Battlezone Universe

Battlezone Universe => Archive Vault => Public 1.3 Beta Archive => Topic started by: ScarleTomato on June 14, 2005, 03:07:18 PM

Title: Will BZ1.3 Support separate map folders?
Post by: ScarleTomato on June 14, 2005, 03:07:18 PM
for maps that aren't compatible with stock is there a way to add them to the list only when the mod is activated?

is there a way to do that now(without writing a launcher program)?

is there a thread with this question already where yall can point me so ill just shut up and read? :wink:
Title: Will BZ1.3 Support separate map folders?
Post by: APCs r evil on June 14, 2005, 03:47:14 PM
Click Me (http://www.bzuniverse.com/forum/viewtopic.php?t=4496//url)
Title: Will BZ1.3 Support separate map folders?
Post by: OvermindDL1 on June 14, 2005, 04:06:27 PM
Ignore the moron between the top post and this.

Yes there is, by using custom bzone.cfg files.  Easiest way, but requires the person to have it, is to use MM5.  Definitally recommend it.

A new way in 1.3 is you can specify alternate bzone.cfg files on the bzone.exe command line, so all you'd need is to make a shortcut for the person.

And just wait till the next MM comes out, looks to have quite a few nice abilities (mostly programming side, but still). :D
Title: Will BZ1.3 Support separate map folders?
Post by: ScarleTomato on June 14, 2005, 04:36:03 PM
apc's, lol theres the thread i was looking for:P

overmind, thats cool, im actually using the -config switch feature already. Do you have a cfg file with an example of a redirected map folder?
And is there any speculated release date for the next MM?
i do like MM5 since i have now 4 different installs of BZ :P
Title: Will BZ1.3 Support separate map folders?
Post by: OvermindDL1 on June 14, 2005, 04:46:21 PM
Hint: multiple addon directories can be loaded through the config file
Title: Will BZ1.3 Support separate map folders?
Post by: ScarleTomato on June 14, 2005, 05:22:32 PM
ok I have an additional folder but the map in
"BZv13\MMod\Missions\Multiplayer"
doesn't show up in the maplist.
The map shows up when added in the stock addon folder.
This is my cfg file, BzoneM.cfg
ConfigureFileSystem()
{
// Setup base data
ConfigureStream("base")
{
// Look in "addon" first
AddDirRecurse("@rootdir\MMod");
AddDirRecurse("@rootdir\addon");

// Look at pakfiles next
AddPack("@rootdir\patch13.pak");
AddPack("@rootdir\data.pak");
AddPack("@rootdir\bumps.pak");

// Look in "data" last, and only last.
AddDirRecurse("@rootdir\data");
}

// Make it active
SetActiveStream("base");
}
Title: Will BZ1.3 Support separate map folders?
Post by: Spawn on June 14, 2005, 06:25:13 PM
apc was right, well, no easy way...
maps will only appear on list is a .bzn file is found somewhere in addon/missions/multiplayer
you can use mm5 to switch around folders, but that can be buggy (see fe or starfleet for an example)
Title: Will BZ1.3 Support separate map folders?
Post by: ScarleTomato on June 14, 2005, 08:13:30 PM
ok so it has to be the addon folder? will the private 1.3 make it so its not limited to just the addon folder?
Title: Will BZ1.3 Support separate map folders?
Post by: OvermindDL1 on June 14, 2005, 09:56:48 PM
Oh yea, you are testing pb... I think that was fixed... don't actually recall, those fixes aren't something I tend to remember unlike some others.
Title: Will BZ1.3 Support separate map folders?
Post by: Red Devil on June 14, 2005, 11:12:45 PM
Tomato, you named your cfg file BzoneM.cfg.  Rename it bzone cfg and it will work.
Title: Will BZ1.3 Support separate map folders?
Post by: ScarleTomato on June 15, 2005, 12:33:25 AM
RD:  :D have have a shortcut that goes:
"C:\Program Files\Battlezone II\BZv13\bzone.exe" -config BzoneM.cfg
everything else in the MMod folder works fine

Overmind: Ok I'll just have to wait for PB2 me thinks :)
Title: Will BZ1.3 Support separate map folders?
Post by: Bull Dog on June 15, 2005, 12:35:29 AM
pb1 doesn't support custom maps in folders other than the addon folder.
Title: Will BZ1.3 Support separate map folders?
Post by: Red Devil on June 15, 2005, 01:25:13 AM
Yes it do.