Spawn AcneVulgaris and myself were running about on a little DM map I made to test some scout physics. The only things out of the ordinary were one of the scouts Spawn had made (It bounced VERY high whenever it hit the ground, not sure of what exactly he did to it.) and a weapon I had made that creates a flaremine that launches two projectiles 0.75 seconds apart that blow up with a massive (1e12 radius) explosion, the explosion does 1e12 damage to all armor types. The mine dies shortly before the two projectiles blow up. This way the user doesn't get points for killing whatever he killed, the game says that (AI Unit) killed the things.
Got this one after I respawned because Spawn used the aforementioned weapon.
[ E X C E P T I O N ]
ERR |GLOBAL | i76win:80 |23:57:13|1525661|Patch 1.3PublicBeta2 Feb 28 2006 09:00:21
ERR |Debug | debug:885 |23:57:13|1525661|Type: ACCESS VIOLATION
ERR |Debug | debug:886 |23:57:13|1525661|Info: READING from BEE00515h
ERR |Debug | debug:410 |23:57:13|1525661|CallStack:
ERR |Debug | debug:552 |23:57:13|1525678|004E5A3A +0024 bzone.exe EXE displayList.obj public: void __thiscall Resolution_Layer_Class::Remove_Object(class ENTITY *)
ERR |Debug | debug:552 |23:57:13|1525688|005D18DB +013B bzone.exe main runcodes.obj public: void __thiscall RunCodes::Process(void)
ERR |Debug | debug:433 |23:57:13|1525688|Registers:
ERR |Debug | debug:434 |23:57:13|1525688|EAX: BEE00515h CS: 0000001Bh DS: 00000023h
ERR |Debug | debug:435 |23:57:13|1525688|EBX: 00000168h EIP: 004E5A3Ah ES: 00000023h
ERR |Debug | debug:436 |23:57:13|1525688|ECX: 155E4DECh SS: 00000023h FS: 00000038h
ERR |Debug | debug:437 |23:57:13|1525688|EDX: 10501EF8h EBP: 021CFC44h GS: 00000000h
ERR |Debug | debug:438 |23:57:13|1525688|ESI: 00000000h ESP: 021CFAD8h
ERR |Debug | debug:439 |23:57:13|1525688|EDI: 0E4FDDE0h
ERR |Debug | debug:449 |23:57:13|1525688| CF: 00010246h PF:0 AF:1 ZF:0 SF:1 OF:0
DIAG|Main | mainproc:158 |23:57:13|1525712|Entering critical shutdown
Got this one after Acne rejoined, he got an AV too.. I think.
[ E X C E P T I O N ]
ERR |GLOBAL | i76win:80 |00:01:16|202170 |Patch 1.3PublicBeta2 Feb 28 2006 09:00:21
ERR |Debug | debug:885 |00:01:16|202171 |Type: ACCESS VIOLATION
ERR |Debug | debug:886 |00:01:16|202171 |Info: READING from 619845BCh
ERR |Debug | debug:410 |00:01:16|202171 |CallStack:
ERR |Debug | debug:552 |00:01:16|202187 |0046A444 +0000 bzone.exe EXE Craft.obj protected: void __thiscall std::vector<class Craft *,class std::allocator<class Craft *> >::_Tidy(void)
ERR |Debug | debug:552 |00:01:16|202195 |004E9329 +016A bzone.exe EXE LoadSaveGame.obj int __fastcall LoadGame(char *,int)
ERR |Debug | debug:433 |00:01:16|202195 |Registers:
ERR |Debug | debug:434 |00:01:16|202195 |EAX: 1056F067h CS: 0000001Bh DS: 00000023h
ERR |Debug | debug:435 |00:01:16|202195 |EBX: 00000000h EIP: 0046A444h ES: 00000023h
ERR |Debug | debug:436 |00:01:16|202196 |ECX: 619845A4h SS: 00000023h FS: 00000038h
ERR |Debug | debug:437 |00:01:16|202196 |EDX: 021D0050h EBP: 021CFABCh GS: 00000000h
ERR |Debug | debug:438 |00:01:16|202196 |ESI: 619845B8h ESP: 021CFA6Ch
ERR |Debug | debug:439 |00:01:16|202196 |EDI: 619845A4h
ERR |Debug | debug:449 |00:01:16|202196 | CF: 00010202h PF:0 AF:0 ZF:0 SF:0 OF:0
DIAG|Main | mainproc:158 |00:01:16|202227 |Entering critical shutdown
Here are two of my av's, first is from earlier today
ERR |Debug | debug:765 |21:42:49|1461391|[ E X C E P T I O N ]
ERR |GLOBAL | i76win:80 |21:42:49|1461391|Patch 1.3PublicBeta2 Feb 28 2006 09:00:21
ERR |Debug | debug:885 |21:42:49|1461391|Type: ACCESS VIOLATION
ERR |Debug | debug:886 |21:42:49|1461391|Info: READING from 3F7FFFFFh
