Battlezone Universe

Battlezone Universe => Archive Vault => Public 1.3 Beta Archive => Topic started by: Jwk the Hemp Monkey on August 11, 2005, 12:22:12 AM

Title: (minor bug) Scout Sniper hitpoint location
Post by: Jwk the Hemp Monkey on August 11, 2005, 12:22:12 AM
In 1.2 it seems to be not be where the cockpit is, but just in the middle of the ship.
Is this fixed in 1.3? has the point been moved over the cockpit...and is there any other vechiles that had the same problem?
Title: (minor bug) Scout Sniper hitpoint location
Post by: General BlackDragon on August 11, 2005, 12:23:58 AM
the sniper spot is where the "hp_com1" is...move that and (i think) u move the green/white/red/blue/ particle tga around, havnt tried it though.
Title: (minor bug) Scout Sniper hitpoint location
Post by: Spawn on August 11, 2005, 12:55:43 AM
its the eyepoint that you can snipe, not hpcom
i think it has to do with the cockpit reflecting the eyepoint for some reason, puma in g66 shows this (sniper spot outside ship) but commando fixed that
Title: (minor bug) Scout Sniper hitpoint location
Post by: General BlackDragon on August 11, 2005, 01:07:06 AM
not true, i put the scout's eyepoint in the cockpit, the dot still came from around where the hp com was...
Title: (minor bug) Scout Sniper hitpoint location
Post by: Spawn on August 11, 2005, 01:24:35 AM
its also based around the cockpit object...
Title: (minor bug) Scout Sniper hitpoint location
Post by: APCs r evil on August 11, 2005, 01:33:20 AM
Did you delete the MSH?
Title: (minor bug) Scout Sniper hitpoint location
Post by: Commando on August 11, 2005, 06:43:00 AM
Spawn is correct.  If no cockpit object exists in the model, the hp_eyepoint is used.  The sniper dot is positioned in the center of the cockpit object if one exists.  This has been seen with several units I have seen in Flesh Storm.  Once the cockpit was renamed, the hp_eyepoint was used as the sniper spot.
Title: (minor bug) Scout Sniper hitpoint location
Post by: Avatar on August 11, 2005, 02:39:35 PM
BZ2 has an heirarchy for pretty much everything, defaulting finally to the pivot of the base mesh part if there's no eyepoint or com or smoke or etc...

That's why walkers without a "smoke" object smoke from the dummyroot, and units without an hp_com show a ground level view in the PIP if you target them.

-Av-
Title: (minor bug) Scout Sniper hitpoint location
Post by: Jwk the Hemp Monkey on August 11, 2005, 06:28:37 PM
Great...so has anyone systermatically gone though all of the vechiles to check for these mistakes?
Title: (minor bug) Scout Sniper hitpoint location
Post by: Spawn on August 11, 2005, 10:01:02 PM
who says they are mistakes?
besides, the xsi's are released...
Title: (minor bug) Scout Sniper hitpoint location
Post by: Jwk the Hemp Monkey on August 12, 2005, 01:23:12 AM
the scout snipe spot is a mistake. The cockpit is clearly not at the centre of the craft, but further back just infront of the 'wings'.
Title: (minor bug) Scout Sniper hitpoint location
Post by: Spawn on August 12, 2005, 05:06:12 AM
but the pilot could be there...
Title: (minor bug) Scout Sniper hitpoint location
Post by: Jwk the Hemp Monkey on August 12, 2005, 12:58:15 PM
perhaps...but the 'heat' image is still in the cockpit. Showing that the pilot is in there.

E.g. with teh sabre one the dot is surrounded by the heat of the pilot...which is painted acoording to green red or blue...

The sabre's one is done properly.
Title: (minor bug) Scout Sniper hitpoint location
Post by: ScarleTomato on August 12, 2005, 04:41:03 PM
or white too :P

I don't think its been fixed yet in the public release, but, yeah the xsi's are released, im sure it wouldn't take you long to fix 'em up and send it in to be implemented in the next release :)