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Battlezone Universe => Archive Vault => Public 1.3 Beta Archive => Topic started by: lufty on December 18, 2004, 10:07:55 AM

Title: Vindaloo....soooo close!
Post by: lufty on December 18, 2004, 10:07:55 AM
Thanks for suggesting G66 for 1.3!

Lt. Panquitos and the 328th Squad have had alot of fun playing the G66 maps...and just ALMOST beat Vindaloo...until they sent in the Intesceptors to kill our recyler in the backdoor.....they should have a LUBE upgrade!

Anyhow, whats the difference from setting the G66 or Default BZ2 setting on page 3 of the Options? As well as the "Tech Path"? What do those settings actually do?
Title: Vindaloo....soooo close!
Post by: Spawn on December 19, 2004, 02:32:03 AM
it changes the vehiclist slightly.
as for tech path, it changes the ai plan, like what the ai sends at you and stuff like that.
as for interceptors/furies, get a few rocket tanks with ONLY hornet (no missle at all) around your recyc and a few chain rats and everything will be ripped to shreads.  hopefully :D
Title: Vindaloo....soooo close!
Post by: PhoeniX-FlamE on December 19, 2004, 06:41:06 AM
or get  2 gts infront of their base in like 10 mins and u won
Title: Vindaloo....soooo close!
Post by: BZZERKER on December 19, 2004, 07:51:07 AM
I don't think so PF ;)

The map in question is from G66 and not everything comes from the base area.
Title: Vindaloo....soooo close!
Post by: Spawn on December 19, 2004, 08:27:39 AM
for some reason i dont really doubt the whole pf beating any mpi in ten minutes...
he could win before the ai could react and rebuild.
and in g66 2.0, if you lost your recyc the game isnt over.  Your factory can now make scavs and a limited builder, so you still stand a fair chance.

EDIT:  something to think about.  the strat players never have any challange in mpi really, but mpi players cant beat mpi, its funny really.
Title: Vindaloo....soooo close!
Post by: BZZERKER on December 19, 2004, 10:20:56 AM
I don't consider a game over just by locking down the AI's team to his own base ;)

That's only half the fun for me. I also find it more rewarding if I've given the AI team every chance to win. I purposely drag single player (me only) MPI games out to 2-3 hours just to have more fun with it. I also give the AI lvl3 scrap and units while giving myself lvl1 units with no scrap cheat and I only take 2 pools at the begining.
Title: Vindaloo....soooo close!
Post by: PhoeniX-FlamE on December 19, 2004, 01:55:19 PM
ok ok u cant do it in 10 mins, but you only need about 20 (just cause the con is so slow) and then u preaty much win, the AI wont be able to do hoot and you can get 3 pools easily and get urself a nice bomber = GG

QuoteThe map in question is from G66 and not everything comes from the base area.

huh? portals? or just edited? either way, all you gotta do is get some gts in its way, or make tons of mini turrets
Title: Vindaloo....soooo close!
Post by: GJC on December 19, 2004, 04:55:18 PM
Quote from: PhoeniX-FlamEyou can get 3 pools easily and get urself a nice bomber = GG

On most G66 maps you cant get 3 pools easily, only teamwork can. Also bomber doesnt help a lot since these maps are paved with rocket towers, most of them you have to take out first.

Quotehuh? portals? or just edited? either way, all you gotta do is get some gts in its way, or make tons of mini turrets

DLL spawns stuff on certain locations all over the map. So you need tons of defenses in your base or the commander cant leave it for long.

Yesterday I tried DunesII on "hard", me Scion vs ISDF AI, had 2 team mates most time. I blocked all 3 exits of the enemy base with up to 5 spires plus turrets, also lots of healers. I had 5 pools, mostly upgraded ones. AI kept sending large groups of walkers, tanks, mortar bikes, avengers, rocket tanks. It took a brutal all-forces-at-once effort to deadly cripple the AI base. I went in with 10 maulers, one team mate with 2 titans and tons of healers, the other thug attacked with a gorgon. My maulers took out all towers but they melted away in no time. AI had still extreme firepower inside their base from all sides. I then jumped in a 12th mauler that I had built in the meantime and finally killed the AI rec before they could heal it. Yes, they heal their buildings.

