Battlezone Universe

Battlezone Universe => Archive Vault => Public 1.3 Beta Archive => Topic started by: Spawn on October 01, 2004, 03:59:39 AM

Title: crash (was stock)
Post by: Spawn on October 01, 2004, 03:59:39 AM
ok, nothing odd was going on, just a 2vs2 isdf only strat.
i cant tell anything from it, maybe someone else can.

ERR |Debug           |               debug:765  |22:57:22|3401790|[ E X C E P T I O N ]
ERR |GLOBAL          |              I76win:80   |22:57:22|3401790|Patch 1.3 PublicBeta1 Feb 28 2004 11:57:13
ERR |Debug           |               debug:885  |22:57:22|3401790|Type: ACCESS VIOLATION
ERR |Debug           |               debug:886  |22:57:22|3401790|Info: READING from 165F9002h
ERR |Debug           |               debug:410  |22:57:22|3401790|CallStack:
ERR |Debug           |               debug:552  |22:57:22|3401856|005F90FB +0233 bzone.exe graphics2 meshrend.obj public: virtual void __thiscall Mesh::Render(struct Matrix const &,unsigned long)
ERR |Debug           |               debug:433  |22:57:22|3401856|Registers:
ERR |Debug           |               debug:434  |22:57:22|3401856|EAX: 0000014Ch   CS: 0000001Bh  DS: 00000023h
ERR |Debug           |               debug:435  |22:57:22|3401856|EBX: 0000001Ch  EIP: 005F90FBh  ES: 00000023h
ERR |Debug           |               debug:436  |22:57:22|3401856|ECX: 0000001Fh   SS: 00000023h  FS: 0000003Bh
ERR |Debug           |               debug:437  |22:57:22|3401856|EDX: 0000001Fh  EBP: 165F8AD0h  GS: 00000000h
ERR |Debug           |               debug:438  |22:57:22|3401856|ESI: 000000FFh  ESP: 022CFA00h          
ERR |Debug           |               debug:439  |22:57:22|3401856|EDI: 000000C6h                      
ERR |Debug           |               debug:449  |22:57:22|3401856| CF: 00210202h PF:0 AF:0 ZF:0 SF:0 OF:0
DIAG|Main            |            mainproc:158  |22:57:22|3401893|Entering critical shutdown