Battlezone Universe

Battlezone Universe => Archive Vault => Public 1.3 Beta Archive => Topic started by: Bull Dog on September 21, 2004, 06:51:30 PM

Title: Local Ammo expanding the uses
Post by: Bull Dog on September 21, 2004, 06:51:30 PM
It would be way cool if there could be a "localAmmoAdd" tag for ships in BZ2 1.3.   I wont tell you what it would be for but start guessing.  It'll keep me entertained.
Title: Local Ammo expanding the uses
Post by: Zero Angel on September 21, 2004, 07:18:21 PM
Or even something like this:

[WeaponClass]
classLabel = "reload"
wpnName = "Reload"
wpnCategory = "HAND"
flashName = "igsnip_rel.clipeject"

[ReloadClass]
addFor = "igsnip_az"

localAmmoAdd = 5
reloadTime = 7.0

localAmmo = 30 // 30 ammo total in clips

[ClipEject]
simulateBase = "sim_null"
renderBase = "draw_geom"
renderName = "igclip00.xsi"
// blah blah blah ..


Nahh, prolly be too much work.