I once played a 1.3 G66 map without thugs and all I could do was defend, attacking though was out of question.
Title: Vindaloo....soooo close!
Post by: Aegeis on December 19, 2004, 05:00:26 PM
Quote from: PhoeniX-FlamEok ok u cant do it in 10 mins, but you only need about 20 (just cause the con is so slow) and then u preaty much win, the AI wont be able to do hoot and you can get 3 pools easily and get urself a nice bomber = GG

QuoteThe map in question is from G66 and not everything comes from the base area.

huh? portals? or just edited? either way, all you gotta do is get some gts in its way, or make tons of mini turrets

PF alot of the new G66v2 maps in 1.3 have the ai come from off map areas behind your base and other locations.  Yes you could just amass defences in those areas but you have to take into account the fact that there are places with defencive ai emplacements.  Also in G66v2 if you attack the ai base it goes into siege mode making special units attack the human base that have long range weaponry, speed and what-not.
Title: Vindaloo....soooo close!
Post by: PhoeniX-FlamE on December 19, 2004, 05:39:22 PM
QuoteOn most G66 maps you cant get 3 pools easily, only teamwork can. Also bomber doesnt help a lot since these maps are paved with rocket towers, most of them you have to take out first.
you dont need 3, you need exactly 1 - and it doesnt even have to be upgraded, the AI on g66 just mass you with units, get 2/3 turrets to start with = tons of loose from scouts / tanks / pumas / scavs
then you just mass gts wherever AI comes from and walla - 3 pools easily yours

lol @ rocket towers, send the bomber at the rocket towers that in your way and the rocket tower is dead, sure the bomber might not make it, or make it back only red (though in 1.3 im sure it'll be like half cause its faster)

QuoteYesterday I tried DunesII on "hard", me Scion vs ISDF AI, had 2 team mates most time. I blocked all 3 exits of the enemy base with up to 5 spires plus turrets, also lots of healers. I had 5 pools, mostly upgraded ones. AI kept sending large groups of walkers, tanks, mortar bikes, avengers, rocket tanks. It took a brutal all-forces-at-once effort to deadly cripple the AI base. I went in with 10 maulers, one team mate with 2 titans and tons of healers, the other thug attacked with a gorgon. My maulers took out all towers but they melted away in no time. AI had still extreme firepower inside their base from all sides. I then jumped in a 12th mauler that I had built in the meantime and finally killed the AI rec before they could heal it. Yes, they heal their buildings.
scions is harder


QuotePF alot of the new G66v2 maps in 1.3 have the ai come from off map areas behind your base and other locations. Yes you could just amass defences in those areas but you have to take into account the fact that there are places with defencive ai emplacements. Also in G66v2 if you attack the ai base it goes into siege mode making special units attack the human base that have long range weaponry, speed and what-not.
wow, nice ideas added
as for "amass defences" 3-4 gts and 1 truck isnt that "amass defense"

Quotebut you have to take into account the fact that there are places with defencive ai emplacements.
like?... I mean seriously, defensive units by the AI is never a big issue
QuoteAlso in G66v2 if you attack the ai base it goes into siege mode making special units attack the human base that have long range weaponry, speed and what-not.[/
err who said I'll be there attacking? all you need is a bomber and a gt walk
besides, a regular isdf scout with heat missiles can take down the whole ai base alone(or most of it) [just need 1 truck for ammo]
and running around the map in a scout is not much of a problem, though I doubt I'll have to do that
Title: Vindaloo....soooo close!
Post by: Aegeis on December 19, 2004, 09:00:19 PM
Quote from: PhoeniX-FlamEok ok u cant do it in 10 mins, but you only need about 20 (just cause the con is so slow) and then u preaty much win, the AI wont be able to do hoot and you can get 3 pools easily and get urself a nice bomber = GG


Do it, and post screenies...  I wanna see G66v2 beat in under 20 minutes...
Title: Vindaloo....soooo close!
Post by: technoid on December 20, 2004, 12:57:24 AM
It also depends on what G66 skill level you've switched on in the lobby (and the other multitude of switches, heh).  G66 2.0 is still in beta, so some people are still seeing some weird bugs (see G66 public beta forums).

