Is there any way to make isStealth work in assault mode? isStealthDeployed doesn't seem to work.
:twisted: not that i know of one but i dont think there is a way to do it
[DeployableClass]
isStealthDeployed = 1
That doesnt work?
You could also try
[MorphTankClass]
velocHide = ###
for extra stealthyness (when morphed)
Quote from: Zero Angel[DeployableClass]
isStealthDeployed = 1
That doesnt work?
Okay that worked, I can't quite remember where I had put isStealthDeployed before but I think it was under MorphTankClass. Thanks :mrgreen:. And what does velocHide do?
Provides absolute radar/targeting immunity (even if the target is in front of you!).
The value is the speed at which the effect will kick in. A velocHide value of 10 would cloak the ship if it was moving at a speed of less then 10m/s
It only works when the vehicle is morphed, and as far as I know, velocHide can't be used under any other class labels.
There is a multi column text-based file (bzone.sym, i belive) that lists all parameters in BZ2 and which [classLabel] they go under. There's a few things you can discover by looking at it.
Heres another: A class exists called "bush" which is basically a "plant" class, but you can add parameters that allow it to 'sway' (well actually, just move back and forth). Do not place a 'bush' until 10 secs after the editor starts or you will get an AV.