Battlezone Universe

Battlezone Universe => Archive Vault => Public 1.3 Beta Archive => Topic started by: Jwk the Hemp Monkey on June 22, 2004, 05:00:52 PM

Title: (minor bug) Pilot death animation
Post by: Jwk the Hemp Monkey on June 22, 2004, 05:00:52 PM
Is it possaible to make the Pilot Death Animation a little less of a '' falling over '' and more of a  ''  exploding with lots of chunks '' like it was in BZI?
Title: (minor bug) Pilot death animation
Post by: Commando on June 22, 2004, 05:24:34 PM
I know what you mean, it is also a little funny that the pilot stops falling while the animation is playing.  During the animation, the pilot just hovers in the air.
Title: (minor bug) Pilot death animation
Post by: Jwk the Hemp Monkey on June 22, 2004, 05:58:12 PM
Also, in 1.3 pilot deaths dont cause lag...so....we might as well....at least *try* to make it look good.

If we could get a possiabilty of a blood splatter on the windscreen as well, that would be ace. Oh dear i am evil.
Title: (minor bug) Pilot death animation
Post by: Tempest Storm on June 22, 2004, 07:55:45 PM
Hehe, I'm working on it for FLS. Next time I see you on MSN Hemp I'll give you a demonstration. :)

(Its nothing overly exciting, but its a good remake of the infantry death from Dark Reign II)
Title: (minor bug) Pilot death animation
Post by: sabrebattletank on June 23, 2004, 12:54:13 AM
I forget what that death lookes like, I would love to have it look like Rise of Nations.
Title: (minor bug) Pilot death animation
Post by: stinky on June 25, 2004, 01:21:34 PM
HAHA, i love that screwy pilot death animation. Especially when you kill a pilot with something like a Shockrocket!!! He spins around, sideways or upside down, then he falls in that direction, LMAO at that, seeing pilots falling upwards into the sky.
Title: (minor bug) Pilot death animation
Post by: Angstromicus on June 25, 2004, 02:12:01 PM
Pilot death animation can be extremely annoying. No matter how hard you hit the dead pilot, it stops all attacks, and that could become an issue when you are charging up a super weapon, and a vehicle jumps in the way of the blast, gets vaporized (pulse shell class), then the pilot gets killed, and is still there falling over, taking its time, then boom! A huge supwer weapon blast, mysteriously stopped by one almighty pilot.
Title: (minor bug) Pilot death animation
Post by: Jwk the Hemp Monkey on June 25, 2004, 07:01:47 PM
i think what total was..er...trying to say...is that the piolet death animation, or 'corpse' so to speak, should disapear instantly. That is to say that it piolets should be blasted into tiny little bits that cannot interfear with the weapons the split second they die. And i agree.

When a pilot dies it should instantly explode, my reasoning being that since biometal tanks explode, why shouldnt the pilot's suit...which is made of biometal, do the same?

ooo, nasty!

Anyhow, it woudl be great if someone could replace the current animatino with a superfast death animation, one that doesnt leave a corpse that blows up a second later. The 'graphics' can all be done using the odf for the explosions + slap a few new textures in, but  the animation the bit that has to be gotten rid of first.
Title: (minor bug) Pilot death animation
Post by: Angstromicus on June 25, 2004, 09:27:33 PM
Yea, that's what I meant to say.
Title: (minor bug) Pilot death animation
Post by: Angstromicus on June 25, 2004, 09:30:22 PM
I'm thinking about a death animation where the pilot's armor suit decintagrates, showing a bloody coarpse spewing blood and decentigrating rapidly, like the isdf pilot that shows up on a mission fail screen, except that the pilot's death animation isn't acutally solid. If it has to be solid, perhaps it should last about a quarter of a second.
Title: (minor bug) Pilot death animation
Post by: BZZERKER on June 25, 2004, 10:25:58 PM
That time delay thing happens to anything that has a death animie. You can still shoot a cons or walker after they have been "removed" from actively participating on the battlefield.
Title: (minor bug) Pilot death animation
Post by: Jwk the Hemp Monkey on June 25, 2004, 10:26:45 PM
Less than that! instant explosion of guts and biometal bits!. Now if only there was a 'wind screen' fucntion if you ram a piolet head on 8D
Title: (minor bug) Pilot death animation
Post by: CmptrWz on June 25, 2004, 10:33:27 PM
At least with Constructors and such it is BLATENTLY OBVIOUS that they are there, and they usually FALL. Pilots have a tendancy to NOT fall.
Title: (minor bug) Pilot death animation
Post by: Angstromicus on June 25, 2004, 11:12:20 PM
Probably has to do with the class, not the animation.
Title: (minor bug) Pilot death animation
Post by: Tempest Storm on June 26, 2004, 12:25:13 AM
I think I've gotten instant death to work, but I've used it for a certain project that involves Satelite Mode so its hard to tell...I'll test it in FPS mode and see if it does.
Title: (minor bug) Pilot death animation
Post by: Jwk the Hemp Monkey on June 26, 2004, 10:33:29 AM
For constructors/Attilas/Maulers/Constructors/etc having a death animation even after they have been black-lined is a good thing.

For pilots it is not. Pilots should insta-die.
Title: Re: (minor bug) Pilot death animation
Post by: APCs r evil on June 26, 2004, 12:24:45 PM
Quote from: Jwk the Hemp MonkeyIs it possaible to make the Pilot Death Animation a little less of a '' falling over '' and more of a  ''  exploding with lots of chunks '' like it was in BZI?

But what about when a pilot gets sniped? One little tiny bullet to the head isn't going to make a pilot explode.
Title: (minor bug) Pilot death animation
Post by: PhoeniX-FlamE on June 26, 2004, 12:40:40 PM
sniped pilot and dead pilot is difrent animation anyways...
Title: (minor bug) Pilot death animation
Post by: APCs r evil on June 26, 2004, 01:35:10 PM
Oh ya, but the pilot still falls slow and everything when it gets sniped.
Title: (minor bug) Pilot death animation
Post by: Jwk the Hemp Monkey on June 26, 2004, 02:41:51 PM
And? I have no problems with keeping that animation in. The situtaional conditions in which a pilot is sniped and the one in which a pilot dies from explosions and ramming are different. For the explosions/large weapons/ramming it should be insta-death. For sniping it should remain what it is currently.

The issue now is if someone can make the edited animation. something that happens in 0.1 seconds.

The partical affects should happen so that even with partical on 'low' it is still clear that the pilot
Title: (minor bug) Pilot death animation
Post by: Avatar on June 26, 2004, 03:00:29 PM
Actually...

BZ1 took place entirely in our Solar System, and except for Venus the missions took place mostly in vacuum (or like Mars, at very low atmospheric pressures).  

Therefore...

ANY puncturing of your biometal spacesuit resulted in you popping like a balloon.

BZ2 takes place mostly on worlds with some sort of atmosphere, making for a whole different finale for fragile little pilots...

-Av-
Title: (minor bug) Pilot death animation
Post by: technoid on June 26, 2004, 03:05:38 PM
It's still funny seeing the pilot turn into giant bouncing red Italian meatballs.  Something tasty about it.  :D
Title: (minor bug) Pilot death animation
Post by: Jwk the Hemp Monkey on June 26, 2004, 03:14:42 PM
nice point avatar, but that still doesnt detract from the opinon that the game would be better if pilots insta-died. A full blast assault mag shot into the face shouldnt result in you kneeling over in mid-air and dying whilst clucthing your crotch.
Title: (minor bug) Pilot death animation
Post by: technoid on June 26, 2004, 03:19:06 PM
The same thing applies to Maulers.  They keel over, but turrets and GT's are still shooting at it for 1-2 seconds, lol, whilst they are getting pummeled themselves by another Mauler.
Title: (minor bug) Pilot death animation
Post by: Jwk the Hemp Monkey on June 26, 2004, 03:30:50 PM
We are talking about tiny tiny pilots that can be killed by one At-stab shot, or the lightest sprinkling of mingun...or even just the hull of a ship going at a fair speed.

not a giant horse of death aka mauler, which is a pinicle of scion technology involving some of the best hardened armour that the scions can muster.

This is about pilots dying from really big weapons and not insta-dying. this topic is *not* about other walkers etc, as i have already stated.

SO,...*now* the problem is finding someone who can fix the pilot animation so it happens instantly, so that the ODF for pilot death explosions can be edited and result in something worthwhile.
Title: (minor bug) Pilot death animation
Post by: Angstromicus on June 26, 2004, 03:49:59 PM
Still seems strange that a walking classed unit doesn't melt away in seconds when it loses all of its armor in 6 or fewer seconds from falling in lava, resin, liquid hydrogen, etc.

