That mission has become super difficult and how comes you can't edit it? as most of the other mission are there that you can edit them ? I mean mission 11 in the editor is not Mission 11 in the game I can't find it anywhere in the editor to edit, is this hardwred into the game now?
It would be nice if you could edit it or at least deploy the recycler, make a base and a few units and then underpoly it so you can make a decent convoy to defend it, It that possible? seeing as you haven't got the the thumper or any such wonder weapon just trying to get through with my sabre and the scout plus the turret seems extremley difficult I simply can't get through, It's OK for the Warrior and the Sentry but then I get at least 6 or seven enemy AI. units come through including a very good lancer :o
got it on 1st try... bomb ur dropship with the satchel.... and after deploying the rec deploy the turret on the pod bay! just feed it with pods whenever theres an attack till u get gts and more turrets
NP
On Thin Ice is the 11th ISDF mission, but The 10th and 11th missions appear to have been switched during development. In other words, isdf10.bzn is the 11th mission you are looking to edit.
Excuse me Phonenix , thats what I do still get the swarm I am playing 1.3 by the way. OH YOU feed it more service pods on the Rec? I might try that (Can't see it making much off a difference) but I will try it
Thanks Tempest Storm I will try it
QuoteI might try that (Can't see it making much off a difference) but I will try it
In single player missions it makes a *massive* difference.
In multiplayer it can be very powerful too, especially if your thugs know how to pick up pods while it's there, without ramming and damaging the turret. It's best as an early defense against scions, since it can't be flarebombed this way.
Sorry Dark Fox but are you really trying to say that 1 turret can take out 7 ships, I don't think so, yeah maybe one or two but no all seven and not unless the turret is already depolyed before the recycler is at the Drop Point , I think you need at least two more turrets there then you can handle the swarm not just one turret
I take your point that the turrets can make a massive difference but not just one turret, you need a few hell if my ship is armed well enough I can take out a turret on my own in a Sabre or Warrior
I lost the AI scout while moving the rec across the ice, so I had only 1 turret and my ship with which to defend the rec and transport. I built more turrets as soon as I could, but for the initial rush 1 turret was enough.
Are you actually destroying the dropship that you crash-landed in? (You don't have to, but it makes it much easier if you're having problems fighting off the scions)
No sorry don't agree unless you send the turret and the Scout to the Drop Point first and even then it would be hard as you still have to deploy the Recycler get the pods out plus scavs and more turrets And yes I destroy the Drop Ship Every time.
Because I tried it although I only sent the turret ahead not the Scout but still got a swarm because my damn recycler doesn't deploy as soon as I tell it it cuts out after I tell it to deploy so have to order it to the Drop Point after it has followed me most of the way.
Anyway you say the intial rush do you mean when you get 2 warriors and 2 Sentries coming in pairs or when you get the 5 Warriors 2 Sentries and a Lancer because the attacks also varies.
Either rush isn't too hard for a highly experienced player. Build the turret pods and it won't die if you do a bit of distracting. Then utilising weapon-switching you can use AT stab, minigun and mortar simultaneously to destroy whatever waves they throw at you.
If you can't do it, just stop playing on HARD mode DVE.
What is that supposed to mean? I never claimed to be a highly experienced player (only really started playing this again recently) not only that I simply don't believe what you are coming out with plus I wasn't playing on HARD mode it was Easy mode and Medium mode I tried it on and tried most of everything you said , sometimes kept my tank sometimes didn't but that's not the piont the turret didn't take out as many ships as you are trying to make out it does.
I ususally go for the Lancer while my wingman goes for whatever and gets destroyed in the process, and I start to crank the pods out but one occasion the turret still hadn't turned up to the point, most of the other times the turret dispite me telling it hasn't deployed on the bay and as for the transport well ususally I tell the scout to defend it but the scout manages to get destroyed somewhere along the line.
Plus I haven't tried it on Hard yet
Anyway I see in another thread there are highly experienced players getting the same thing and getting the same type of problem
Why don't you just turn a cheat on for a minute? If you can't pass it fair you just don't, why stop having fun just because you can't pass one little point?
Na I want to do it to say I did it I am like that , if I turn the cheat on I just feel I didn't learn anything, just cheated and I got through most of BZ2 by myself so since I clocked BZ2 1.2 loads of times I want to clock BZ 1.3 the same way Huscar
Sure then DVE... Call the experienced players who try to help you liars. Refuse to believe that anybody can accomplish anything that you personally can't.
If you keep trying like you have been doing eventually you'll improve enough to do it, and that alone will prove us true.
DVE just get to the nav and deploy your Recy. With two pools you can crank out enough turrets to ring the thing before the first major attack wave shows up. Between them and mortors on the way in the closely packed Scions don't stand a chance.
I've found that failing at an SP mission is a sign that I'm trying to do too much. Don't try to get the third (behind you) pool, or get a GT up, or anything but make turrets. They're all you'll need and you'll have plenty of loose shortly.
I actually thought this 'rush' bit makes the level feel more real. If a well-established Scion Base detected an ISDF Recy moving in they'd throw a pretty good party right off, wouldn't they?
-Av-
I know that feeling DVE, but then you could say destroying your dropship is also cheating.
Here we go Go ahead DF have a go why do you , but as I sad I ain 't only one having problems and I did try out the strategies PF and you came out with before I said " No that can't be right" so don't come having a go at me if I find out that they don't work OK? I do actually take advice and give a suggestion a chance
Yeah Avatar I will take your advice and see if that works your possiby right I do tend to get a litle flustered, I suppose them coming out to get you if you try to set up a base right next to their base is right although I think you woud get more than just the few ships that swarm you though , possiby half the base would come out.
Well yes Huscar I suppose you coud say that :), Still what I can't get is why you would set the base up right next to the Scoin one or even have a drop point there I suppose the Sensors woud be down but I can't understand why I can't just deploy the Recycler nearby, Get some scavs to the back pool, crank out a few units and then move on I thought you could deploy and unploy using the constructor in this 1.3 version?
QuoteGo ahead DF have a go why do you , but as I sad I ain 't only one having problems and I did try out the strategies PF and you came out with before I said " No that can't be right" so don't come having a go at me if I find out that they don't work OK?
I wasn't having a go. You're the one that said you refused to believe what I was saying, simply because you'd tried it and it hadn't worked for you.
I just tried that mission again in 1.3. I managed to get 4 turrets before the first scion attack on my recycler. Try destroying the dropship, setting up your rec as far from the pool as the terrain allows you, then building 2 scavs, one on loose, one on scavenge. Crank turrets and line them up directly in front of your rec. If you still have the scout, recycle it.
Sit the transport on your rec pad where the pods spawn, and tell it to hold position. This will allow you to heal it with pods if it gets attacked.
4 turrets plus your tank easily crushes any enemy attack this mission.
can 1 of the topics be locked? if posted 'my' strategy on how to do it there and now i see DF posted almost the exact same thing i said here... can it be crossed or 1 be locked? its both the exact topic only spread in 2 posts...
DVE, I just had a go at this mission and finished it with minimal problems. I'm far from what you would call a "vet". Don't try to over extend your resources. 2 scavs before first rush, no more, then concentrate on turrets and pods. After the 2nd wave worry about extra scavs and then constructor. It also helps to hit the spacebar when the "condor movie" pops up.
Hit the Spacebar ? Hmmmmmmm OK BZZerker I am gong to have to try this again, You say you set it up as far away from the pool at the drop point DF Ok I will try this
There are two topics because you psoted without searching DVE.
I agree, this one should be locked.
Done.
Please continue at the original post on this topic:
http://www.bzuniverse.com/forum/viewtopic.php?t=1741
-Av-