I was playing a multiplayer MPI game on dunes when my game crashed. We where Scion facing Isdf. I was standing near the recycler when the game locked up. Then suddenly the sound of my pilot getting ran over started looping. I had to alt +ctlr +delete it to get it off... but no access violation ever poped up.
I'll post some of the log file... if you need the rest i saved a copy of it
DIAG|GLOBAL | Planners:7362 |16:38:51|107045 |SetAIP - cfg(stock13_if0.aip) team(6)
DIAG|GLOBAL | Thread:153 |16:39:12|128533 |Connect from 220.121.150.108:1516
DIAG|GLOBAL | Planners:7362 |16:39:56|172505 |SetAIP - cfg(stock13_if0.aip) team(6)
DIAG|GLOBAL | Planners:7362 |16:40:03|179568 |SetAIP - cfg(stock13_if0.aip) team(6)
DIAG|GLOBAL | Thread:153 |16:40:07|183125 |Connect from 38.116.140.252:1554
DIAG|GLOBAL | Planners:7362 |16:40:24|199975 |SetAIP - cfg(stock13_if3.aip) team(6)
DIAG|GLOBAL | runcodes:153 |16:41:27|263951 |[View] Entering run code [FORWARD]
DIAG|GLOBAL | runcodes:153 |16:41:34|270353 |[View] Entering run code [COCKPIT]
DIAG|GLOBAL | runcodes:153 |16:41:42|278350 |[View] Entering run code [CHASE]
DIAG|GLOBAL | runcodes:153 |16:41:48|284947 |[View] Entering run code [COCKPIT]
DIAG|GLOBAL | runcodes:153 |16:42:08|304249 |[View] Entering run code [NoPauseScreen]
DIAG|GLOBAL | runcodes:153 |16:42:09|305046 |[View] Entering run code [COCKPIT]
DIAG|GLOBAL | runcodes:153 |16:42:29|325248 |[View] Entering run code [FORWARD]
DIAG|GLOBAL | runcodes:153 |16:43:58|414172 |[View] Entering run code [COCKPIT]
DIAG|GLOBAL | runcodes:153 |16:44:28|444769 |[View] Entering run code [FORWARD]
DIAG|GLOBAL | runcodes:153 |16:44:47|463864 |[View] Entering run code [COCKPIT]
DIAG|GLOBAL | runcodes:153 |16:48:43|699576 |[View] Entering run code [CHASE]
DIAG|GLOBAL | runcodes:153 |16:48:49|705583 |[View] Entering run code [COCKPIT]
DIAG|GLOBAL | Thread:153 |16:49:36|752479 |Connect from 24.94.28.26:61620
DIAG|GLOBAL | Planners:7362 |16:50:45|821778 |SetAIP - cfg(stock13_if3.aip) team(6)
DIAG|GLOBAL | runcodes:153 |16:52:47|943810 |[View] Entering run code [CHASE]
DIAG|GLOBAL | runcodes:153 |16:52:48|944501 |[View] Entering run code [FORWARD]
DIAG|GLOBAL | runcodes:153 |16:52:49|945408 |[View] Entering run code [CHASE]
ERR |GLOBAL | AudioSys:3256 |16:53:05|961060 |Play 'ssent01j.wav' failed with hResult 80070057. Flags were
ERR |GLOBAL | AudioSys:3256 |16:53:05|961068 |Play 'ssent01j.wav' failed with hResult 80070057. Flags were
ERR |GLOBAL | AudioSys:3256 |16:53:05|961071 |Play 'scons01.wav' failed with hResult 80070057. Flags were
ERR |GLOBAL | AudioSys:3256 |16:53:05|961082 |Play 'scons01.wav' failed with hResult 80070057. Flags were
ERR |GLOBAL | AudioSys:3256 |16:53:05|961089 |Play 'ssent01j.wav' failed with hResult 80070057. Flags were
DIAG|GLOBAL | Planners:7362 |16:53:17|973634 |SetAIP - cfg(stock13_if3.aip) team(6)
DIAG|Main | maininit:443 |16:53:35|991441 |QUIT requested
DIAG|Main | maininit:443 |16:53:35|991441 |QUIT requested
DIAG|GLOBAL | runcodes:112 |16:53:35|991441 |[Mission] Clearing runcode [RUN]
ERR |GLOBAL | vid:2880 |16:53:35|991516 |ReleaseDD: back->DeleteAttachedSurface( zBuffer)
ERR |GLOBAL | vid:2880 |16:53:35|991516 |...Access to the surface is refused because the surface memory is gone. The DirectDrawSurface object representing this surface should have the IDirectDrawSurface3::Restore method called on it.
DIAG|GLOBAL | vid:2884 |16:53:35|991516 |zbuff release refcount = 1
DIAG|GLOBAL | vid:2080 |16:53:36|992292 |caps:Gamma TripleBuffer Filter
DIAG|GLOBAL | vid:1819 |16:53:36|992305 |zbuffer depth: 16
DIAG|GLOBAL | vid:1819 |16:53:36|992305 |zbuffer depth: 24
DIAG|GLOBAL | vid:1814 |16:53:36|992305 |zbuffer depth: 24 with 8 bit stencil buffer
DIAG|GLOBAL | vid:2281 |16:53:36|992318 |d3d: can render after a page flip
DIAG|GLOBAL | vid:2283 |16:53:36|992318 |d3d: supports 8 texture stages
DIAG|GLOBAL | vid:2298 |16:53:36|992318 |d3d: supports z biasing
DIAG|GLOBAL | vid:2304 |16:53:36|992318 |d3d: supports agp texturing
DIAG|GLOBAL | vid:2367 |16:53:36|992318 |d3d: max texture size 4096x4096
DIAG|GLOBAL | vid:2374 |16:53:36|992318 |d3d: texture sizes must be powers of 2
DIAG|GLOBAL | vid:2401 |16:53:36|992318 |d3d: fog caps: vertex = 1, pixel = 1
DIAG|GLOBAL | vid:2406 |16:53:36|992318 |d3d: supports border address mode
DIAG|GLOBAL | vid:1794 |16:53:36|992319 |pix format: * 5 5 5 0
DIAG|GLOBAL | vid:1794 |16:53:36|992319 |pix format: * 5 5 5 1
DIAG|GLOBAL | vid:1794 |16:53:36|992319 |pix format: * 4 4 4 4
DIAG|GLOBAL | vid:1794 |16:53:36|992319 |pix format: * 5 6 5 0
DIAG|GLOBAL | vid:1794 |16:53:36|992319 |pix format: 8 8 8 0
DIAG|GLOBAL | vid:1794 |16:53:36|992319 |pix format: 8 8 8 8
DIAG|GLOBAL | vid:1794 |16:53:36|992319 |pix format: * 5 5 6 0
DIAG|IControl | icroot:191 |16:53:37|993619 |Root window now 640x480
DIAG|GLOBAL | vid:313 |16:53:37|993624 |ddx: does not support gamma settings
DIAG|GLOBAL | vid:731 |16:53:37|993626 |
DIAG|GLOBAL | vid:732 |16:53:37|993626 |640x480 16 : Direct3D HAL : Primary Display Driver
DIAG|GLOBAL | vid:735 |16:53:37|993626 |using a flipable surface triplet
DIAG|GLOBAL | vid:756 |16:53:37|993626 |using 16 bit Z buffer without STENCIL buffer
DIAG|GLOBAL | vid:762 |16:53:37|993626 |opaque pix 5 6 5
DIAG|GLOBAL | vid:765 |16:53:37|993626 |translucent pix 4 4 4 4
DIAG|GLOBAL | vid:768 |16:53:37|993626 |
DIAG|GLOBAL | vid:3261 |16:53:37|993626 |tex mem: total 398884863, free 386312435
DIAG|GLOBAL | vid:3276 |16:53:37|993626 |frame mem: total 266764288, free 264682496
DIAG|GLOBAL | vid:772 |16:53:37|993626 |
DIAG|GLOBAL | runcodes:153 |16:53:37|993626 |[Main] Entering run code [QUIT]
DIAG|Main | maininit:443 |16:53:37|993627 |QUIT requested
DIAG|GLOBAL | runcodes:153 |16:53:37|993832 |[Main] Entering run code [QUIT]
DIAG|GLOBAL | runcodes:112 |16:53:37|993868 |[View] Clearing runcode [CHASE]
ERR |GLOBAL | vid:2880 |16:53:38|994639 |ReleaseDD: back->DeleteAttachedSurface( zBuffer)
ERR |GLOBAL | vid:2880 |16:53:38|994639 |...Access to the surface is refused because the surface memory is gone. The DirectDrawSurface object representing this surface should have the IDirectDrawSurface3::Restore method called on it.
DIAG|GLOBAL | vid:2884 |16:53:38|994639 |zbuff release refcount = 1
DIAG|GLOBAL | dtrack:231 |16:53:38|994643 |DTrack FileSys c338/0 b6 max343 i344 mem1792
DIAG|GLOBAL | dtrack:231 |16:53:38|994643 |DTrack Misc c336114/2 b4 max3902 i336120 mem20480
DIAG|Main | maininit:432 |16:53:38|994645 |System shutdown normally
Looks like someone/game requested the game quit soon after someone joined and also there is a problem with your video memory/memory. Might want to check out how much RAM/video RAM/virtual memory you have available.