Speaking about animations, in 1.0, the death of buildings had animations too, and they were quite fun to watch, esp when a gun spire went out :D.

When a human goes in a vacumm, s/he doesn't explode, but simply gets puffy and dies from lack of oxygen, internal damage from escaping air, radiation, heat, and cold. Shouldn't a pilot be vaporized before the fully charged assault mag hits it? It seems strange that a pilot's armor would be able to get even close to that kind of heat from a plasma blast.
Title: (minor bug) Pilot death animation
Post by: technoid on June 26, 2004, 04:08:43 PM
It doesn't matter if it's a giant assault unit or a pilot... the model is what is hindering ordnance from going through, because the model is still there as its cycling through to the end of the animation.  Hopefully TS has figured out the insta-death he was talking about.  It might be possible to reference to another ODF of the end animation seqence with zero/low collision and/or detection parameters.
Title: (minor bug) Pilot death animation
Post by: Jwk the Hemp Monkey on June 26, 2004, 04:34:24 PM
TEchnoid, your not reading carefully enough. I understand that the mauler animation blocks shots just like a pilot does.

I am saying that, as i said before,

QuoteFor constructors/Attilas/Maulers/Constructors/etc having a death animation even after they have been black-lined is a good thing.

For pilots it is not. Pilots should insta-die.

Which means, we change the*pilot* animation, this topic is *not* about maulers attilas constructors or other types of walkers. It is specifically about pilot class, even though they just happen to be walkers.

*sigh*

SO,...*now* the problem is finding someone who can fix the pilot animation so it happens instantly, so that the ODF for pilot death explosions can be edited and result in something worthwhile.

Edit :
just noticed this
Quote...zero/low collision and/or detection parameters....

We do however want a lil bit of a 'bump' as you make another road kill :twisted:
Title: (minor bug) Pilot death animation
Post by: technoid on June 26, 2004, 05:50:54 PM
Yes, I understand the subject matter.  The animation sequence is basically coming from the same pilot ODF that the other animation sequences are at, including standing still, running, walking.  Thus I believe that interaction (all on or all off) is applied to all the animated meshes.  In this case, they are all solid and you can bump into them, whether still, walking, running, dying, etc.  If you can split the dying animation sequence to another ODF where the interaction collision is turned off, then that might do the trick.  Yes, true, we'll still want a little bit of some flesh and biometal bits hindering collision to give some reality.  But, if you really want pilots to die instantly so as they don't hinder/block shots, then the easiest thing to do is not to have the end animation at all.  Hmm, turning them into a "sprite" class might be another possibility.  Let's wait for TS.  Hope this helps some more.  :D
Title: (minor bug) Pilot death animation
Post by: Jwk the Hemp Monkey on June 26, 2004, 06:49:05 PM
I guess we were both mist understanding one another. Lets have a flame war and then have people come to your 'defence' as the page spirals off topic into the dark dark recesses of utter stupidity. So that one side is revealed to be totally in the wrong, but no-one can tell which side it is.

With reguards to the 'bump' animation, as long as the ramming vechile feels a 'bump' then its ok. I am hoping that removing the animation all together will work. Making the 'pilot death' purely graphical is the intention. It would be nice if we can keep it for a sniped pilot, but doesnt matter if we cant.
Title: (minor bug) Pilot death animation
Post by: BZZERKER on June 26, 2004, 08:25:26 PM
Just to put things into perspective. Below is a copy/paste of the AnimationSet from ispilo_bazooka_death01.xsi
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        18; 4; 0.040862, -0.595024, -0.802634, -0.007388;;,
        19; 4; 0.040603, -0.516421, -0.855362, -0.004054;;,
        20; 4; 0.038302, -0.448453, -0.892984, -0.001371;;,
        21; 4; 0.033759, -0.381460, -0.923768, 0.000886;;,
        22; 4; 0.027067, -0.296953, -0.954504, 0.003002;;,
        23; 4; -0.026191, 0.186036, 0.982175, -0.005987;;,
        24; 4; -0.024662, 0.072106, 0.997051, -0.009015;;,
        25; 4; 0.022991, 0.024120, -0.999376, 0.011676;;,
        26; 4; 0.021708, 0.089752, -0.995633, 0.013753;;,
        27; 4; 0.021111, 0.120424, -0.992383, 0.015109;;,
        28; 4; 0.021607, 0.098658, -0.994769, 0.015292;;,
        29; 4; 0.023042, 0.020154, -0.999434, 0.013964;;,
        30; 4; -0.024690, 0.094470, 0.995156, -0.011378;;,
        31; 4; -0.025759, 0.203449, 0.978709, -0.008539;;,
        32; 4; 0.025860, -0.263053, -0.964411, 0.006782;;;
     }
  }
  Animation anim-obj3_2_2 {
     {frm-obj3_2_2}
     SI_AnimationKey {
        0;
        32;
        1; 4; 0.713823, -0.018221, -0.700086, -0.001971;;,
        2; 4; 0.713823, -0.018221, -0.700086, -0.001969;;,
        3; 4; 0.713823, -0.018220, -0.700086, -0.001969;;,
        4; 4; 0.713823, -0.018219, -0.700086, -0.001969;;,
        5; 4; 0.713823, -0.018220, -0.700086, -0.001969;;,
        6; 4; 0.713823, -0.018220, -0.700086, -0.001969;;,
        7; 4; 0.713823, -0.018220, -0.700086, -0.001969;;,
        8; 4; 0.713823, -0.018220, -0.700086, -0.001969;;,
        9; 4; 0.713823, -0.018220, -0.700086, -0.001969;;,
        10; 4; 0.713823, -0.018220, -0.700086, -0.001969;;,
        11; 4; 0.713823, -0.018220, -0.700086, -0.001969;;,
        12; 4; 0.713823, -0.018220, -0.700086, -0.001970;;,
        13; 4; 0.713823, -0.018220, -0.700086, -0.001970;;,
        14; 4; 0.713823, -0.018220, -0.700086, -0.001970;;,
        15; 4; 0.713823, -0.018220, -0.700086, -0.001970;;,
        16; 4; 0.713823, -0.018220, -0.700086, -0.001970;;,
        17; 4; 0.713823, -0.018220, -0.700086, -0.001970;;,
        18; 4; 0.713823, -0.018220, -0.700087, -0.001970;;,
        19; 4; 0.713823, -0.018220, -0.700087, -0.001969;;,
        20; 4; 0.713823, -0.018220, -0.700086, -0.001969;;,
        21; 4; 0.713823, -0.018220, -0.700086, -0.001969;;,
        22; 4; 0.713823, -0.018220, -0.700086, -0.001970;;,
        23; 4; 0.713823, -0.018220, -0.700087, -0.001969;;,
        24; 4; 0.713823, -0.018220, -0.700086, -0.001969;;,
        25; 4; 0.713823, -0.018220, -0.700086, -0.001970;;,
        26; 4; 0.713823, -0.018220, -0.700086, -0.001969;;,
        27; 4; 0.713823, -0.018220, -0.700086, -0.001969;;,
        28; 4; 0.713823, -0.018220, -0.700086, -0.001970;;,
        29; 4; 0.713823, -0.018220, -0.700087, -0.001970;;,
        30; 4; 0.713823, -0.018220, -0.700086, -0.001969;;,
        31; 4; 0.713823, -0.018220, -0.700086, -0.001970;;,
        32; 4; 0.713823, -0.018220, -0.700086, -0.001969;;;
     }
  }
  Animation anim-rarm {
     {frm-rarm}
     SI_AnimationKey {
        0;
        31;
        1; 4; 0.369635, -0.042959, 0.242251, 0.896013;;,
        2; 4; 0.364111, -0.051215, 0.260234, 0.892792;;,
        3; 4; 0.340085, -0.081625, 0.302610, 0.886627;;,
        4; 4; 0.280610, -0.143012, 0.349330, 0.882482;;,
        5; 4; 0.155536, -0.241717, 0.365941, 0.885138;;,
        6; 4; 0.123893, -0.291623, 0.369664, 0.873473;;,
        7; 4; 0.180043, -0.287179, 0.380176, 0.860569;;,
        8; 4; 0.228820, -0.280675, 0.387455, 0.847787;;,
        9; 4; 0.281786, -0.268551, 0.394987, 0.832143;;,
        10; 4; 0.334105, -0.253327, 0.401844, 0.814077;;,
        11; 4; 0.419405, -0.217291, 0.418748, 0.775586;;,
        12; 4; 0.526700, -0.162922, 0.440826, 0.708319;;,
        13; 4; 0.569940, -0.143804, 0.448711, 0.673162;;,
        14; 4; 0.545624, -0.169389, 0.444111, 0.690194;;,
        15; 4; 0.561825, -0.168983, 0.450396, 0.673009;;,
        16; 4; 0.583561, -0.163766, 0.458138, 0.650189;;,
        17; 4; 0.598620, -0.161128, 0.462504, 0.633862;;,
        18; 4; 0.605404, -0.161391, 0.463156, 0.626838;;,
        19; 4; 0.612682, -0.158680, 0.463214, 0.620383;;,
        20; 4; 0.618002, -0.156443, 0.461591, 0.616873;;,
        21; 4; 0.620998, -0.154492, 0.458110, 0.616951;;,
        22; 4; 0.625296, -0.149612, 0.453831, 0.616976;;,
        23; 4; 0.626987, -0.148792, 0.454957, 0.614624;;,
        24; 4; 0.626636, -0.149340, 0.455398, 0.614522;;,
        25; 4; 0.626391, -0.149701, 0.455688, 0.614470;;,
        26; 4; 0.624139, -0.151459, 0.455323, 0.616598;;,
        27; 4; 0.624113, -0.151495, 0.455351, 0.616593;;,
        28; 4; 0.626312, -0.149815, 0.455782, 0.614453;;,
        29; 4; 0.626481, -0.149570, 0.455582, 0.614488;;,
        31; 4; 0.627052, -0.148680, 0.454862, 0.614655;;,
        32; 4; 0.625296, -0.149612, 0.453831, 0.616976;;;
     }
  }
  Animation anim-jnt11_2_2 {
     {frm-jnt11_2_2}
     SI_AnimationKey {
        0;
        32;
        1; 4; 0.680595, 0.000000, -0.000000, 0.732659;;,
        2; 4; 0.703786, -0.000000, 0.000000, 0.710413;;,
        3; 4; 0.769827, -0.000000, 0.000000, 0.638252;;,
        4; 4; 0.871739, -0.000000, -0.000000, 0.489970;;,
        5; 4; 0.984682, 0.000000, -0.000000, 0.174359;;,
        6; 4; 1.000000, -0.000000, -0.000000, 0.000000;;,
        7; 4; 1.000000, -0.000000, -0.000000, 0.000000;;,
        8; 4; 1.000000, -0.000000, 0.000000, -0.000000;;,
        9; 4; 0.999977, -0.000000, -0.000000, 0.006768;;,
        10; 4; 0.999977, -0.000000, -0.000000, 0.006760;;,
        11; 4; 0.996305, -0.000000, -0.000000, 0.085881;;,
        12; 4; 0.972642, 0.000000, 0.000000, 0.232308;;,
        13; 4; 0.974025, 0.000000, 0.000000, 0.226442;;,
        14; 4; 0.998874, 0.000000, 0.000000, 0.047435;;,
        15; 4; 0.999977, 0.000000, -0.000000, 0.006768;;,
        16; 4; 0.999977, -0.000000, 0.000000, 0.006760;;,
        17; 4; 0.999977, -0.000000, 0.000000, 0.006760;;,
        18; 4; 1.000000, -0.000000, 0.000000, -0.000000;;,
        19; 4; 0.999977, -0.000000, 0.000000, 0.006760;;,
        20; 4; 0.999977, 0.000000, -0.000000, 0.006768;;,
        21; 4; 1.000000, -0.000000, 0.000000, -0.000000;;,
        22; 4; 1.000000, 0.000000, 0.000000, -0.000000;;,
        23; 4; 0.999977, -0.000000, 0.000000, 0.006784;;,
        24; 4; 0.999977, -0.000000, 0.000000, 0.006768;;,
        25; 4; 0.999977, 0.000000, 0.000000, 0.006760;;,
        26; 4; 1.000000, 0.000000, -0.000000, -0.000000;;,
        27; 4; 1.000000, -0.000000, 0.000000, -0.000000;;,
        28; 4; 0.999977, -0.000000, -0.000000, 0.006768;;,
        29; 4; 0.999977, -0.000000, -0.000000, 0.006760;;,
        30; 4; 0.999977, 0.000000, -0.000000, 0.006792;;,
        31; 4; 0.999977, 0.000000, 0.000000, 0.006768;;,
        32; 4; 1.000000, 0.000000, 0.000000, -0.000000;;;
     }
  }
  Animation anim-jnt15_1_2 {
     {frm-jnt15_1_2}
     SI_AnimationKey {
        0;
        32;
        1; 4; 0.524144, 0.066033, -0.830900, 0.174691;;,
        2; 4; 0.505131, 0.092317, -0.835024, 0.197624;;,
        3; 4; 0.453006, 0.155661, -0.837304, 0.263587;;,
        4; 4; 0.371442, 0.233652, -0.818793, 0.370157;;,
        5; 4; 0.257675, 0.315330, -0.743994, 0.529758;;,
        6; 4; 0.190677, 0.416531, -0.674336, 0.579150;;,
        7; 4; 0.163019, 0.458722, -0.650288, 0.583202;;,
        8; 4; 0.159847, 0.448609, -0.641108, 0.601813;;,
        9; 4; 0.164526, 0.418936, -0.623757, 0.639023;;,
        10; 4; 0.152108, 0.403417, -0.572447, 0.697439;;,
        11; 4; 0.137402, 0.406785, -0.515551, 0.741522;;,
        12; 4; 0.164195, 0.424537, -0.487122, 0.745332;;,
        13; 4; 0.157836, 0.460947, -0.398802, 0.776900;;,
        14; 4; 0.107643, 0.511107, -0.247906, 0.815920;;,
        15; 4; 0.153285, 0.531660, -0.213060, 0.805262;;,
        16; 4; 0.212472, 0.536665, -0.216125, 0.787487;;,
        17; 4; 0.249947, 0.534615, -0.223375, 0.775769;;,
        18; 4; 0.246367, 0.536732, -0.215216, 0.777756;;,
        19; 4; 0.215434, 0.543169, -0.195261, 0.787673;;,
        20; 4; 0.173719, 0.551299, -0.166435, 0.798868;;,
        21; 4; 0.121736, 0.559618, -0.129075, 0.809536;;,
        22; 4; 0.065258, 0.565437, -0.090310, 0.817231;;,
        23; 4; 0.075600, 0.564383, -0.098804, 0.816085;;,
        24; 4; 0.081919, 0.563847, -0.103061, 0.815318;;,
        25; 4; 0.086174, 0.563467, -0.105931, 0.814775;;,
        26; 4; 0.086608, 0.563716, -0.104713, 0.814714;;,
        27; 4; 0.087038, 0.563677, -0.105004, 0.814657;;,
        28; 4; 0.087573, 0.563338, -0.106878, 0.814591;;,
        29; 4; 0.084613, 0.563608, -0.104877, 0.814977;;,
        30; 4; 0.080146, 0.564001, -0.101870, 0.815538;;,
        31; 4; 0.074265, 0.564493, -0.097900, 0.816240;;,
        32; 4; 0.065258, 0.565437, -0.090310, 0.817231;;;
     }
  }
  Animation anim-jnt15_2_2 {
     {frm-jnt15_2_2}
     SI_AnimationKey {
        0;
        32;
        1; 4; 0.763418, 0.000000, 0.000000, 0.645905;;,
        2; 4; 0.763418, 0.000000, 0.000000, 0.645905;;,
        3; 4; 0.763417, -0.000000, -0.000000, 0.645905;;,
        4; 4; 0.763417, 0.000000, 0.000000, 0.645905;;,
        5; 4; 0.763418, 0.000000, 0.000000, 0.645905;;,
        6; 4; 0.876162, -0.000000, -0.000000, 0.482017;;,
        7; 4; 0.925718, -0.000000, 0.000000, 0.378214;;,
        8; 4; 0.906711, -0.000000, 0.000000, 0.421753;;,
        9; 4; 0.850022, -0.000000, -0.000000, 0.526747;;,
        10; 4; 0.792665, -0.000000, -0.000000, 0.609657;;,
        11; 4; 0.763418, 0.000000, 0.000000, 0.645904;;,
        12; 4; 0.763418, -0.000000, -0.000000, 0.645905;;,
        13; 4; 0.763418, 0.000000, 0.000000, 0.645905;;,
        14; 4; 0.763418, -0.000000, -0.000000, 0.645904;;,
        15; 4; 0.738248, -0.000000, -0.000000, 0.674530;;,
        16; 4; 0.712852, 0.000000, -0.000000, 0.701315;;,
        17; 4; 0.697880, 0.000000, 0.000000, 0.716215;;,
        18; 4; 0.693579, 0.000000, -0.000000, 0.720380;;,
        19; 4; 0.697990, 0.000000, -0.000000, 0.716108;;,
        20; 4; 0.708990, 0.000000, 0.000000, 0.705219;;,
        21; 4; 0.728710, -0.000000, -0.000000, 0.684822;;,
        22; 4; 0.757756, 0.000000, 0.000000, 0.652538;;,
        23; 4; 0.752984, -0.000000, -0.000000, 0.658039;;,
        24; 4; 0.749531, -0.000000, -0.000000, 0.661969;;,
        25; 4; 0.747249, -0.000000, -0.000000, 0.664545;;,
        26; 4; 0.746061, -0.000000, -0.000000, 0.665878;;,
        27; 4; 0.745834, -0.000000, 0.000000, 0.666132;;,
        28; 4; 0.746507, -0.000000, -0.000000, 0.665378;;,
        29; 4; 0.748081, 0.000000, -0.000000, 0.663607;;,
        30; 4; 0.750495, -0.000000, -0.000000, 0.660876;;,
        31; 4; 0.753721, 0.000000, -0.000000, 0.657195;;,
        32; 4; 0.757756, -0.000000, -0.000000, 0.652538;;;
     }
  }
  Animation anim-larm {
     {frm-larm}
     SI_AnimationKey {
        0;
        32;
        1; 4; 0.269689, 0.115828, -0.490050, 0.820794;;,
        2; 4; 0.309266, 0.042821, -0.501475, 0.806873;;,
        3; 4; 0.427058, -0.151209, -0.497681, 0.739642;;,
        4; 4; 0.607234, -0.404198, -0.396383, 0.557468;;,
        5; 4; 0.723984, -0.562081, -0.232840, 0.325112;;,
        6; 4; 0.747091, -0.586651, -0.200447, 0.239825;;,
        7; 4; 0.757431, -0.562836, -0.236228, 0.231754;;,
        8; 4; 0.780292, -0.533948, -0.246129, 0.213222;;,
        9; 4; 0.807652, -0.504152, -0.238661, 0.191231;;,
        10; 4; 0.837552, -0.467670, -0.222749, 0.173708;;,
        11; 4; 0.867022, -0.419065, -0.205915, 0.173942;;,
        12; 4; 0.889076, -0.353678, -0.200107, 0.210745;;,
        13; 4; 0.884613, -0.266342, -0.215681, 0.316233;;,
        14; 4; 0.864192, -0.178243, -0.221900, 0.414924;;,
        15; 4; 0.875104, -0.117151, -0.210072, 0.419927;;,
        16; 4; 0.881202, -0.065340, -0.204109, 0.421371;;,
        17; 4; 0.886549, -0.027073, -0.200869, 0.415871;;,
        18; 4; 0.890265, -0.000628, -0.198797, 0.409765;;,
        19; 4; 0.898570, 0.014000, -0.198218, 0.391261;;,
        20; 4; 0.897145, -0.003617, -0.201391, 0.393140;;,
        21; 4; 0.824954, -0.098400, -0.225176, 0.508984;;,
        22; 4; 0.757068, -0.115524, -0.250622, 0.592191;;,
        23; 4; 0.802177, -0.104569, -0.236335, 0.538260;;,
        24; 4; 0.848127, -0.083427, -0.222675, 0.473429;;,
        25; 4; 0.840059, -0.081477, -0.223866, 0.487388;;,
        26; 4; 0.829770, -0.081175, -0.225839, 0.503874;;,
        27; 4; 0.812230, -0.082770, -0.229807, 0.529736;;,
        28; 4; 0.757597, -0.096025, -0.244923, 0.597360;;,
        29; 4; 0.759479, -0.097372, -0.244989, 0.594719;;,
        30; 4; 0.757290, -0.097266, -0.245897, 0.597148;;,
        31; 4; 0.759139, -0.099103, -0.246324, 0.594315;;,
        32; 4; 0.758843, -0.100332, -0.247278, 0.594091;;;
     }
  }
  Animation anim-jnt13_2_2 {
     {frm-jnt13_2_2}
     SI_AnimationKey {
        0;
        32;
        1; 4; 0.602711, -0.000000, -0.000000, 0.797960;;,
        2; 4; 0.559229, 0.000000, 0.000000, 0.829013;;,
        3; 4; 0.456453, -0.000000, 0.000000, 0.889747;;,
        4; 4; 0.369137, -0.000000, 0.000000, 0.929375;;,
