I don't know if that having the Recycler rotate on the player axis is indeed a bug but. Nothing else does so why sould it?
Bull Dog
I don't think it is a bug. The construction rig code was too complicated to leave the same ability for the construction rig. Maybe Ken could figure it out, but he is so burnt out from working on 1.3 that I don't think we will see very many more fixes from him any time soon, if ever.
Can someone explain this bug to me cuz it makes no sense what you are talking about. Are you saying that when the rec deploys it first spins around :?
He is saying that you can rotate the recycler before deploying it using the old method, when you can't do the same thing for buildings built by the construction rig. Unlike the construction rig, you don't have to press ~ to rotate the recycler, even though you can. With the recycler, both methods work.
well being able to rotate the recyclear that way keep from that annoying nav beacon menu bug from popping up, but then again, that early in the game you probably don't have any nav beacons for the menu.
Well that is why I had a question mark after the words minor bug. i didn't know for sure but it can also be rotated the new way.
Being that deploying the rec is a one-time deal (if and/or until gamedesign changes), then yeah, this is minor. Have it both ways (world or player axes). :)
I wish both worked for the construction rig too, but unfortunately it would have been too much work getting the construction rig to behave the same way.
This behavior will stay the same unless someone demonstrates a gamebreaking bug with it.
-- GSH
Use the key, Luke!
I personally have no problem with this behavior, I think GSH fixed it the best way he could and its totally un-annoying. Is THAT a word? Heh...
Speaking of the recyclear, is it possible anymore to deploy the recyclear on "red" terrain (last tried the bug in 1.1, worked, eventually caused an AV).
Yes it is still possible Total Oblivion Omnis. The AV associated with the bug has been fixed by Ken, but the exploit of transforming the terrain is still there. In human vs. human strat, there aren't any real advantages to exploiting this bug since human players can get around the transformed terrain. It also takes time to use this bug which slows the offensive user down.
Changing the title to minor question
I wonder how it would fool AI? There's only so much you can do with that bug, it doesn't work well on steep terrain unless you somehow acquired sonic wave.
It doesn't really fool ai, it just forces them to take a longer route. For example, on MPI Chill, I was able to eliminate the two front ramps leading to the human base, so the ai would only take the small side passage. This worked quite well at slowing the ai down, but this was done before the ai would switch plans even without the recycler being deployed. If I said tricked in the previous post, that was bad wording on my part.
While we're still on the subject of AI, do the ai just stand there in their base stupified, not making anything (Maybe scouts and scavengers), if they're aware of your presence?
Quote from: Total Oblivion OmnisWhile we're still on the subject of AI, do the ai just stand there in their base stupified, not making anything (Maybe scouts and scavengers), if they're aware of your presence?
If they have any defensive/siege plans in place.
Quote from: technoidQuote from: Total Oblivion OmnisWhile we're still on the subject of AI, do the ai just stand there in their base stupified, not making anything (Maybe scouts and scavengers), if they're aware of your presence?
If they have any defensive/siege plans in place.
This problem stuck out like a sore thumb. I'd place a scout behind the enemy base (editor duh), and too far for the scout to engage. The enemy would not engage. Also, another crazy problem. When I played as scion, and I destroyed one of my own units, the enemy would stop attacking, and would show no signs of development in forces.
Quote from: Total Oblivion OmnisWhen I played as scion, and I destroyed one of my own units, the enemy would stop attacking, and would show no signs of development in forces.
Really? I never noticed this, are you talking about 1.3? BTW way back in 1.0 I noticed that the enemy would either stop building altogether or start overbuilding tanks when I made a Jammer at Alien Dunes, but I don't know if this still happens in 1.2 since by then I had realized that a Jammer is useless, especially against AI.
It's amazing how things can get off topic....................................................................................................
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.............................................................................Sigh
it's just a way to get
*spoiler alert*
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CURRENCY!!!
Edit: Oh and, that post was worth 25 points. And, OMG!! THE POST IS ALL MESSED UP! *edits*
Well lets not exploit it Computer Whiz may not like it.
That is why there are maximum point values per post, and why admins can say "You spammed too much, lets dock you 1000 points" :p
O
Things are more complicated than I thought
Heh, very much so. My posts stay quite short unless they contain useful information, plus since I do not buy anything, eh, just horde em, no other use for me... Mabye pay people off or something...
Quote from: OvermindDL1... Mabye pay people off or something...
Mauhahaahahahahahaha
I can see it now..........................Here's 20000 points to change WHZ's title and regestered user #454 and regestered user #100 .