Hey guys, my first thread, so if I'm doing something wrong please tell me.
I read somewhere here that in order to change what color you are in the game, you have to edit the DLL file of the type of game you want to change your color for. However, I've looked and I can't figure out for the life of me how to do this. Any help would be appreciated.
Thanks!
You shouldnt be messing with DLLs. Thats for experienced modders.
to change your color simply be in another slot in the player list.
Quote from: FoxBladeYou shouldnt be messing with DLLs. Thats for experienced modders.
to change your color simply be in another slot in the player list.
messing with dlls is tricky stuff, but there is no rule to say that you cant. edit the dlls as you wish
BUT MAKE SURE YOU HAVE A BACK UP OF THAT DLL. once you get the hang of dll its really cool otherwise do as foxblade says.
BTW you can change the color by useing BZme too.
Someones should give him a link to '' new keys '' as well
If your talking about changing a ship's default color I can't help, but if you want to set the building and ship colors in a multiplayer game to the default color, just press control and ~ then type "game.teamcolors 0" (no parenthesis,) you can also type 1 through 3 where the 0 is but I think they all give you the same color. :mrgreen:
If there's a way of changing the color without going into the DLL's, I'll do it in a heartbeat. Just wasn't really sure if there *was* another way.
Any info would be appreciated...
As far as I know, thats the only way to do it in stock assets.
Of course, future MODs may have the ability to select team colors. ;)
Zjourny disables it for some reason.
dont forget you need c++ 6.0 (Im pretty sure 6) to edit DLLs.
If you are using 1.3 and you want a little variety in team colors, there's a setting in Gameprefs.ini found in addon\config:
// Teamcolors for MP games. 0 means off, 1 is team colors on,
// individual teams, 2 is team colors on, teamplay colors (teams 1-5
// the same, 6-10 the same). Use -1 for default (BZ2 1.0-1.2 behavior,
// which is 0 in SP, 1 or 2 in MP). Invalid values treated as -1
TeamplayColors = -1
// If this is true, the Free For All (i.e. non-teamplay) colors will
// be scrambled by each session's server so that there's a little more
// variety in their use. If false, the 1.0-1.2 teamcolor list is used.
ScrambleTeamplayColors = true
Does this work for 1.2? I am *sick and tired* of being bloody pink when i am T2. (no i dont have pIII optimisation on...)
Toggling Bumpmapping may also work switching between light & dark defaults of red/blue. Has worked for me.
> Does this work for 1.2? I am *sick and tired* of being bloody pink when i am T2. (no i dont have pIII optimisation on...)
That spelling is *far* too good to be hemp. ;)
Stating i dislike pink is different from saying 'pink is crap and anyone who likes it must die'.
pink is crap and anyone who likes it must die
ROFL!
lol!
TV, careful you don't get your post edited to 'I don't like pink personally, but anyone else is welcome to without my objections'. ;)
:lol: Dark has a point! :p
Nah :P He was just being sarcastic.
*re-clicks safty*