Yep thats right this old man here(ha) has another bug to report on. (I'm tring to get somebody to think I'm a valuable person. :) )
I have a gun who's flash spews out fire out when the weapon is fired. Since I wanted the fire always be infront of the vehicle I used the emitInherit = 1.0 1.0 1.0 tag.
Once I got everything working a bug showed up. Only about 2/3 of the particles actually receive the proper speed after emitInherit is factored in. Everything looks fine at a stop, but hit the gas and go full speed ahead, like I said about 2/3 of the particles will travel the meters per second of the vehicle speed + 10mps.
i.e.: x + 10 = Particle velocity
Where: X = vehicle velocity.
That wraps it up. I can submit files if needed.
Bull Dog
Wouldn't you want 1.0 1.0 1.0, and is it spelled with an a or an e?
Yes I would CmptrWz. I just didn't have access to my files at the time and I couln't remember what was the proper specs.
*edits above mistake*
Thanks
Bull Dog
:oops: Now I really realize I should have had acccess to my files. It's Inherit not Inharit. Grr, Thx again CmptrWz.