Last night I tried to play Vindaloo on Insane level, alone.  I recall being wiped out by Rave assault units the last time I played that map on Insane, so this time I amassed GT's on the front lines.  To my surprise, they sneaked 4-5 mortar bikes (this was isdf v isdf) on my base's right flank where I had very minimal defenses (hillside hiding were to the bike's advantage anyway).  They killed my Rec, teehee.  Yeah, as I was away from base too.  I was going to play/test further with the special Factory Recy-units, but I didn't feel like testing another hour or so.
Title: Vindaloo....soooo close!
Post by: Avatar on December 20, 2004, 01:56:50 PM
PF, you do realize Natty has a totally different set of GT's, RT's, etc. from stock?  His ISDF GT doesn't do as much damage, the Service Trucks/Healers don't heal as fast, and the AI puts defenses back up almost as fast as you can take them down.  Three GT's are nothing against Hellion Walkers or AssTanks with whatever that big white ball is they shoot from two miles away that takes down a GT with one shot.

And let's not even mention the @!%$# MAS cannon that turns your own GT's against you.

The Bomber in G66 is almost useless as there's always a customized Rocket Tower in the back of the base that takes it down long before it gets near the Recy.  It's not much more than an outer pool clearer until you start assaulting the AI base.  Scions are much worse, whatever those white wormy things are the Rocket Spire shoots they're just nuts on damage...

Getting anywhere near the AI base unleashes his 'siege plan', which for ISDF means a trio of Hellion Walkers surrounded by Sabres comes down from the hills and eats your assualt force before heading for your base.

***

Strat players usually go for the jugular when playing MPI because they don't expect any real resistance from the AI.  I have beaten earlier G66 maps fairly quickly by starting with a large force and immediately taking all the pools.  This pretty much crippled the AI.  

Natty's fixed this...  he's totally evil you know.  The AI probably doesn't even need pools now.  The heavy defenses are already in place when you start the map and the AI Constructor throws them back up as fast as they come down.

He's basically turned the AI into a camper with a prebuilt base.  OTOH he doesn't just blast you from the get-go with Hellion Walkers or Zap Maulers, he goes nice and slow making for a good fight.  

So, it's not Strat and Strat techniques won't work any more than MPI techniques would work in Strat.  I seriously doubt anyone could wipe out most of the G66 maps in 20 minutes, but there are some maps that aren't as crazy as others.

Remember, the whole point of G66 is that it isn't fair.  To me it's more for people who want long, drawn out games with legions of units and huge battles not possible with a host of humans in the game.  When Ice and I play there's virtually no lag even after two hours.  (well, depending on Natty's current build.  He sometimes has issues that make lag skyrocket).
Title: Vindaloo....soooo close!
Post by: PhoeniX-FlamE on December 20, 2004, 03:51:48 PM
hmm, I'll give it a try as soon as I can get some free time then, I thought its basicly like G66 1.5 just with abit more stuff to it, sounds intresting

Quotebut you only need about 20 (just cause the con is so slow) and then u preaty much win
on regular 1.3 MPI on the hardest map people suggested I got few gts infront of the AI base making it useless, got my bomber up at around 22-25 mins
Title: Vindaloo....soooo close!
Post by: BZZERKER on December 20, 2004, 04:53:41 PM
Yeah, G66v2 makes any other MPI map look like Ghandi. Can't really come close to comparing them. You might actually like G66 PF.
Title: Vindaloo....soooo close!
Post by: Spawn on December 21, 2004, 02:30:16 AM
you can always just be a bastard and beat g66 the easy way.
steal a tank and pummel the ai's recyc.  or you could just start with furies or fountain :p

i just think that pf could beat g66 very easily, he knows all the standard units and counters, and all the bases have one or two weak points you can exploit.
Title: Vindaloo....soooo close!
Post by: Avatar on December 21, 2004, 03:51:58 PM
Well, on many G66 maps there are things you could do that might take down the AI Rec fairly quickly, like sitting in the hills and mortoring the thing forever... or grabbing pumel and diving into the back door, assuming he doesn't already have a horde of Service Trucks sitting around it or a turret in the back door already...  

But where's the FUN in that?  G66 is for sadists, not serious Strat players...   :)

My favorite G66 story is on DunesII with Ice Rhino, an hour and dozens of attacks into the game we're just setting up D on our third pool when he goes "Bomber" in that quiet, polite, British accent of his.  I go "cool, toss it to me" when I hear "BUILDING, LOST...  POWER, LOST...  POWER, LOST...UNIT, LOST...UNIT, LOST...POWER, LOST...".

"Oh, you meant BOMBER!!!!!"  

darn Brits...  lol...

-Av-
Title: Vindaloo....soooo close!
Post by: PhoeniX-FlamE on December 21, 2004, 05:11:40 PM
haha lol , good one  :lol:  

anyways
QuoteWell, on many G66 maps there are things you could do that might take down the AI Rec fairly quickly, like sitting in the hills and mortoring the thing forever... or grabbing pumel and diving into the back door, assuming he doesn't already have a horde of Service Trucks sitting around it or a turret in the back door already...

But where's the FUN in that? G66 is for sadists, not serious Strat players...

I'm talking about rec-last :p
Title: Vindaloo....soooo close!
Post by: Bull Dog on December 21, 2004, 05:21:04 PM
Thanks Av I needed a good laugh.
Title: Vindaloo....soooo close!
Post by: PhoeniX-FlamE on December 22, 2004, 03:19:54 PM
well, 1st go on normal:

(http://www.hasharon.israserv.co.il/gal/gg.JPG)


need I say more?
Title: Vindaloo....soooo close!
Post by: PhoeniX-FlamE on December 22, 2004, 03:55:21 PM
insane: (http://www.hasharon.israserv.co.il/gal/gg2.JPG)
Title: Vindaloo....soooo close!
Post by: BZZERKER on December 22, 2004, 04:52:09 PM
So far, I don't see anything that proves you can beat G66 in under 20 mins. What I do see is that you have Heat rocket and a Bomber but it's what I don't see that counts as a win (Team Ugly Hoomans win). ;)

And that's not even Vindaloo. Imo, Dunes 2 is kind of easy for G66.
Title: Vindaloo....soooo close!
Post by: PhoeniX-FlamE on December 22, 2004, 05:28:07 PM
bahhh
fine :p
Title: Vindaloo....soooo close!
Post by: PhoeniX-FlamE on December 22, 2004, 08:08:24 PM
about 50 mins, about 30 to lock em down in base, the only reason it took 20 mins to finish their base was cause it sais u can build (green) but once you get the relay you cant build there - doh

next time I'll just get a bomber asap and finish it, I tried being a smartass and gt walk them to death
Title: Vindaloo....soooo close!
Post by: Bull Dog on December 22, 2004, 09:23:25 PM
yo PF if you have a 1 ghz PC then why is you playing at 1024x768?
Title: Vindaloo....soooo close!
Post by: PhoeniX-FlamE on December 22, 2004, 09:25:30 PM
because I hate all other options? and look carefuly, 50 FPS - I'm suffering only on DC, since *mooo*
Title: Vindaloo....soooo close!
Post by: Bull Dog on December 22, 2004, 09:28:32 PM
Yep 50 FPS on a practicly empty battlefield.  Now through a big base in there and about 15 units..................
Title: Vindaloo....soooo close!
Post by: PhoeniX-FlamE on December 22, 2004, 09:35:58 PM
:roll:

well, on HUGE , FULL & GIGANTIC bases I can drop to 10, usualy I'm above 20, mostly around 40
Title: Vindaloo....soooo close!
Post by: APCs r evil on December 23, 2004, 03:24:17 AM
HA! I just beat Vindaloo in 42 minutes and 32 seconds, I have a screenshot but I forgot to switch the radar to the overhead map... Although if you examine the 3d radar and compare it to Vindaloo from my position you will be able to prove that I was on Vindaloo, and yes, I did get a joiner, but he was only there for about 2 minutes before I won, and yes again, he DID take out the Forge, although I had just bombed it and had an APC about 30m away. I had Heat and 2 pools in about 10 minutes, I had 3 pools in about 15 minutes, and the Bomber in about 20 minutes. I used Heat Rockets in a Puma to take down most of the base defenses, then I called in a groupd of 7 APC's to finish off the Rec, they arrived right after I bombed it, pretty much the same thing happened with the Forge.

P.S. This was on Insane with myself starting in a stock ISDF Scout, I did not pick up the weapon at the weapon drop, and the AI had a scrap cheat of 3, and all the other advantages I could give them.
Title: Vindaloo....soooo close!
Post by: PhoeniX-FlamE on December 23, 2004, 04:43:37 AM
doh, go vs ISDF
rec last, no bombing or acping the rec unless *all* buildings are down :p
Title: Vindaloo....soooo close!
Post by: BZZERKER on December 23, 2004, 07:02:35 AM
And turn on Rogue and Radom Attacks.
Title: Vindaloo....soooo close!
Post by: PhoeniX-FlamE on December 23, 2004, 06:21:46 PM
all on, insane etc' etc' - only thing I changed was unit limit to 40

10+ chain turrets in their base at around 40 mins (at the base pool, just waiting for an order from me to kill the rec, oh, and only used bomber once on 2 gts I didnt feel like mdming

next time It'll be 30  :D
Title: Vindaloo....soooo close!
Post by: APCs r evil on December 23, 2004, 10:50:52 PM
Quote from: APCs r evilthe AI had a scrap cheat of 3, and all the other advantages I could give them.

Did we miss that? I had EVERY anti-me option turned on, except random fauna because that just makes extra lag. And yes, I was attacked by Furies, twice, the Furies almost took my Rec down three times though, go figure. :s

Now then, I just beat it again, ISDF vs. ISDF, took me 52 minutes and 22 seconds. I was in a Missile Scout most of the game, Heat and Force Field at the end. I had eight Mortar Bikes help me finish the base off. The only reason it took me so long is because I was not as aggressive as I could have been. :-(
Title: Vindaloo....soooo close!
Post by: Avatar on December 24, 2004, 01:47:04 AM
That's usually the key in MPI, how aggressive the humans are.  That's why it's a different game than Strat, where early aggression can be countered and overturned by a good opponent.  

IOW rushing and pool starvation usually works against the AI, where good Strat players will crush you if you try it.  MPI is more of an ebb and flow kindof thing for players that don't want to hurry to the ending.  I love a good G66 that takes 2hours, even though we could probably have Sabres and mortor in minutes and go mortor their Recy to death from the boonies.  

Natty's leaving fewer and fewer 'roundabout ways to the enemy, though... and putting in more and more emplacement defenses.  Sooner or later he'll get us all...   :)

-Av-
Title: Vindaloo....soooo close!
Post by: Spawn on December 24, 2004, 06:08:58 AM
once again, does anyone else find it funny that this topic was made by someone who couldnt beat this map in 2 hours, while some can beat it (lock ai down at least) in half an hour? :o
Title: Vindaloo....soooo close!
Post by: PhoeniX-FlamE on December 24, 2004, 06:50:01 AM
hehe dont be mean spawn, anyways, I realy dont understand whats the problem to keep the rec up, get gt + rckt tower at 1  of the sides (the one they coming with rckt tanks from time to time) with 2 trucks
get 1 gt at base pool with 1 truck
get 1 gt infront of rec - no truck needed cause it doesnt get hit
and get another gt at the back with 2 trucks, while you go on and need to service rec all you gotta is hop in the relay and tell the back trucks to heal the rec, thats it - your base is well proteceted, no need to worry about any attack
Title: Vindaloo....soooo close!
Post by: GJC on December 24, 2004, 01:13:45 PM
Thats what I thought, too, until my rec got attacked by 6 walkers. The hell knows where they came from. This wasnt even on insane.
Title: Vindaloo....soooo close!
Post by: PhoeniX-FlamE on December 24, 2004, 01:27:03 PM
I think you waited 2 long then :s
Title: Vindaloo....soooo close!
Post by: GJC on December 24, 2004, 03:31:37 PM
I know it was less than 1 hour into the game. Anyway - its fun that you always have to count with surprises. Also these attacks are very well timed. First you get distracted by large wave at a pool, and just when you think its time to catch breath another large wave assaults your rec.

Maybe the AI goes easier on you when you play as lone commander.
Title: Vindaloo....soooo close!
Post by: Spacecomber on December 24, 2004, 04:37:17 PM
Quote from: GJC
Maybe the AI goes easier on you when you play as lone commander.

I'm not sure how much of a difference it makes, but I believe that Natty does have something in there that increases the difficulty as more players enter the game.
Title: Vindaloo....soooo close!
Post by: Spawn on December 24, 2004, 07:03:05 PM
by one hour into the game boobs here has won it :lol: