Battlezone Universe

Battlezone Universe => Archive Vault => Public 1.3 Beta Archive => Topic started by: Nielk1 on September 04, 2005, 09:48:03 PM

Title: Idea, but probbly a little late...
Post by: Nielk1 on September 04, 2005, 09:48:03 PM
This idea is definitly 2 late unless it is extreamly easy to implement or already done.

Be able to set a different xsi for an empty unit in the ODF.

Then hover bikes and transparent cockpits would look nice and logical.

He he, logic, bz2 engin, lol, I'm funny! :lol:
Title: Idea, but probbly a little late...
Post by: General BlackDragon on September 04, 2005, 11:09:54 PM
i dont understand ur request, please restate it more clearly, how is that any different from GeometryName = "blablahblah.xsi" ?
Title: Idea, but probbly a little late...
Post by: Nielk1 on September 04, 2005, 11:19:26 PM
[GameObjectClass]
baseName = "ivhbike"
geometryName = "ivhbike00.xsi"
cockpitName= "ivscout_cockpit.xsi"
animCount = 4
animName1 = "forward"
animFile1 = "ivhbikesf.xsi"
animName2 = "neutral"
animFile2 = "ivhbikesn.xsi"
animName3 = "reverse"
animFile3 = "ivhbikesr.xsi"
animName4 = "empty"
animFile4 = "ivhbikeem.xsi"

classLabel = "wingman"
scrapValue = 15
scrapCost = 50
customCost = 50
buildTime = 15.0
customTime = 15.0
maxHealth = 1800
maxAmmo = 1000
addAmmo = 1
unitName = "Hover Bike"
aiName = "ScoutFriend"
aiName2 = "ScoutEnemy"
...



So, for example, a hover bike can have a pilot ON it for the normal 3d, but, when it's empty, have no pilot on it, and maby even have a kickstand.


EDIT: TO clarify, an animation that playes one way when u hop out, and another when you get back in.  Anything from a pilot simply folding in, shrinkin, or an oppening cockpit, to a pilot shisicly exiting the cockpit would be possable.  Obviously, driving a vehicle from another race would make it look a little odd.
Title: Idea, but probbly a little late...
Post by: Angelwing on September 05, 2005, 01:03:24 AM
walkers already do that. Notice when you get out of them they crouch to the floor ?
Title: Idea, but probbly a little late...
Post by: Nielk1 on September 05, 2005, 01:17:16 AM
... Man I never even looked into that.  I realy need to researth these things better.

But isnt that only a walker class animation though?  If the walker has it, maby it can be added to other classes esier but I dont know.
Title: Idea, but probbly a little late...
Post by: Avatar on September 05, 2005, 01:29:31 AM
Walkers are the only class with a 'kneel' animation.  It's been brought up before but is a long way down the list...

-Av-
Title: Idea, but probbly a little late...
Post by: Nielk1 on September 05, 2005, 02:03:24 AM
Quote from: AvatarIt's been brought up before
That's what I wanted to hear!




Quote from: Avatarbut is a long way down the list...
That... isn't.


I would be "easy" to do right? Just ow, very low, prioridy?