This idea is definitly 2 late unless it is extreamly easy to implement or already done.
Be able to set a different xsi for an empty unit in the ODF.
Then hover bikes and transparent cockpits would look nice and logical.
He he, logic, bz2 engin, lol, I'm funny! :lol:
i dont understand ur request, please restate it more clearly, how is that any different from GeometryName = "blablahblah.xsi" ?
[GameObjectClass]
baseName = "ivhbike"
geometryName = "ivhbike00.xsi"
cockpitName= "ivscout_cockpit.xsi"
animCount = 4
animName1 = "forward"
animFile1 = "ivhbikesf.xsi"
animName2 = "neutral"
animFile2 = "ivhbikesn.xsi"
animName3 = "reverse"
animFile3 = "ivhbikesr.xsi"
animName4 = "empty"
animFile4 = "ivhbikeem.xsi"
classLabel = "wingman"
scrapValue = 15
scrapCost = 50
customCost = 50
buildTime = 15.0
customTime = 15.0
maxHealth = 1800
maxAmmo = 1000
addAmmo = 1
unitName = "Hover Bike"
aiName = "ScoutFriend"
aiName2 = "ScoutEnemy"
...
So, for example, a hover bike can have a pilot ON it for the normal 3d, but, when it's empty, have no pilot on it, and maby even have a kickstand.
EDIT: TO clarify, an animation that playes one way when u hop out, and another when you get back in. Anything from a pilot simply folding in, shrinkin, or an oppening cockpit, to a pilot shisicly exiting the cockpit would be possable. Obviously, driving a vehicle from another race would make it look a little odd.
walkers already do that. Notice when you get out of them they crouch to the floor ?
... Man I never even looked into that. I realy need to researth these things better.
But isnt that only a walker class animation though? If the walker has it, maby it can be added to other classes esier but I dont know.
Walkers are the only class with a 'kneel' animation. It's been brought up before but is a long way down the list...
-Av-
Quote from: AvatarIt's been brought up before
That's what I wanted to hear!
Quote from: Avatarbut is a long way down the list...
That... isn't.
I would be "easy" to do right? Just ow, very low, prioridy?