        5; 4; 0.410514, 0.000000, 0.000000, 0.911854;;,
        6; 4; 0.539563, -0.000000, 0.000000, 0.841945;;,
        7; 4; 0.630800, -0.000000, 0.000000, 0.775946;;,
        8; 4; 0.672898, -0.000000, -0.000000, 0.739735;;,
        9; 4; 0.707845, -0.000000, 0.000000, 0.706367;;,
        10; 4; 0.746654, -0.000000, 0.000000, 0.665213;;,
        11; 4; 0.801624, -0.000000, -0.000000, 0.597828;;,
        12; 4; 0.879046, 0.000000, 0.000000, 0.476737;;,
        13; 4; 0.972830, 0.000000, -0.000000, 0.231522;;,
        14; 4; 0.999977, 0.000000, 0.000000, 0.006776;;,
        15; 4; 1.000000, -0.000000, -0.000000, -0.000000;;,
        16; 4; 1.000000, 0.000000, 0.000000, -0.000000;;,
        17; 4; 0.999977, 0.000000, -0.000000, 0.006784;;,
        18; 4; 0.999977, -0.000000, -0.000000, 0.006760;;,
        19; 4; 0.999977, -0.000000, 0.000000, 0.006776;;,
        20; 4; 1.000000, -0.000000, 0.000000, -0.000000;;,
        21; 4; 1.000000, 0.000000, -0.000000, 0.000000;;,
        22; 4; 0.999977, -0.000000, 0.000000, 0.006760;;,
        23; 4; 1.000000, -0.000000, -0.000000, -0.000000;;,
        24; 4; 1.000000, 0.000000, 0.000000, -0.000000;;,
        25; 4; 1.000000, -0.000000, -0.000000, -0.000000;;,
        26; 4; 0.999977, 0.000000, 0.000000, 0.006760;;,
        27; 4; 0.999977, 0.000000, -0.000000, 0.006768;;,
        28; 4; 1.000000, -0.000000, -0.000000, 0.000000;;,
        29; 4; 0.999977, 0.000000, -0.000000, 0.006768;;,
        30; 4; 1.000000, -0.000000, -0.000000, -0.000000;;,
        31; 4; 0.999977, 0.000000, -0.000000, 0.006784;;,
        32; 4; 0.999977, -0.000000, 0.000000, 0.006792;;;
     }
  }
  Animation anim-eff13_2 {
     {frm-eff13_2}
     SI_AnimationKey {
        0;
        32;
        1; 4; 0.454211, -0.423478, -0.013057, -0.783702;;,
        2; 4; 0.437604, -0.450033, 0.004817, -0.778428;;,
        3; 4; 0.424023, -0.508811, 0.065904, -0.746306;;,
        4; 4; 0.493765, -0.541451, 0.211393, -0.646792;;,
        5; 4; 0.618552, -0.476431, 0.404151, -0.476518;;,
        6; 4; 0.681479, -0.393350, 0.503134, -0.357376;;,
        7; 4; 0.711730, -0.345569, 0.530194, -0.304824;;,
        8; 4; 0.742374, -0.309196, 0.529303, -0.270401;;,
        9; 4; 0.779199, -0.267006, 0.519906, -0.226396;;,
        10; 4; 0.820970, -0.219948, 0.499358, -0.168146;;,
        11; 4; 0.864615, -0.168716, 0.465434, -0.085709;;,
        12; 4; 0.900039, -0.119461, 0.418361, 0.025134;;,
        13; 4; 0.910275, -0.071872, 0.365767, 0.180134;;,
        14; 4; 0.899684, -0.056718, 0.311876, 0.300142;;,
        15; 4; 0.913290, -0.085471, 0.262252, 0.299700;;,
        16; 4; 0.928139, -0.111263, 0.226351, 0.273757;;,
        17; 4; 0.944033, -0.127890, 0.205881, 0.223739;;,
        18; 4; 0.957287, -0.133189, 0.198614, 0.162528;;,
        19; 4; 0.965479, -0.128102, 0.200858, 0.105336;;,
        20; 4; 0.970625, -0.093111, 0.220679, 0.022765;;,
        21; 4; 0.938083, 0.006534, 0.277360, -0.207433;;,
        22; 4; 0.862602, 0.042805, 0.297883, -0.406633;;,
        23; 4; 0.902139, 0.034803, 0.283227, -0.323598;;,
        24; 4; 0.933896, 0.016816, 0.266250, -0.238048;;,
        25; 4; 0.931566, 0.011953, 0.267246, -0.246213;;,
        26; 4; 0.925263, 0.007538, 0.269196, -0.267143;;,
        27; 4; 0.915265, 0.006796, 0.273187, -0.295995;;,
        28; 4; 0.881569, 0.015485, 0.290087, -0.372083;;,
        29; 4; 0.878149, 0.016572, 0.290333, -0.379851;;,
        30; 4; 0.876169, 0.020645, 0.290497, -0.384074;;,
        31; 4; 0.870498, 0.023780, 0.290826, -0.396342;;,
        32; 4; 0.864991, 0.028811, 0.291080, -0.407717;;;
     }
  }
  Animation anim-jnt17_1_2 {
     {frm-jnt17_1_2}
     SI_AnimationKey {
        0;
        31;
        1; 4; 0.750762, 0.323461, 0.380903, 0.432021;;,
        3; 4; 0.751092, 0.323072, 0.380273, 0.432294;;,
        4; 4; 0.751780, 0.322260, 0.378952, 0.432863;;,
        5; 4; 0.753056, 0.320742, 0.376489, 0.433920;;,
        6; 4; 0.755091, 0.318296, 0.372519, 0.435609;;,
        7; 4; 0.758036, 0.314689, 0.366674, 0.438066;;,
        8; 4; 0.762023, 0.309681, 0.358574, 0.441411;;,
        9; 4; 0.767145, 0.303017, 0.347823, 0.445745;;,
        10; 4; 0.773449, 0.294430, 0.334008, 0.451139;;,
        11; 4; 0.780922, 0.283623, 0.316691, 0.457630;;,
        12; 4; 0.789468, 0.270286, 0.295412, 0.465207;;,
        13; 4; 0.798893, 0.254078, 0.269688, 0.473797;;,
        14; 4; 0.820812, 0.316541, 0.330914, 0.341417;;,
        15; 4; 0.772312, 0.442328, 0.427818, 0.157643;;,
        16; 4; 0.687389, 0.556968, 0.465487, 0.024608;;,
        17; 4; 0.641723, 0.602046, 0.474760, -0.018302;;,
        18; 4; 0.639745, 0.594590, 0.486953, -0.008071;;,
        19; 4; 0.663876, 0.573188, 0.480272, 0.007976;;,
        20; 4; 0.759503, 0.502844, 0.411685, 0.028613;;,
        21; 4; 0.920816, 0.091205, 0.095428, 0.366977;;,
        22; 4; 0.885134, -0.034332, -0.085073, 0.456203;;,
        23; 4; 0.911917, 0.008256, -0.007005, 0.410231;;,
        24; 4; 0.937100, 0.099110, 0.119802, 0.312521;;,
        25; 4; 0.936565, 0.107022, 0.127780, 0.308325;;,
        26; 4; 0.935944, 0.108624, 0.129094, 0.309102;;,
        27; 4; 0.934460, 0.097763, 0.116467, 0.321967;;,
        28; 4; 0.919869, 0.040546, 0.038845, 0.388185;;,
        29; 4; 0.919266, 0.035436, 0.032555, 0.390685;;,
        30; 4; 0.918241, 0.027755, 0.023043, 0.394375;;,
        31; 4; 0.916687, 0.017744, 0.010524, 0.399072;;,
        32; 4; 0.914421, 0.005570, -0.004929, 0.404695;;;
     }
  }
  Animation anim-jnt17_2_2 {
     {frm-jnt17_2_2}
     SI_AnimationKey {
        0;
        32;
        1; 4; 0.750996, -0.000000, -0.000000, 0.660307;;,
        2; 4; 0.750996, 0.000000, 0.000000, 0.660307;;,
        3; 4; 0.750996, 0.000001, 0.000000, 0.660306;;,
        4; 4; 0.750996, 0.000000, -0.000000, 0.660307;;,
        5; 4; 0.750996, 0.000000, 0.000000, 0.660307;;,
        6; 4; 0.750996, 0.000001, -0.000001, 0.660307;;,
        7; 4; 0.750995, 0.000000, -0.000000, 0.660308;;,
        8; 4; 0.750995, -0.000000, -0.000000, 0.660307;;,
        9; 4; 0.750996, 0.000000, -0.000000, 0.660307;;,
        10; 4; 0.750995, -0.000000, -0.000000, 0.660308;;,
        11; 4; 0.750996, 0.000000, -0.000000, 0.660307;;,
        12; 4; 0.750996, -0.000000, -0.000000, 0.660307;;,
        13; 4; 0.750996, 0.000000, -0.000000, 0.660307;;,
        14; 4; 0.618024, 0.000000, 0.000000, 0.786159;;,
        15; 4; 0.506481, -0.000000, -0.000000, 0.862251;;,
        16; 4; 0.513872, -0.000000, -0.000000, 0.857867;;,
        17; 4; 0.600789, -0.000000, 0.000000, 0.799408;;,
        18; 4; 0.707661, 0.000000, -0.000000, 0.706552;;,
        19; 4; 0.745382, -0.000000, 0.000000, 0.666637;;,
        20; 4; 0.640931, 0.000000, -0.000000, 0.767598;;,
        21; 4; 0.608123, -0.000000, -0.000000, 0.793843;;,
        22; 4; 0.685205, -0.000000, -0.000000, 0.728350;;,
        23; 4; 0.637933, 0.000000, -0.000000, 0.770092;;,
        24; 4; 0.566492, 0.000000, -0.000000, 0.824067;;,
        25; 4; 0.579608, -0.000000, -0.000000, 0.814895;;,
        26; 4; 0.598638, 0.000000, -0.000000, 0.801020;;,
        27; 4; 0.623214, -0.000000, -0.000000, 0.782051;;,
        28; 4; 0.674656, 0.000000, -0.000000, 0.738132;;,
        29; 4; 0.674531, -0.000000, -0.000000, 0.738247;;,
        30; 4; 0.674276, 0.000000, -0.000000, 0.738480;;,
        31; 4; 0.674037, -0.000000, -0.000000, 0.738698;;,
        32; 4; 0.673893, -0.000000, -0.000000, 0.738829;;;
     }
  }
  Animation anim-chn7_2 {
     {frm-chn7_2}
     SI_AnimationKey {
        0;
        21;
        1; 4; 0.707107, 0.000000, -0.707107, -0.000000;;,
        2; 4; 0.707107, -0.000000, -0.707107, 0.000000;;,
        3; 4; 0.707107, 0.000000, -0.707107, -0.000000;;,
        4; 4; 0.707107, 0.000000, -0.707107, -0.000000;;,
        10; 4; 0.707107, -0.000000, -0.707107, 0.000000;;,
        11; 4; 0.707107, -0.000000, -0.707107, 0.000000;;,
        12; 4; 0.707107, 0.000000, -0.707107, -0.000000;;,
        15; 4; 0.707107, 0.000000, -0.707107, -0.000000;;,
        16; 4; 0.707107, 0.000000, -0.707107, -0.000000;;,
        17; 4; 0.707107, 0.000000, -0.707107, -0.000000;;,
        18; 4; 0.707107, -0.000002, -0.707106, 0.000002;;,
        19; 4; 0.707092, -0.000006, -0.707121, -0.000006;;,
        20; 4; 0.707107, 0.000000, -0.707107, -0.000000;;,
        21; 4; 0.707107, 0.000000, -0.707107, -0.000000;;,
        22; 4; 0.707107, -0.000000, -0.707107, 0.000000;;,
        25; 4; 0.707107, 0.000000, -0.707107, -0.000000;;,
        26; 4; 0.707107, -0.000000, -0.707107, 0.000000;;,
        28; 4; 0.707107, -0.000000, -0.707107, 0.000000;;,
        29; 4; 0.707107, -0.000000, -0.707107, 0.000000;;,
        30; 4; 0.707107, -0.000000, -0.707107, 0.000000;;,
        32; 4; 0.707107, -0.000000, -0.707107, 0.000000;;;
     }
  }
  Animation anim-jnt7_1_2 {
     {frm-jnt7_1_2}
     SI_AnimationKey {
        0;
        32;
        1; 4; 0.605805, 0.028001, -0.155160, 0.779834;;,
        2; 4; 0.603574, 0.028398, -0.155083, 0.781563;;,
        3; 4; 0.597027, 0.029461, -0.154865, 0.786580;;,
        4; 4; 0.586521, 0.030962, -0.154525, 0.794453;;,
        5; 4; 0.572415, 0.032667, -0.154088, 0.804693;;,
        6; 4; 0.554927, 0.034369, -0.153582, 0.816877;;,
        7; 4; 0.534098, 0.035894, -0.153036, 0.830681;;,
        8; 4; 0.509794, 0.037099, -0.152480, 0.845863;;,
        9; 4; 0.481731, 0.037869, -0.151942, 0.862215;;,
        10; 4; 0.449492, 0.038102, -0.151447, 0.879528;;,
        11; 4; 0.412539, 0.037712, -0.151016, 0.897543;;,
        12; 4; 0.370220, 0.036618, -0.150665, 0.915913;;,
        13; 4; 0.321769, 0.034746, -0.150400, 0.934151;;,
        14; 4; 0.266309, 0.032024, -0.150222, 0.951571;;,
        15; 4; 0.202875, 0.028384, -0.150123, 0.967212;;,
        16; 4; 0.128842, 0.024153, -0.150014, 0.979955;;,
        17; 4; 0.045294, 0.018982, -0.149938, 0.987475;;,
        18; 4; 0.043158, -0.011806, 0.149999, -0.987673;;,
        19; 4; 0.135397, -0.002216, 0.150088, -0.979355;;,
        20; 4; 0.234630, 0.009140, 0.149955, -0.960405;;,
        21; 4; 0.341473, 0.021919, 0.149481, -0.927670;;,
        22; 4; 0.454882, 0.035680, 0.148644, -0.877333;;,
        23; 4; 0.425671, 0.035292, 0.148191, -0.891963;;,
        24; 4; 0.403235, 0.035125, 0.147859, -0.902389;;,
        25; 4; 0.390719, 0.034632, 0.147753, -0.907914;;,
        26; 4; 0.386237, 0.034028, 0.147786, -0.909847;;,
        27; 4; 0.385397, 0.033915, 0.147793, -0.910207;;,
        28; 4; 0.387984, 0.034263, 0.147774, -0.909097;;,
        29; 4; 0.393764, 0.035043, 0.147730, -0.906586;;,
        30; 4; 0.402488, 0.036225, 0.147660, -0.902711;;,
        31; 4; 0.413891, 0.037777, 0.147563, -0.897492;;,
        32; 4; 0.427694, 0.039667, 0.147435, -0.890936;;;
     }
  }
  Animation anim-jnt7_2_2 {
     {frm-jnt7_2_2}
     SI_AnimationKey {
        0;
        32;
        1; 4; 0.964562, -0.000000, -0.000000, -0.263858;;,
        2; 4; 0.963223, -0.000000, -0.000000, -0.268703;;,
        3; 4; 0.959336, -0.000000, -0.000000, -0.282267;;,
        4; 4; 0.953094, 0.000000, -0.000000, -0.302673;;,
        5; 4; 0.944690, 0.000000, -0.000000, -0.327966;;,
        6; 4; 0.934310, 0.000000, -0.000000, -0.356463;;,
        7; 4; 0.922138, -0.000000, -0.000000, -0.386862;;,
        8; 4; 0.908347, -0.000000, -0.000000, -0.418217;;,
        9; 4; 0.893099, -0.000000, -0.000000, -0.449861;;,
        10; 4; 0.876536, 0.000000, -0.000000, -0.48*stupid*;;,
        11; 4; 0.858778, -0.000000, -0.000000, -0.512348;;,
        12; 4; 0.839914, -0.000000, 0.000000, -0.542720;;,
        13; 4; 0.819993, 0.000000, -0.000000, -0.572373;;,
        14; 4; 0.799019, 0.000000, 0.000000, -0.601305;;,
        15; 4; 0.776938, -0.000000, 0.000000, -0.629577;;,
        16; 4; 0.752880, 0.000000, -0.000000, -0.658158;;,
        17; 4; 0.729827, 0.000000, -0.000000, -0.683632;;,
        18; 4; 0.713481, -0.000000, 0.000000, -0.700674;;,
        19; 4; 0.704845, 0.000000, -0.000000, -0.709361;;,
        20; 4; 0.698651, 0.000000, 0.000000, -0.715462;;,
        21; 4; 0.691475, 0.000000, 0.000000, -0.722400;;,
        22; 4; 0.680249, 0.000000, 0.000000, -0.732981;;,
        23; 4; 0.708316, 0.000000, 0.000000, -0.705895;;,
        24; 4; 0.728301, 0.000000, 0.000000, -0.685258;;,
        25; 4; 0.736587, 0.000000, 0.000000, -0.676343;;,
        26; 4; 0.737235, 0.000000, -0.000000, -0.675637;;,
        27; 4; 0.737356, 0.000000, 0.000000, -0.675505;;,
        28; 4; 0.736984, -0.000000, -0.000000, -0.675910;;,
        29; 4; 0.736152, 0.000000, -0.000000, -0.676816;;,
        30; 4; 0.734894, 0.000000, 0.000000, -0.678182;;,
        31; 4; 0.733244, 0.000000, 0.000000, -0.679966;;,
        32; 4; 0.731238, -0.000000, 0.000000, -0.682122;;;
     }
  }
  Animation anim-jnt8_1_2 {
     {frm-jnt8_1_2}
     SI_AnimationKey {
        0;
        32;
        1; 4; 0.036988, -0.084501, 0.003139, -0.995732;;,
        2; 4; 0.037131, -0.084473, 0.003150, -0.995729;;,
        3; 4; 0.037377, -0.084389, 0.003168, -0.995727;;,
        4; 4; 0.037212, -0.084255, 0.003149, -0.995744;;,
        5; 4; 0.036039, -0.084064, 0.003042, -0.995804;;,
        6; 4; 0.033380, -0.083799, 0.002809, -0.995920;;,
        7; 4; 0.028961, -0.083432, 0.002426, -0.996090;;,
        8; 4; 0.022733, -0.082926, 0.001892, -0.996295;;,
        9; 4; 0.014872, -0.082238, 0.001227, -0.996501;;,
        10; 4; 0.005765, -0.081330, 0.000470, -0.996670;;,
        11; 4; 0.004015, 0.080178, 0.000323, 0.996772;;,
        12; 4; 0.013744, 0.078779, 0.001086, 0.996797;;,
