Battlezone Universe

Battlezone Universe => Archive Vault => Public 1.3 Beta Archive => Topic started by: Fried on April 18, 2004, 09:56:54 AM

Title: AV
Post by: Fried on April 18, 2004, 09:56:54 AM
runcodes:153  |10:43:05|4126328|[View] Entering run code [FACTORY]
DIAG|GLOBAL          |            runcodes:153  |10:43:11|4131797|[View] Entering run code [COCKPIT]
ERR |Debug           |               debug:765  |10:49:27|4508203|[ E X C E P T I O N ]
ERR |GLOBAL          |              I76win:80   |10:49:27|4508203|Patch 1.3 PublicBeta1 Feb 28 2004 11:57:13
ERR |Debug           |               debug:885  |10:49:27|4508203|Type: ACCESS VIOLATION
ERR |Debug           |               debug:886  |10:49:27|4508203|Info: READING from 00000000h
ERR |Debug           |               debug:410  |10:49:27|4508203|CallStack:
ERR |Debug           |               debug:552  |10:49:27|4508219|00402678 +0038 bzone.exe EXE AiPath.obj public: static void __fastcall AiPath::LoadAll(void)
ERR |Debug           |               debug:433  |10:49:27|4508219|Registers:
ERR |Debug           |               debug:434  |10:49:27|4508219|EAX: 00000000h   CS: 0000001Bh  DS: 00000023h
ERR |Debug           |               debug:435  |10:49:27|4508219|EBX: 00000000h  EIP: 00402678h  ES: 00000023h
ERR |Debug           |               debug:436  |10:49:27|4508219|ECX: 022CFD9Ch   SS: 00000023h  FS: 0000003Bh
ERR |Debug           |               debug:437  |10:49:27|4508219|EDX: 00000004h  EBP: 0000AA0Dh  GS: 00000000h
ERR |Debug           |               debug:438  |10:49:27|4508219|ESI: 00429424h  ESP: 022CFD90h          
ERR |Debug           |               debug:439  |10:49:27|4508219|EDI: 24840010h                      
ERR |Debug           |               debug:449  |10:49:27|4508219| CF: 00010206h PF:0 AF:1 ZF:0 SF:0 OF:0
DIAG|Main            |            mainproc:158  |10:49:27|4508234|Entering critical shutdown
Title: AV
Post by: OvermindDL1 on April 19, 2004, 12:46:00 AM
Hmm, the pathpoint class again, seems pretty popular.