint the screen when you do it, as if the pilot were blacking out...

(* chuckle *)

... and add the sound of vertebra cracking.  ... and have the screen wobble side to side, vibrating back to vertical.
Title: (Minor Tweak) Turreted vechiles should break apart because..
Post by: technoid on March 26, 2004, 04:22:36 AM
It's ok for me the way it is.  This movement application is also seen in some other FPS games, such as in the Quake series.  Known as "Center View", the movement that springs you back to that view is also instantaneous.  I think it's more of a game thing rather than for realism. It saves yer butt in these types of games where timing is critical/crucial, especially when your low average ping is 250+, like mine, heh.