Battlezone Universe

Battlezone Universe => Archive Vault => Public 1.3 Beta Archive => Topic started by: aougli on April 02, 2004, 03:14:18 PM

Title: Armoury snap to drop off point
Post by: aougli on April 02, 2004, 03:14:18 PM
Does anyone else sometimes find it difficult to point to the correct drop off point for the Armoury?  It seems there is some sort of "snap to" effect which can be a hinderance, resulting in weapons crates being dropped off within or on buildings.

I often build an empty scout and like to drop off a Chain crate so that it will land on the empty or the empty will automatically move onto the crate.  I've often seen this happen in 1.3:

(http://aougli.the-rip.com/screenshots/weapons_crate.jpg)

btw, in the picture, the crate is stationary and was pointed to where the scout is being built.  It is still possible to get it, but it involves trying to get some height and climbing onto the front side of the Rec.
Title: Armoury snap to drop off point
Post by: DarkFox on April 02, 2004, 03:37:14 PM
Have you tried using the armoury drop-off point instead of manually pointing it there?
To use the drop off point, set it as you would a factory, then select the armoury, select your weapon, point away from the terrain (at the sky) and press space.

This usually works fine for me to drop drates on empty scouts, and you can do it when you're not even back at base.
Title: Armoury snap to drop off point
Post by: Dirty Rooster on April 02, 2004, 09:09:00 PM
Augli I have the same problem,
posted about it in private beta forum too.

The cursor is way too keen to snap to buildings, scavs, etc.
resulting in chains going onto the rec.

I just take it carefully now, but it would be great to
have the sensitivity reduced so we can aim a crate at
the ground more easily, just like in 1.2
Title: Armoury snap to drop off point
Post by: technoid on April 02, 2004, 10:21:01 PM
I posted something similar in private beta also, specifically about snapping the armory dropoff nav to itself (the armory).  Unlike the Rec though, where you have a probability of obtaining the crate, you cannot reach the crate when it lands on top of the armory because of its collision box perimeter (unless you demolish it, hehe).
Title: Armoury snap to drop off point
Post by: DarkFox on April 02, 2004, 10:26:14 PM
Demolish it? That's a bit extreme. You can use sonic wave, EMP lockdown, or m-curtains to get your crate out too.
Title: Armoury snap to drop off point
Post by: technoid on April 03, 2004, 12:13:42 AM
Quote from: DarkFoxDemolish it? That's a bit extreme. You can use sonic wave, EMP lockdown, or m-curtains to get your crate out too.
Which is why I "hehe"d.  :D
Title: Armoury snap to drop off point
Post by: AcneVulgaris on April 03, 2004, 07:12:01 PM
Quote from: DarkFoxHave you tried using the armoury drop-off point instead of manually pointing it there?
To use the drop off point, set it as you would a factory, then select the armoury, select your weapon, point away from the terrain (at the sky) and press space.

This usually works fine for me to drop drates on empty scouts, and you can do it when you're not even back at base.

I like that!   I hate perpetually running back to base to drop off chains.