ERR |Debug | debug:410 |21:42:49|1461391|CallStack:
ERR |Debug | debug:552 |21:42:49|1461407|004E5A3A +0024 bzone.exe EXE displayList.obj public: void __thiscall Resolution_Layer_Class::Remove_Object(class ENTITY *)
ERR |Debug | debug:552 |21:42:49|1461422|0045E509 +000D bzone.exe EXE AirCraft.obj public: virtual void __thiscall ENTITY::UpdateScenePosition(void)
ERR |Debug | debug:552 |21:42:49|1461422|004586A7 +00D4 bzone.exe EXE MissionHandler.obj void __fastcall MoveOneTurn(void)
ERR |Debug | debug:552 |21:42:49|1461422|005D18DB +013B bzone.exe main runcodes.obj public: void __thiscall RunCodes::Process(void)
ERR |Debug | debug:433 |21:42:49|1461422|Registers:
ERR |Debug | debug:434 |21:42:49|1461422|EAX: 3F7FFFFFh CS: 0000001Bh DS: 00000023h
ERR |Debug | debug:435 |21:42:49|1461422|EBX: 0A3A2F14h EIP: 004E5A3Ah ES: 00000023h
ERR |Debug | debug:436 |21:42:49|1461422|ECX: 049C8014h SS: 00000023h FS: 0000003Bh
ERR |Debug | debug:437 |21:42:49|1461422|EDX: 0A3A2F14h EBP: 021CFA9Ch GS: 00000000h
ERR |Debug | debug:438 |21:42:49|1461422|ESI: 00000000h ESP: 021CFA78h
ERR |Debug | debug:439 |21:42:49|1461422|EDI: 00CDC10Ch
ERR |Debug | debug:449 |21:42:49|1461422| CF: 00010246h PF:0 AF:1 ZF:0 SF:1 OF:0
DIAG|Main | mainproc:158 |21:42:49|1461454|Entering critical shutdown
This one actually ended the game where we all were playing where apc crashed
ERR |Debug | debug:765 |23:01:28|1804430|[ E X C E P T I O N ]
ERR |GLOBAL | i76win:80 |23:01:28|1804430|Patch 1.3PublicBeta2 Feb 28 2006 09:00:21
ERR |Debug | debug:885 |23:01:28|1804430|Type: ACCESS VIOLATION
ERR |Debug | debug:886 |23:01:28|1804431|Info: READING from 42640000h
ERR |Debug | debug:410 |23:01:28|1804431|CallStack:
ERR |Debug | debug:552 |23:01:28|1804431|004E5A3A +0024 bzone.exe EXE displayList.obj public: void __thiscall Resolution_Layer_Class::Remove_Object(class ENTITY *)
ERR |Debug | debug:552 |23:01:28|1804443|004CC599 +00EC bzone.exe EXE NetMgr.obj void __fastcall NetManager::ProcessLockstep(void)
ERR |Debug | debug:552 |23:01:28|1804443|005D18DB +013B bzone.exe main runcodes.obj public: void __thiscall RunCodes::Process(void)
ERR |Debug | debug:433 |23:01:28|1804443|Registers:
ERR |Debug | debug:434 |23:01:28|1804443|EAX: 42640000h CS: 0000001Bh DS: 00000023h
ERR |Debug | debug:435 |23:01:28|1804443|EBX: 00000168h EIP: 004E5A3Ah ES: 00000023h
ERR |Debug | debug:436 |23:01:28|1804443|ECX: 04E906A8h SS: 00000023h FS: 0000003Bh
ERR |Debug | debug:437 |23:01:28|1804443|EDX: 0A472924h EBP: 021CFB0Ch GS: 00000000h
ERR |Debug | debug:438 |23:01:28|1804443|ESI: 00000000h ESP: 021CFAB0h
ERR |Debug | debug:439 |23:01:28|1804443|EDI: 0319ADB0h
ERR |Debug | debug:449 |23:01:28|1804443| CF: 00010246h PF:0 AF:1 ZF:0 SF:1 OF:0
DIAG|Main | mainproc:158 |23:01:28|1804480|Entering critical shutdown
The third, and final, one is what acne got. They all happened at different times and under fairly random circumstances.
[ E X C E P T I O N ]
Patch 1.3PublicBeta2 Feb 28 2006 09:00:21
Type: ACCESS VIOLATION
Info: READING from 00330025h
CallStack:
004E5A3A +0024 bzone.exe EXE displayList.obj public: void __thiscall Resolution_Layer_Class::Remove_Object(class ENTITY *)
005D18DB +013B bzone.exe main runcodes.obj public: void __thiscall RunCodes::Process(void)
Registers:
EAX: 00330025h CS: 0000001Bh DS: 00000023h
EBX: 00000168h EIP: 004E5A3Ah ES: 00000023h
ECX: 0489B920h SS: 00000023h FS: 0000003Bh
EDX: 143F28E4h EBP: 021CFC44h GS: 00000000h
ESI: 00000000h ESP: 021CFAE0h
EDI: 10BB01A4h
CF: 00210246h PF:0 AF:1 ZF:0 SF:1 OF:0
Entering critical shutdown
The assets can be provided if anyone desires so, just finding out what a few of the tweakable constants can do.