It would be way cool if there could be a "localAmmoAdd" tag for ships in BZ2 1.3. I wont tell you what it would be for but start guessing. It'll keep me entertained.
Or even something like this:
[WeaponClass]
classLabel = "reload"
wpnName = "Reload"
wpnCategory = "HAND"
flashName = "igsnip_rel.clipeject"
[ReloadClass]
addFor = "igsnip_az"
localAmmoAdd = 5
reloadTime = 7.0
localAmmo = 30 // 30 ammo total in clips
[ClipEject]
simulateBase = "sim_null"
renderBase = "draw_geom"
renderName = "igclip00.xsi"
// blah blah blah ..
Nahh, prolly be too much work.