Battlezone Universe

Battlezone Universe => Archive Vault => Public 1.3 Beta Archive => Topic started by: APCs r evil on May 13, 2004, 04:04:05 AM

Title: (Minor Bug)Shadowers won't lock onto extractors
Post by: APCs r evil on May 13, 2004, 04:04:05 AM
Sometimes shadowers lock onto pools and sometimes they don't, is this a bug?
Title: (Minor Bug)Shadowers won't lock onto extractors
Post by: Tempest Storm on May 13, 2004, 05:30:07 AM
They are not supposed to. But them sometimes locking on is probably an effect of a unit that can be locked on nearby when the shad. is fired.
Title: (Minor Bug)Shadowers won't lock onto extractors
Post by: Jwk the Hemp Monkey on May 13, 2004, 07:28:55 AM
Are you talking about freshly deployed or upgraded scavengers?
Title: (Minor Bug)Shadowers won't lock onto extractors
Post by: DarkFox on May 13, 2004, 09:33:09 AM
Shadowers lock on to the centre of the target's bounding box. Since a good portion of the extractor goes underground, the centre of the extractor that the shadower tries to lock on to is often blocked by the edges of the pool. Get closer to it, or get above it, and you'll be able to lock on.

In short, imagine that the extractor is *IN* the pool for the sake of locking shadowers on to it, you have to be at a position in which you can see inside the pool to lock on.


I think it's a major balance concern of 1.3, but it's one of many. It's best not to allow shadowers to lock on to extractors at all, lest the missile scout become too useful.
Title: (Minor Bug)Shadowers won't lock onto extractors
Post by: APCs r evil on May 13, 2004, 07:13:48 PM
Normal extractors, and it does this even when there aren't any other ships or buildings nearby.
Title: (Minor Bug)Shadowers won't lock onto extractors
Post by: APCs r evil on May 13, 2004, 07:16:10 PM
Quote from: DarkFoxI think it's a major balance concern of 1.3, but it's one of many. It's best not to allow shadowers to lock on to extractors at all, lest the missile scout become too useful.

But how do you explain Shadowers (which lock onto a unit's image signature) not being able to lock onto that bigass image?
Title: (Minor Bug)Shadowers won't lock onto extractors
Post by: Zero Angel on May 13, 2004, 07:19:12 PM
Missile scouts kill scavs much faster then chaingun scouts do, but it takes almost forever for them to lock on to extractors, so its not very unbalanced IMO.

Of course, DF is nitpicky about balance, and I agree with him on this one, but shads being able to lock on to extractors doesnt seem to be a major unbalanced thing that can wreck games, maybe moderate or minor, but now i'm being nitpicky.
Title: (Minor Bug)Shadowers won't lock onto extractors
Post by: APCs r evil on May 13, 2004, 07:27:55 PM
I just did what DF said about getting to where you can see the pool under the extractor and it locked on just fine, but it didn't take too long ZA about a second and it was locked on. :mrgreen:
Title: (Minor Bug)Shadowers won't lock onto extractors
Post by: N.Fuser on May 13, 2004, 10:40:47 PM
I have a custom which lockes on just fine on extractors. As fast as it would do an any ship.
Title: (Minor Bug)Shadowers won't lock onto extractors
Post by: APCs r evil on May 14, 2004, 01:10:27 AM
While we're on the subject of Shadowers, how hard would it be to come up with a new sound for when missiles lock-on instead of that godawful beeping noise that they have now?
Title: (Minor Bug)Shadowers won't lock onto extractors
Post by: DarkFox on May 14, 2004, 01:11:16 AM
I'd say it's a major balance problem. The shadower does nearly as much damage/second as the chaingun, but the big problem is it's *huge* range for the early-mid game, and the massive ammo capacity. It worries me somewhat more than most of the other balance issues in 1.3, actually.
Title: (Minor Bug)Shadowers won't lock onto extractors
Post by: Angstromicus on May 14, 2004, 01:16:58 AM
Perhaps extractors should be modeled completely differently, so that they're "flat". Then you can get by with not being able to lock on very well.
Title: (Minor Bug)Shadowers won't lock onto extractors
Post by: Jwk the Hemp Monkey on May 14, 2004, 02:01:28 AM
My solution would be to make them lockable...but have their image signiture relativly low (not for upgraded ones though).

One could say they had special anti-missile-locking hulls to compensate for the missile scout being so good.
Title: (Minor Bug)Shadowers won't lock onto extractors
Post by: DarkFox on May 14, 2004, 02:41:51 AM
I always imagined image missiles mistook them for terrain, since they're stationary and linked to the geometry of the map.