Battlezone Universe

Battlezone Universe => Archive Vault => Public 1.3 Beta Archive => Topic started by: Bull Dog on December 08, 2004, 05:03:44 AM

Title: (Medium Bug) Emit inherit problems
Post by: Bull Dog on December 08, 2004, 05:03:44 AM
Yep thats right this old man here(ha) has another bug to report on.  (I'm tring to get somebody to think I'm a valuable person. :) )

I have a gun who's flash spews out fire out when the weapon is fired.  Since I wanted the fire always be infront of the vehicle I used the emitInherit = 1.0 1.0 1.0 tag.

Once I got everything working a bug showed up.  Only about 2/3 of the particles actually receive the proper speed after emitInherit is factored in.   Everything looks fine at a stop, but hit the gas and go full speed ahead, like I said about 2/3 of the particles will travel the meters per second of the vehicle speed + 10mps.

i.e.: x + 10 = Particle velocity
Where: X = vehicle velocity.

That wraps it up.  I can submit files if needed.

Bull Dog
Title: (Medium Bug) Emit inherit problems
Post by: CmptrWz on December 08, 2004, 01:08:15 PM
Wouldn't you want 1.0 1.0 1.0, and is it spelled with an a or an e?
Title: (Medium Bug) Emit inherit problems
Post by: Bull Dog on December 08, 2004, 05:26:33 PM
Yes I would CmptrWz.  I just didn't have access to my files at the time and I couln't remember what was the proper specs.

*edits above mistake*

Thanks

Bull Dog

:oops:  Now I really realize I should have had acccess to my files.  It's  Inherit not Inharit.  Grr,  Thx again CmptrWz.