        13; 4; 0.022600, 0.077158, 0.001749, 0.996761;;,
        14; 4; 0.029727, 0.075373, 0.002248, 0.996710;;,
        15; 4; 0.034294, 0.073504, 0.002529, 0.996702;;,
        16; 4; 0.038902, 0.071301, 0.002783, 0.996692;;,
        17; 4; 0.048342, 0.068600, 0.003338, 0.996467;;,
        18; 4; 0.064681, 0.065672, 0.004265, 0.995734;;,
        19; 4; 0.086967, 0.062743, 0.005488, 0.994218;;,
        20; 4; 0.111037, 0.059933, 0.006709, 0.991985;;,
        21; 4; 0.134307, 0.057411, 0.007794, 0.989245;;,
        22; 4; 0.154784, 0.055357, 0.008687, 0.986358;;,
        23; 4; 0.192891, 0.052551, 0.010346, 0.979757;;,
        24; 4; 0.222074, 0.050133, 0.011434, 0.973673;;,
        25; 4; 0.239382, 0.048379, 0.011944, 0.969646;;,
        26; 4; 0.247912, 0.047252, 0.012107, 0.967554;;,
        27; 4; 0.253089, 0.046555, 0.012194, 0.966245;;,
        28; 4; 0.254686, 0.046335, 0.012218, 0.965836;;,
        29; 4; 0.254187, 0.046395, 0.012209, 0.965965;;,
        30; 4; 0.253442, 0.046486, 0.012194, 0.966156;;,
        31; 4; 0.252490, 0.046608, 0.012177, 0.966400;;,
        32; 4; 0.251368, 0.046758, 0.012158, 0.966685;;;
     }
  }
  Animation anim-chn1_2 {
     {frm-chn1_2}
     SI_AnimationKey {
        0;
        21;
        1; 4; 0.707107, 0.000000, -0.707107, -0.000000;;,
        2; 4; 0.707107, -0.000000, -0.707107, 0.000000;;,
        3; 4; 0.707107, 0.000000, -0.707107, -0.000000;;,
        4; 4; 0.707107, 0.000000, -0.707107, -0.000000;;,
        10; 4; 0.707107, -0.000000, -0.707107, 0.000000;;,
        11; 4; 0.707107, -0.000000, -0.707107, 0.000000;;,
        12; 4; 0.707107, 0.000000, -0.707107, -0.000000;;,
        15; 4; 0.707107, 0.000000, -0.707107, -0.000000;;,
        16; 4; 0.707107, 0.000000, -0.707107, -0.000000;;,
        17; 4; 0.707107, 0.000000, -0.707107, -0.000000;;,
        18; 4; 0.707107, -0.000002, -0.707106, 0.000002;;,
        19; 4; 0.707092, -0.000006, -0.707121, -0.000006;;,
        20; 4; 0.707107, 0.000000, -0.707107, -0.000000;;,
        21; 4; 0.707107, 0.000000, -0.707107, -0.000000;;,
        22; 4; 0.707107, -0.000000, -0.707107, 0.000000;;,
        25; 4; 0.707107, 0.000000, -0.707107, -0.000000;;,
        26; 4; 0.707107, -0.000000, -0.707107, 0.000000;;,
        28; 4; 0.707107, -0.000000, -0.707107, 0.000000;;,
        29; 4; 0.707107, -0.000000, -0.707107, 0.000000;;,
        30; 4; 0.707107, -0.000000, -0.707107, 0.000000;;,
        32; 4; 0.707107, -0.000000, -0.707107, 0.000000;;;
     }
  }
  Animation anim-jnt1_1_2 {
     {frm-jnt1_1_2}
     SI_AnimationKey {
        0;
        32;
        1; 4; 0.732294, 0.071175, -0.215450, 0.642075;;,
        2; 4; 0.726902, 0.073433, -0.214847, 0.648122;;,
        3; 4; 0.642655, 0.100033, -0.204230, 0.731627;;,
        4; 4; 0.590069, 0.115036, -0.196696, 0.774530;;,
        5; 4; 0.543686, 0.126717, -0.189830, 0.807659;;,
        6; 4; 0.500555, 0.135394, -0.183799, 0.835064;;,
        7; 4; 0.459091, 0.140744, -0.179021, 0.858707;;,
        8; 4; 0.411838, 0.144339, -0.174648, 0.882640;;,
        9; 4; 0.353136, 0.147867, -0.169755, 0.908082;;,
        10; 4; 0.285727, 0.150947, -0.164865, 0.931877;;,
        11; 4; 0.212744, 0.153181, -0.160533, 0.951580;;,
        12; 4; 0.137366, 0.154176, -0.157310, 0.965719;;,
        13; 4; 0.062205, 0.153592, -0.155653, 0.973813;;,
        14; 4; -0.011267, 0.151183, -0.155839, 0.976080;;,
        15; 4; 0.082854, -0.146781, 0.157927, -0.972959;;,
        16; 4; 0.153170, -0.140237, 0.161819, -0.964721;;,
        17; 4; 0.222663, -0.131289, 0.167375, -0.951404;;,
        18; 4; 0.260267, -0.114087, 0.178064, -0.942093;;,
        19; 4; 0.253159, -0.083973, 0.192948, -0.944262;;,
        20; 4; 0.234208, -0.045287, 0.204721, -0.949308;;,
        21; 4; 0.247362, -0.007563, 0.209304, -0.946016;;,
        22; 4; 0.340764, 0.017053, 0.209406, -0.916372;;,
        23; 4; 0.330727, 0.013123, 0.209449, -0.920097;;,
        24; 4; 0.318767, 0.011443, 0.209394, -0.924343;;,
        25; 4; 0.304578, 0.011956, 0.209284, -0.929134;;,
        26; 4; 0.287814, 0.014612, 0.209094, -0.934467;;,
        27; 4; 0.268030, 0.019378, 0.208738, -0.940326;;,
        28; 4; 0.244569, 0.026260, 0.208065, -0.946681;;,
        29; 4; 0.216322, 0.035347, 0.206843, -0.953505;;,
        30; 4; 0.181144, 0.046914, 0.204705, -0.960772;;,
        31; 4; 0.133828, 0.061799, 0.200939, -0.968449;;,
        32; 4; 0.049594, 0.084517, 0.192777, -0.976337;;;
     }
  }
  Animation anim-jnt1_2_2 {
     {frm-jnt1_2_2}
     SI_AnimationKey {
        0;
        32;
        1; 4; 1.000000, 0.000000, -0.000000, 0.000000;;,
        2; 4; 0.999816, 0.000000, 0.000000, -0.019189;;,
        3; 4; 0.969723, 0.000000, -0.000000, -0.244208;;,
        4; 4; 0.928676, -0.000000, 0.000000, -0.370891;;,
        5; 4; 0.883896, 0.000000, -0.000000, -0.467684;;,
        6; 4; 0.842419, 0.000000, -0.000000, -0.538823;;,
        7; 4; 0.811517, 0.000000, -0.000000, -0.584328;;,
        8; 4; 0.787615, 0.000000, 0.000000, -0.616168;;,
        9; 4; 0.763718, -0.000000, 0.000000, -0.645550;;,
        10; 4; 0.742541, -0.000000, 0.000000, -0.669800;;,
        11; 4; 0.726220, -0.000000, -0.000000, -0.687462;;,
        12; 4; 0.715809, 0.000000, -0.000000, -0.698296;;,
        13; 4; 0.710976, 0.000000, -0.000000, -0.703216;;,
        14; 4; 0.710028, 0.000000, -0.000000, -0.704173;;,
        15; 4; 0.710286, 0.000000, -0.000000, -0.703913;;,
        16; 4; 0.708676, -0.000000, 0.000000, -0.705534;;,
        17; 4; 0.702450, 0.000000, 0.000000, -0.711733;;,
        18; 4; 0.700517, 0.000000, 0.000000, -0.713636;;,
        19; 4; 0.718415, 0.000000, -0.000000, -0.695615;;,
        20; 4; 0.755480, 0.000000, 0.000000, -0.655172;;,
        21; 4; 0.788204, 0.000000, -0.000000, -0.615414;;,
        22; 4; 0.779116, 0.000000, 0.000000, -0.626880;;,
        23; 4; 0.784476, 0.000000, 0.000000, -0.620159;;,
        24; 4; 0.794789, 0.000000, -0.000000, -0.606886;;,
        25; 4; 0.809505, 0.000000, -0.000000, -0.587113;;,
        26; 4; 0.828069, 0.000000, 0.000000, -0.560626;;,
        27; 4; 0.849941, 0.000000, 0.000000, -0.526879;;,
        28; 4; 0.874614, 0.000000, -0.000000, -0.484820;;,
        29; 4; 0.901634, 0.000000, 0.000000, -0.432499;;,
        30; 4; 0.930612, 0.000000, 0.000000, -0.366007;;,
        31; 4; 0.961231, 0.000000, -0.000000, -0.275744;;,
        32; 4; 0.993257, 0.000000, -0.000000, -0.115930;;;
     }
  }
  Animation anim-jnt4_1 {
     {frm-jnt4_1}
     SI_AnimationKey {
        0;
        32;
        1; 4; 0.067835, -0.099741, -0.006816, 0.992675;;,
        2; 4; 0.061976, -0.100631, -0.006281, 0.992972;;,
        3; 4; 0.015123, -0.102347, -0.001556, 0.994633;;,
        4; 4; 0.037982, -0.104058, -0.003977, 0.993838;;,
        5; 4; 0.083435, -0.103904, -0.008748, 0.991043;;,
        6; 4; 0.126605, -0.101526, -0.013027, 0.986658;;,
        7; 4; 0.149538, -0.098679, -0.015001, 0.983705;;,
        8; 4; 0.159450, -0.095893, -0.015564, 0.982414;;,
        9; 4; 0.172354, -0.092586, -0.016274, 0.980539;;,
        10; 4; 0.188666, -0.089112, -0.017193, 0.977839;;,
        11; 4; 0.207511, -0.085761, -0.018266, 0.974295;;,
        12; 4; 0.226756, -0.082786, -0.019348, 0.970234;;,
        13; 4; 0.243401, -0.080431, -0.020258, 0.966373;;,
        14; 4; 0.254124, -0.078932, -0.020814, 0.963721;;,
        15; 4; 0.255736, -0.078482, -0.020835, 0.963330;;,
        16; 4; 0.245393, -0.079171, -0.020112, 0.965976;;,
        17; 4; 0.220595, -0.080931, -0.018371, 0.971828;;,
        18; 4; 0.161883, -0.084482, -0.013911, 0.983088;;,
        19; 4; 0.076902, -0.087568, -0.006780, 0.993163;;,
        20; 4; 0.003253, -0.088204, -0.000288, 0.996097;;,
        21; 4; 0.043185, 0.087598, -0.003801, -0.995212;;,
        22; 4; 0.070647, 0.086806, -0.006171, -0.993698;;,
        23; 4; 0.040980, 0.087420, -0.003599, -0.995322;;,
        24; 4; 0.015193, -0.088353, -0.001348, 0.995972;;,
        25; 4; 0.082325, -0.087993, -0.007298, 0.992686;;,
        26; 4; 0.146668, -0.085992, -0.012800, 0.985358;;,
        27; 4; 0.198615, -0.083181, -0.016920, 0.976395;;,
        28; 4; 0.232028, -0.080792, -0.019343, 0.969155;;,
        29; 4; 0.254926, -0.078957, -0.020890, 0.963505;;,
        30; 4; 0.281299, -0.076835, -0.022602, 0.956272;;,
        31; 4; 0.314983, -0.074064, -0.024663, 0.945882;;,
        32; 4; 0.374421, -0.068735, -0.027844, 0.924288;;;
     }
  }
  Animation anim-chn18 {
     {frm-chn18}
     SI_AnimationKey {
        0;
        32;
        1; 4; 0.703338, 0.000000, -0.710855, -0.000000;;,
        2; 4; 0.703338, -0.000000, -0.710855, 0.000000;;,
        3; 4; 0.703338, 0.000000, -0.710855, 0.000000;;,
        4; 4; 0.703338, 0.000000, -0.710855, -0.000000;;,
        5; 4; 0.703338, 0.000000, -0.710855, -0.000000;;,
        6; 4; 0.703338, 0.000000, -0.710855, -0.000000;;,
        7; 4; 0.703338, 0.000000, -0.710855, 0.000000;;,
        8; 4; 0.703338, 0.000000, -0.710855, -0.000000;;,
        9; 4; 0.703338, 0.000000, -0.710855, 0.000000;;,
        10; 4; 0.703338, 0.000000, -0.710855, -0.000000;;,
        11; 4; 0.703338, -0.000000, -0.710855, 0.000000;;,
        12; 4; 0.703338, 0.000000, -0.710855, -0.000000;;,
        13; 4; 0.703338, 0.000000, -0.710855, -0.000000;;,
        14; 4; 0.703338, 0.000000, -0.710855, -0.000000;;,
        15; 4; 0.703338, -0.000000, -0.710855, 0.000000;;,
        16; 4; 0.703338, -0.000000, -0.710855, 0.000000;;,
        17; 4; 0.703338, 0.000000, -0.710855, -0.000000;;,
        18; 4; 0.703339, -0.000002, -0.710855, 0.000002;;,
        19; 4; -0.703337, 0.000034, 0.710856, -0.000034;;,
        20; 4; 0.703338, 0.000001, -0.710855, -0.000001;;,
        21; 4; 0.703338, 0.000000, -0.710855, 0.000000;;,
        22; 4; 0.703338, 0.000000, -0.710855, -0.000000;;,
        23; 4; 0.703338, 0.000000, -0.710855, -0.000000;;,
        24; 4; 0.703338, -0.000000, -0.710855, -0.000000;;,
        25; 4; 0.703338, -0.000000, -0.710855, 0.000000;;,
        26; 4; 0.703338, -0.000000, -0.710855, 0.000000;;,
        27; 4; 0.703338, 0.000000, -0.710855, -0.000000;;,
        28; 4; 0.703338, -0.000000, -0.710855, -0.000000;;,
        29; 4; 0.703338, 0.000000, -0.710855, 0.000000;;,
        30; 4; 0.703338, 0.000000, -0.710855, 0.000000;;,
        31; 4; 0.703338, 0.000000, -0.710855, -0.000000;;,
        32; 4; 0.703338, 0.000000, -0.710855, -0.000000;;;
     }
  }
  Animation anim-eyebone {
     {frm-eyebone}
     SI_AnimationKey {
        0;
        32;
        1; 4; 0.707107, 0.000000, 0.000000, -0.707107;;,
        2; 4; 0.707107, -0.000000, -0.000000, -0.707107;;,
        3; 4; 0.707107, 0.000000, -0.000000, -0.707107;;,
        4; 4; 0.707107, 0.000000, 0.000000, -0.707107;;,
        5; 4; 0.707107, 0.000000, 0.000000, -0.707107;;,
        6; 4; 0.707107, -0.000000, 0.000000, -0.707107;;,
        7; 4; 0.707107, -0.000000, 0.000000, -0.707107;;,
        8; 4; 0.707107, 0.000000, 0.000000, -0.707107;;,
        9; 4; 0.707107, -0.000000, -0.000000, -0.707107;;,
        10; 4; 0.707107, 0.000000, 0.000000, -0.707107;;,
        11; 4; 0.707107, 0.000000, -0.000000, -0.707107;;,
        12; 4; 0.707107, -0.000000, 0.000000, -0.707107;;,
        13; 4; 0.707107, -0.000000, -0.000000, -0.707107;;,
        14; 4; 0.707107, -0.000000, 0.000000, -0.707107;;,
        15; 4; 0.707107, 0.000000, -0.000000, -0.707107;;,
        16; 4; 0.707107, -0.000000, 0.000000, -0.707107;;,
        17; 4; 0.707107, -0.000000, 0.000000, -0.707107;;,
        18; 4; 0.707107, 0.000002, -0.000002, -0.707107;;,
        19; 4; 0.707107, 0.000035, -0.000033, -0.707106;;,
        20; 4; 0.707107, -0.000001, 0.000001, -0.707107;;,
        21; 4; 0.707107, -0.000000, 0.000000, -0.707107;;,
        22; 4; 0.707107, -0.000000, 0.000000, -0.707107;;,
        23; 4; 0.707107, 0.000000, -0.000000, -0.707107;;,
        24; 4; 0.707107, 0.000000, -0.000000, -0.707107;;,
        25; 4; 0.707107, -0.000000, 0.000000, -0.707107;;,
        26; 4; 0.707107, 0.000000, -0.000000, -0.707107;;,
        27; 4; 0.707107, -0.000000, 0.000000, -0.707107;;,
        28; 4; 0.707107, 0.000000, 0.000000, -0.707107;;,
        29; 4; 0.707107, 0.000000, -0.000000, -0.707107;;,
        30; 4; 0.707107, -0.000000, -0.000000, -0.707107;;,
        31; 4; 0.707107, -0.000000, 0.000000, -0.707107;;,
        32; 4; 0.707107, -0.000000, 0.000000, -0.707107;;;
     }
  }
}


It's likely that each one of the Animationkeys would require work done to it in order shorten the death. There are 2 death XSIs for each race. There is 1 person that has the proper software (it was 2 at one point). There may be 1 or 2 that could possible do the work in notepad but they would have to be nuts to take on something like this.
Title: (minor bug) Pilot death animation
Post by: technoid on June 26, 2004, 08:57:12 PM
Yeah, definitely a nightmare.  I believe most of the other animations are in the 32-40 keyframe range.  I wonder if TS has contacted those peeps at the DRII forums I found to seek an SI exporter.
Title: (minor bug) Pilot death animation
Post by: Jwk the Hemp Monkey on June 27, 2004, 11:12:54 PM
I really hope the flame for Bzii organised modding can be reignited one last time to do FE rev.d
Title: (minor bug) Pilot death animation
Post by: ManaKnight on August 12, 2004, 02:24:14 AM
I like the Dark Reign II death idea. Like in the beginning scene for the Rumblers S01 where the civilian get rammed by the Growler and his head flies off and his arms fly in another direction and... I think you get my point. I also like the idea of the suit discenigrating.  :shock: